using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
///
/// Threaded representation of a texture.
///
class ThreadedTexture : ITexture
{
private ThreadedRenderer _renderer;
private TextureCreateInfo _info;
public ITexture Base;
public int Width => _info.Width;
public int Height => _info.Height;
public float ScaleFactor { get; }
public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
{
_renderer = renderer;
_info = info;
ScaleFactor = scale;
}
private TableRef Ref(T reference)
{
return new TableRef(_renderer, reference);
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
_renderer.New().Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
_renderer.QueueCommand();
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
_renderer.New().Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
_renderer.QueueCommand();
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
ThreadedTexture dest = (ThreadedTexture)destination;
if (_renderer.IsGpuThread())
{
_renderer.New().Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
_renderer.QueueCommand();
}
else
{
// Scaled copy can happen on another thread for a res scale flush.
ThreadedHelpers.SpinUntilNonNull(ref Base);
ThreadedHelpers.SpinUntilNonNull(ref dest.Base);
Base.CopyTo(dest.Base, srcRegion, dstRegion, linearFilter);
}
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
_renderer.New().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.QueueCommand();
return newTex;
}
public PinnedSpan GetData()
{
if (_renderer.IsGpuThread())
{
ResultBox> box = new ResultBox>();
_renderer.New().Set(Ref(this), Ref(box));
_renderer.InvokeCommand();
return box.Result;
}
else
{
ThreadedHelpers.SpinUntilNonNull(ref Base);
return Base.GetData();
}
}
public PinnedSpan GetData(int layer, int level)
{
if (_renderer.IsGpuThread())
{
ResultBox> box = new ResultBox>();
_renderer.New().Set(Ref(this), Ref(box), layer, level);
_renderer.InvokeCommand();
return box.Result;
}
else
{
ThreadedHelpers.SpinUntilNonNull(ref Base);
return Base.GetData(layer, level);
}
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
_renderer.New().Set(Ref(this), range, layer, level, stride);
_renderer.QueueCommand();
}
public void SetData(SpanOrArray data)
{
_renderer.New().Set(Ref(this), Ref(data.ToArray()));
_renderer.QueueCommand();
}
public void SetData(SpanOrArray data, int layer, int level)
{
_renderer.New().Set(Ref(this), Ref(data.ToArray()), layer, level);
_renderer.QueueCommand();
}
public void SetData(SpanOrArray data, int layer, int level, Rectangle region)
{
_renderer.New().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
_renderer.QueueCommand();
}
public void SetStorage(BufferRange buffer)
{
_renderer.New().Set(Ref(this), buffer);
_renderer.QueueCommand();
}
public void Release()
{
_renderer.New().Set(Ref(this));
_renderer.QueueCommand();
}
}
}