using Ryujinx.Audio.Renderer.Server.Effect; using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Effect { /// <summary> /// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct CompressorParameter { /// <summary> /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. /// </summary> public Array6<byte> Input; /// <summary> /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. /// </summary> public Array6<byte> Output; /// <summary> /// The maximum number of channels supported. /// </summary> public ushort ChannelCountMax; /// <summary> /// The total channel count used. /// </summary> public ushort ChannelCount; /// <summary> /// The target sample rate. /// </summary> /// <remarks>This is in kHz.</remarks> public int SampleRate; /// <summary> /// The threshold. /// </summary> public float Threshold; /// <summary> /// The compressor ratio. /// </summary> public float Ratio; /// <summary> /// The attack time. /// <remarks>This is in microseconds.</remarks> /// </summary> public int AttackTime; /// <summary> /// The release time. /// <remarks>This is in microseconds.</remarks> /// </summary> public int ReleaseTime; /// <summary> /// The input gain. /// </summary> public float InputGain; /// <summary> /// The attack coefficient. /// </summary> public float AttackCoefficient; /// <summary> /// The release coefficient. /// </summary> public float ReleaseCoefficient; /// <summary> /// The output gain. /// </summary> public float OutputGain; /// <summary> /// The current usage status of the effect on the client side. /// </summary> public UsageState Status; /// <summary> /// Indicate if the makeup gain should be used. /// </summary> [MarshalAs(UnmanagedType.I1)] public bool MakeupGainEnabled; /// <summary> /// Reserved/padding. /// </summary> private Array2<byte> _reserved; /// <summary> /// Check if the <see cref="ChannelCount"/> is valid. /// </summary> /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> public bool IsChannelCountValid() { return EffectInParameterVersion1.IsChannelCountValid(ChannelCount); } /// <summary> /// Check if the <see cref="ChannelCountMax"/> is valid. /// </summary> /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> public bool IsChannelCountMaxValid() { return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax); } } }