using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input header for a splitter state update.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameter
{
///
/// Magic of the input header.
///
public uint Magic;
///
/// Target splitter id.
///
public int Id;
///
/// Target sample rate to use on the splitter.
///
public uint SampleRate;
///
/// Count of splitter destinations.
///
/// Splitter destination ids are defined right after this header.
public int DestinationCount;
///
/// The expected constant of any input header.
///
private const uint ValidMagic = 0x49444E53;
///
/// Check if the magic is valid.
///
/// Returns true if the magic is valid.
public readonly bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}