using Ryujinx.Common.Utilities; using System.Text.Json.Serialization; namespace Ryujinx.Common.Configuration.Hid { // This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical [JsonConverter(typeof(TypedStringEnumConverter))] public enum PlayerIndex { Player1 = 0, Player2 = 1, Player3 = 2, Player4 = 3, Player5 = 4, Player6 = 5, Player7 = 6, Player8 = 7, Handheld = 8, Unknown = 9, Auto = 10 // Shouldn't be used directly } }