using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray; using Ryujinx.Graphics.GAL.Multithreading.Model; namespace Ryujinx.Graphics.GAL.Multithreading.Resources { /// /// Threaded representation of a image array. /// class ThreadedImageArray : IImageArray { private readonly ThreadedRenderer _renderer; public IImageArray Base; public ThreadedImageArray(ThreadedRenderer renderer) { _renderer = renderer; } private TableRef Ref(T reference) { return new TableRef(_renderer, reference); } public void Dispose() { _renderer.New().Set(Ref(this)); _renderer.QueueCommand(); } public void SetImages(int index, ITexture[] images) { _renderer.New().Set(Ref(this), index, Ref(images)); _renderer.QueueCommand(); } } }