using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Renderer output information on REV5 and later.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct RendererInfoOutStatus
{
///
/// The count of updates sent to the .
///
public ulong ElapsedFrameCount;
///
/// Reserved/Unused.
///
private readonly ulong _reserved;
}
}