using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Renderer output information on REV5 and later. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct RendererInfoOutStatus { /// <summary> /// The count of updates sent to the <see cref="Dsp.AudioProcessor"/>. /// </summary> public ulong ElapsedFrameCount; /// <summary> /// Reserved/Unused. /// </summary> private readonly ulong _reserved; } }