using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; using System; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { struct TextureSetDataCommand : IGALCommand, IGALCommand<TextureSetDataCommand> { public CommandType CommandType => CommandType.TextureSetData; private TableRef<ThreadedTexture> _texture; private TableRef<byte[]> _data; public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data) { _texture = texture; _data = data; } public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer) { ThreadedTexture texture = command._texture.Get(threaded); texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded))); } } }