using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Output information for a sink. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct SinkOutStatus { /// <summary> /// Last written offset if the sink type is <see cref="Common.SinkType.CircularBuffer"/>. /// </summary> public uint LastWrittenOffset; /// <summary> /// Reserved/padding. /// </summary> private readonly uint _padding; /// <summary> /// Reserved/padding. /// </summary> private unsafe fixed ulong _reserved[3]; } }