using System.Diagnostics;
namespace Ryujinx.Common
{
public static class PerformanceCounter
{
private static readonly double _ticksToNs;
///
/// Represents the number of ticks in 1 day.
///
public static long TicksPerDay { get; }
///
/// Represents the number of ticks in 1 hour.
///
public static long TicksPerHour { get; }
///
/// Represents the number of ticks in 1 minute.
///
public static long TicksPerMinute { get; }
///
/// Represents the number of ticks in 1 second.
///
public static long TicksPerSecond { get; }
///
/// Represents the number of ticks in 1 millisecond.
///
public static long TicksPerMillisecond { get; }
///
/// Gets the number of ticks elapsed since the system started.
///
public static long ElapsedTicks
{
get
{
return Stopwatch.GetTimestamp();
}
}
///
/// Gets the number of milliseconds elapsed since the system started.
///
public static long ElapsedMilliseconds
{
get
{
long timestamp = Stopwatch.GetTimestamp();
return timestamp / TicksPerMillisecond;
}
}
///
/// Gets the number of nanoseconds elapsed since the system started.
///
public static long ElapsedNanoseconds
{
get
{
long timestamp = Stopwatch.GetTimestamp();
return (long)(timestamp * _ticksToNs);
}
}
static PerformanceCounter()
{
TicksPerMillisecond = Stopwatch.Frequency / 1000;
TicksPerSecond = Stopwatch.Frequency;
TicksPerMinute = TicksPerSecond * 60;
TicksPerHour = TicksPerMinute * 60;
TicksPerDay = TicksPerHour * 24;
_ticksToNs = 1000000000.0 / Stopwatch.Frequency;
}
}
}