using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent { struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand> { public CommandType CommandType => CommandType.CounterEventDispose; private TableRef<ThreadedCounterEvent> _event; public void Set(TableRef<ThreadedCounterEvent> evt) { _event = evt; } public static void Run(ref CounterEventDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) { command._event.Get(threaded).Base.Dispose(); } } }