using System.Reflection; namespace Ryujinx.Common { // DO NOT EDIT, filled by CI public static class ReleaseInformation { private const string FlatHubChannelOwner = "flathub"; private const string BuildVersion = "%%RYUJINX_BUILD_VERSION%%"; private const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%"; private const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%"; private const string ConfigFileName = "%%RYUJINX_CONFIG_FILE_NAME%%"; public const string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%"; public const string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%"; public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "Config.json"; public static bool IsValid => !BuildGitHash.StartsWith("%%") && !ReleaseChannelName.StartsWith("%%") && !ReleaseChannelOwner.StartsWith("%%") && !ReleaseChannelRepo.StartsWith("%%") && !ConfigFileName.StartsWith("%%"); public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannelOwner); public static string Version => IsValid ? BuildVersion : Assembly.GetEntryAssembly()!.GetCustomAttribute()?.InformationalVersion; } }