using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input header for splitter update.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameterHeader
{
///
/// Magic of the input header.
///
public uint Magic;
///
/// The count of after the header.
///
public uint SplitterCount;
///
/// The count of splitter destinations after the header and splitter info.
///
public uint SplitterDestinationCount;
///
/// Reserved/unused.
///
private unsafe fixed uint _reserved[5];
///
/// The expected constant of any input splitter header.
///
private const uint ValidMagic = 0x48444E53;
///
/// Check if the magic is valid.
///
/// Returns true if the magic is valid.
public readonly bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}