using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Device
{
///
/// Represents a virtual device used by IAudioDevice.
///
public class VirtualDevice
{
///
/// All the defined virtual devices.
///
public static readonly VirtualDevice[] Devices = new VirtualDevice[5]
{
new("AudioStereoJackOutput", 2, true),
new("AudioBuiltInSpeakerOutput", 2, false),
new("AudioTvOutput", 6, false),
new("AudioUsbDeviceOutput", 2, true),
new("AudioExternalOutput", 6, true),
};
///
/// The name of the .
///
public string Name { get; }
///
/// The count of channels supported by the .
///
public uint ChannelCount { get; }
///
/// The system master volume of the .
///
public float MasterVolume { get; private set; }
///
/// Define if the is provided by an external interface.
///
public bool IsExternalOutput { get; }
///
/// Create a new instance.
///
/// The name of the .
/// The count of channels supported by the .
/// Indicate if the is provided by an external interface.
public VirtualDevice(string name, uint channelCount, bool isExternalOutput)
{
Name = name;
ChannelCount = channelCount;
IsExternalOutput = isExternalOutput;
}
///
/// Update the master volume of the .
///
/// The new master volume.
public void UpdateMasterVolume(float volume)
{
Debug.Assert(volume >= 0.0f && volume <= 1.0f);
MasterVolume = volume;
}
///
/// Check if the is a usb device.
///
/// Returns true if the is a usb device.
public bool IsUsbDevice()
{
return Name.Equals("AudioUsbDeviceOutput");
}
///
/// Get the output device name of the .
///
/// The output device name of the .
public string GetOutputDeviceName()
{
if (IsExternalOutput)
{
return "AudioExternalOutput";
}
return Name;
}
}
}