using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer { struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand> { public readonly CommandType CommandType => CommandType.CreateTexture; private TableRef<ThreadedTexture> _texture; private TextureCreateInfo _info; public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info) { _texture = texture; _info = info; } public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer) { command._texture.Get(threaded).Base = renderer.CreateTexture(command._info); } } }