namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer { struct CreateHostBufferCommand : IGALCommand, IGALCommand { public readonly CommandType CommandType => CommandType.CreateHostBuffer; private BufferHandle _threadedHandle; private nint _pointer; private int _size; public void Set(BufferHandle threadedHandle, nint pointer, int size) { _threadedHandle = threadedHandle; _pointer = pointer; _size = size; } public static void Run(ref CreateHostBufferCommand command, ThreadedRenderer threaded, IRenderer renderer) { threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._pointer, command._size)); } } }