using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Output information for an effect version 1.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectOutStatusVersion1 : IEffectOutStatus
{
///
/// Current effect state.
///
public EffectState State;
///
/// Unused/Reserved.
///
private unsafe fixed byte _reserved[15];
EffectState IEffectOutStatus.State { readonly get => State; set => State = value; }
}
}