using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; using System.Buffers; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { struct TextureSetDataCommand : IGALCommand, IGALCommand<TextureSetDataCommand> { public readonly CommandType CommandType => CommandType.TextureSetData; private TableRef<ThreadedTexture> _texture; private TableRef<IMemoryOwner<byte>> _data; public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data) { _texture = texture; _data = data; } public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer) { ThreadedTexture texture = command._texture.Get(threaded); texture.Base.SetData(command._data.Get(threaded)); } } }