using System; namespace Ryujinx.Cpu.LightningJit { [Flags] public enum IsaFeature : ulong { None = 0, FeatAa32bf16 = 1UL << 0, FeatAa32i8mm = 1UL << 1, FeatAes = 1UL << 2, FeatBf16 = 1UL << 3, FeatBti = 1UL << 4, FeatChk = 1UL << 5, FeatClrbhb = 1UL << 6, FeatCrc32 = 1UL << 7, FeatCssc = 1UL << 8, FeatD128 = 1UL << 9, FeatDgh = 1UL << 10, FeatDotprod = 1UL << 11, FeatFcma = 1UL << 12, FeatFhm = 1UL << 13, FeatFlagm = 1UL << 14, FeatFlagm2 = 1UL << 15, FeatFp16 = 1UL << 16, FeatFrintts = 1UL << 17, FeatGcs = 1UL << 18, FeatHbc = 1UL << 19, FeatI8mm = 1UL << 20, FeatJscvt = 1UL << 21, FeatLor = 1UL << 22, FeatLrcpc = 1UL << 23, FeatLrcpc2 = 1UL << 24, FeatLrcpc3 = 1UL << 25, FeatLs64 = 1UL << 26, FeatLs64Accdata = 1UL << 27, FeatLs64V = 1UL << 28, FeatLse = 1UL << 29, FeatLse128 = 1UL << 30, FeatMops = 1UL << 31, FeatMte = 1UL << 32, FeatMte2 = 1UL << 33, FeatPan = 1UL << 34, FeatPauth = 1UL << 35, FeatPmull = 1UL << 36, FeatRas = 1UL << 37, FeatRdm = 1UL << 38, FeatRprfm = 1UL << 39, FeatSb = 1UL << 40, FeatSha1 = 1UL << 41, FeatSha256 = 1UL << 42, FeatSha3 = 1UL << 43, FeatSha512 = 1UL << 44, FeatSm3 = 1UL << 45, FeatSm4 = 1UL << 46, FeatSpe = 1UL << 47, FeatSysinstr128 = 1UL << 48, FeatSysreg128 = 1UL << 49, FeatThe = 1UL << 50, FeatTme = 1UL << 51, FeatTrf = 1UL << 52, FeatWfxt = 1UL << 53, FeatXs = 1UL << 54, } }