namespace Ryujinx.Audio.Renderer.Common
{
///
/// Early reverb reflection.
///
public enum ReverbEarlyMode : uint
{
///
/// Room early reflection. (small acoustic space, fast reflection)
///
Room,
///
/// Chamber early reflection. (bigger than 's acoustic space, short reflection)
///
Chamber,
///
/// Hall early reflection. (large acoustic space, warm reflection)
///
Hall,
///
/// Cathedral early reflection. (very large acoustic space, pronounced bright reflection)
///
Cathedral,
///
/// No early reflection.
///
Disabled,
}
}