using Ryujinx.Common.Logging; using Ryujinx.Common.Utilities; using System; using System.IO; namespace Ryujinx.Common.Configuration { public static class AppDataManager { private const string DefaultBaseDir = "Ryujinx"; private const string DefaultPortableDir = "portable"; // The following 3 are always part of Base Directory private const string GamesDir = "games"; private const string ProfilesDir = "profiles"; private const string KeysDir = "system"; public enum LaunchMode { UserProfile, Portable, Custom, } public static LaunchMode Mode { get; private set; } public static string BaseDirPath { get; private set; } public static string GamesDirPath { get; private set; } public static string ProfilesDirPath { get; private set; } public static string KeysDirPath { get; private set; } public static string KeysDirPathUser { get; } public static string LogsDirPath { get; private set; } public const string DefaultNandDir = "bis"; public const string DefaultSdcardDir = "sdcard"; private const string DefaultModsDir = "mods"; public static string CustomModsPath { get; set; } public static string CustomSdModsPath { get; set; } public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS static AppDataManager() { KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch"); } public static void Initialize(string baseDirPath) { string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); if (appDataPath.Length == 0) { appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile); } string userProfilePath = Path.Combine(appDataPath, DefaultBaseDir); string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir); // On macOS, check for a portable directory next to the app bundle as well. if (OperatingSystem.IsMacOS() && !Directory.Exists(portablePath)) { string bundlePath = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "..", "..")); // Make sure we're actually running within an app bundle. if (bundlePath.EndsWith(".app")) { portablePath = Path.GetFullPath(Path.Combine(bundlePath, "..", DefaultPortableDir)); } } if (Directory.Exists(portablePath)) { BaseDirPath = portablePath; Mode = LaunchMode.Portable; } else { BaseDirPath = userProfilePath; Mode = LaunchMode.UserProfile; } if (baseDirPath != null && baseDirPath != userProfilePath) { if (!Directory.Exists(baseDirPath)) { Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}..."); } else { BaseDirPath = baseDirPath; Mode = LaunchMode.Custom; } } BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths // NOTE: Moves the Ryujinx folder in `~/.config` to `~/Library/Application Support` if one is found // and a Ryujinx folder does not already exist in Application Support. // Also creates a symlink from `~/.config/Ryujinx` to `~/Library/Application Support/Ryujinx` to preserve backwards compatibility. // This should be removed in the future. if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile) { string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir); if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath)) { FileSystemUtils.MoveDirectory(oldConfigPath, BaseDirPath); Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath); } } SetupBasePaths(); } public static string GetOrCreateLogsDir() { if (Directory.Exists(LogsDirPath)) { return LogsDirPath; } Logger.Notice.Print(LogClass.Application, "Logging directory not found; attempting to create new logging directory."); LogsDirPath = SetUpLogsDir(); return LogsDirPath; } private static string SetUpLogsDir() { string logDir = ""; if (Mode == LaunchMode.Portable) { logDir = Path.Combine(BaseDirPath, "Logs"); try { Directory.CreateDirectory(logDir); } catch { Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'"); return null; } } else { if (OperatingSystem.IsMacOS()) { // NOTE: Should evaluate to "~/Library/Logs/Ryujinx/". logDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library", "Logs", DefaultBaseDir); try { Directory.CreateDirectory(logDir); } catch { Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'"); logDir = ""; } if (string.IsNullOrEmpty(logDir)) { // NOTE: Should evaluate to "~/Library/Application Support/Ryujinx/Logs". logDir = Path.Combine(BaseDirPath, "Logs"); try { Directory.CreateDirectory(logDir); } catch { Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'"); return null; } } } else if (OperatingSystem.IsWindows()) { // NOTE: Should evaluate to a "Logs" directory in whatever directory Ryujinx was launched from. logDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs"); try { Directory.CreateDirectory(logDir); } catch { Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'"); logDir = ""; } if (string.IsNullOrEmpty(logDir)) { // NOTE: Should evaluate to "C:\Users\user\AppData\Roaming\Ryujinx\Logs". logDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir, "Logs"); try { Directory.CreateDirectory(logDir); } catch { Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'"); return null; } } } else if (OperatingSystem.IsLinux()) { // NOTE: Should evaluate to "~/.config/Ryujinx/Logs". logDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir, "Logs"); try { Directory.CreateDirectory(logDir); } catch { Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'"); return null; } } } return logDir; } private static void SetupBasePaths() { Directory.CreateDirectory(BaseDirPath); LogsDirPath = SetUpLogsDir(); Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir)); Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir)); Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir)); } // Check if existing old baseDirPath is a symlink, to prevent possible errors. // Should be removed, when the existence of the old directory isn't checked anymore. private static bool IsPathSymlink(string path) { FileAttributes attributes = File.GetAttributes(path); return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint; } public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName; public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName; } }