namespace Ryujinx.Audio.Renderer.Common { /// <summary> /// Late reverb reflection. /// </summary> public enum ReverbLateMode : uint { /// <summary> /// Room late reflection. (small acoustic space, fast reflection) /// </summary> Room, /// <summary> /// Hall late reflection. (large acoustic space, warm reflection) /// </summary> Hall, /// <summary> /// Classic plate late reflection. (clean distinctive reverb) /// </summary> Plate, /// <summary> /// Cathedral late reflection. (very large acoustic space, pronounced bright reflection) /// </summary> Cathedral, /// <summary> /// Do not apply any delay. (max delay) /// </summary> NoDelay, /// <summary> /// Max delay. (used for delay line limits) /// </summary> Limit = NoDelay, } }