using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { struct TextureCopyToBufferCommand : IGALCommand, IGALCommand { public readonly CommandType CommandType => CommandType.TextureCopyToBuffer; private TableRef _texture; private BufferRange _range; private int _layer; private int _level; private int _stride; public void Set(TableRef texture, BufferRange range, int layer, int level, int stride) { _texture = texture; _range = range; _layer = layer; _level = level; _stride = stride; } public static void Run(ref TextureCopyToBufferCommand command, ThreadedRenderer threaded, IRenderer renderer) { command._texture.Get(threaded).Base.CopyTo(threaded.Buffers.MapBufferRange(command._range), command._layer, command._level, command._stride); } } }