namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer { struct CreateBufferAccessCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.CreateBufferAccess; private BufferHandle _threadedHandle; private int _size; private BufferAccess _access; public void Set(BufferHandle threadedHandle, int size, BufferAccess access) { _threadedHandle = threadedHandle; _size = size; _access = access; } public static void Run(ref CreateBufferAccessCommand command, ThreadedRenderer threaded, IRenderer renderer) { threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access)); } } }