using System.Collections.Generic; using System.IO; using System.Linq; namespace Ryujinx.Common.Utilities { public static class FileSystemUtils { public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive) { // Get information about the source directory var dir = new DirectoryInfo(sourceDir); // Check if the source directory exists if (!dir.Exists) { throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}"); } // Cache directories before we start copying DirectoryInfo[] dirs = dir.GetDirectories(); // Create the destination directory Directory.CreateDirectory(destinationDir); // Get the files in the source directory and copy to the destination directory foreach (FileInfo file in dir.GetFiles()) { string targetFilePath = Path.Combine(destinationDir, file.Name); file.CopyTo(targetFilePath); } // If recursive and copying subdirectories, recursively call this method if (recursive) { foreach (DirectoryInfo subDir in dirs) { string newDestinationDir = Path.Combine(destinationDir, subDir.Name); CopyDirectory(subDir.FullName, newDestinationDir, true); } } } public static void MoveDirectory(string sourceDir, string destinationDir) { CopyDirectory(sourceDir, destinationDir, true); Directory.Delete(sourceDir, true); } public static string SanitizeFileName(string fileName) { var reservedChars = new HashSet(Path.GetInvalidFileNameChars()); return string.Concat(fileName.Select(c => reservedChars.Contains(c) ? '_' : c)); } } }