using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct SetTextureArrayCommand : IGALCommand, IGALCommand { public readonly CommandType CommandType => CommandType.SetTextureArray; private ShaderStage _stage; private int _binding; private TableRef _array; public void Set(ShaderStage stage, int binding, TableRef array) { _stage = stage; _binding = binding; _array = array; } public static void Run(ref SetTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.SetTextureArray(command._stage, command._binding, command._array.GetAs(threaded)?.Base); } } }