namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand> { public readonly CommandType CommandType => CommandType.CommandBufferBarrier; public static void Run(ref CommandBufferBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.CommandBufferBarrier(); } } }