using ARMeilleure.Common;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;

namespace ARMeilleure.CodeGen.RegisterAllocators
{
    // Based on:
    // "Linear Scan Register Allocation for the Java(tm) HotSpot Client Compiler".
    // http://www.christianwimmer.at/Publications/Wimmer04a/Wimmer04a.pdf
    class LinearScanAllocator : IRegisterAllocator
    {
        private const int InstructionGap = 2;
        private const int InstructionGapMask = InstructionGap - 1;

        private HashSet<int> _blockEdges;
        private LiveRange[] _blockRanges;
        private BitMap[] _blockLiveIn;

        private List<LiveInterval> _intervals;
        private LiveInterval[] _parentIntervals;

        private List<(IntrusiveList<Operation>, Operation)> _operationNodes;
        private int _operationsCount;

        private class AllocationContext
        {
            public RegisterMasks Masks { get; }

            public StackAllocator StackAlloc { get; }

            public BitMap Active { get; }
            public BitMap Inactive { get; }

            public int IntUsedRegisters { get; set; }
            public int VecUsedRegisters { get; set; }

            private readonly int[] _intFreePositions;
            private readonly int[] _vecFreePositions;
            private readonly int _intFreePositionsCount;
            private readonly int _vecFreePositionsCount;

            public AllocationContext(StackAllocator stackAlloc, RegisterMasks masks, int intervalsCount)
            {
                StackAlloc = stackAlloc;
                Masks = masks;

                Active = new BitMap(Allocators.Default, intervalsCount);
                Inactive = new BitMap(Allocators.Default, intervalsCount);

                PopulateFreePositions(RegisterType.Integer, out _intFreePositions, out _intFreePositionsCount);
                PopulateFreePositions(RegisterType.Vector, out _vecFreePositions, out _vecFreePositionsCount);

                void PopulateFreePositions(RegisterType type, out int[] positions, out int count)
                {
                    positions = new int[masks.RegistersCount];
                    count = BitOperations.PopCount((uint)masks.GetAvailableRegisters(type));

                    int mask = masks.GetAvailableRegisters(type);

                    for (int i = 0; i < positions.Length; i++)
                    {
                        if ((mask & (1 << i)) != 0)
                        {
                            positions[i] = int.MaxValue;
                        }
                    }
                }
            }

            public void GetFreePositions(RegisterType type, in Span<int> positions, out int count)
            {
                if (type == RegisterType.Integer)
                {
                    _intFreePositions.CopyTo(positions);

                    count = _intFreePositionsCount;
                }
                else
                {
                    Debug.Assert(type == RegisterType.Vector);

                    _vecFreePositions.CopyTo(positions);

                    count = _vecFreePositionsCount;
                }
            }

            public void MoveActiveToInactive(int bit)
            {
                Move(Active, Inactive, bit);
            }

            public void MoveInactiveToActive(int bit)
            {
                Move(Inactive, Active, bit);
            }

            private static void Move(BitMap source, BitMap dest, int bit)
            {
                source.Clear(bit);

                dest.Set(bit);
            }
        }

        public AllocationResult RunPass(
            ControlFlowGraph cfg,
            StackAllocator stackAlloc,
            RegisterMasks regMasks)
        {
            NumberLocals(cfg, regMasks.RegistersCount);

            var context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);

            BuildIntervals(cfg, context);

            for (int index = 0; index < _intervals.Count; index++)
            {
                LiveInterval current = _intervals[index];

                if (current.IsEmpty)
                {
                    continue;
                }

                if (current.IsFixed)
                {
                    context.Active.Set(index);

                    if (current.IsFixedAndUsed)
                    {
                        if (current.Register.Type == RegisterType.Integer)
                        {
                            context.IntUsedRegisters |= 1 << current.Register.Index;
                        }
                        else /* if (interval.Register.Type == RegisterType.Vector) */
                        {
                            context.VecUsedRegisters |= 1 << current.Register.Index;
                        }
                    }

                    continue;
                }

                AllocateInterval(context, current, index, regMasks.RegistersCount);
            }

            for (int index = regMasks.RegistersCount * 2; index < _intervals.Count; index++)
            {
                if (!_intervals[index].IsSpilled)
                {
                    ReplaceLocalWithRegister(_intervals[index]);
                }
            }

            InsertSplitCopies();
            InsertSplitCopiesAtEdges(cfg);

            return new AllocationResult(context.IntUsedRegisters, context.VecUsedRegisters, context.StackAlloc.TotalSize);
        }

        private void AllocateInterval(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
        {
            // Check active intervals that already ended.
            foreach (int iIndex in context.Active)
            {
                LiveInterval interval = _intervals[iIndex];

                interval.Forward(current.GetStart());

                if (interval.GetEnd() < current.GetStart())
                {
                    context.Active.Clear(iIndex);
                }
                else if (!interval.Overlaps(current.GetStart()))
                {
                    context.MoveActiveToInactive(iIndex);
                }
            }

            // Check inactive intervals that already ended or were reactivated.
            foreach (int iIndex in context.Inactive)
            {
                LiveInterval interval = _intervals[iIndex];

                interval.Forward(current.GetStart());

                if (interval.GetEnd() < current.GetStart())
                {
                    context.Inactive.Clear(iIndex);
                }
                else if (interval.Overlaps(current.GetStart()))
                {
                    context.MoveInactiveToActive(iIndex);
                }
            }

            if (!TryAllocateRegWithoutSpill(context, current, cIndex, registersCount))
            {
                AllocateRegWithSpill(context, current, cIndex, registersCount);
            }
        }

        private bool TryAllocateRegWithoutSpill(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
        {
            RegisterType regType = current.Local.Type.ToRegisterType();

            Span<int> freePositions = stackalloc int[registersCount];

            context.GetFreePositions(regType, freePositions, out int freePositionsCount);

            foreach (int iIndex in context.Active)
            {
                LiveInterval interval = _intervals[iIndex];
                Register reg = interval.Register;

                if (reg.Type == regType)
                {
                    freePositions[reg.Index] = 0;
                    freePositionsCount--;
                }
            }

            // If all registers are already active, return early. No point in inspecting the inactive set to look for
            // holes.
            if (freePositionsCount == 0)
            {
                return false;
            }

            foreach (int iIndex in context.Inactive)
            {
                LiveInterval interval = _intervals[iIndex];
                Register reg = interval.Register;

                ref int freePosition = ref freePositions[reg.Index];

                if (reg.Type == regType && freePosition != 0)
                {
                    int overlapPosition = interval.GetOverlapPosition(current);

                    if (overlapPosition != LiveInterval.NotFound && freePosition > overlapPosition)
                    {
                        freePosition = overlapPosition;
                    }
                }
            }

            int selectedReg = GetHighestValueIndex(freePositions);
            int selectedNextUse = freePositions[selectedReg];

            // Intervals starts and ends at odd positions, unless they span an entire
            // block, in this case they will have ranges at a even position.
            // When a interval is loaded from the stack to a register, we can only
            // do the split at a odd position, because otherwise the split interval
            // that is inserted on the list to be processed may clobber a register
            // used by the instruction at the same position as the split.
            // The problem only happens when a interval ends exactly at this instruction,
            // because otherwise they would interfere, and the register wouldn't be selected.
            // When the interval is aligned and the above happens, there's no problem as
            // the instruction that is actually with the last use is the one
            // before that position.
            selectedNextUse &= ~InstructionGapMask;

            if (selectedNextUse <= current.GetStart())
            {
                return false;
            }
            else if (selectedNextUse < current.GetEnd())
            {
                LiveInterval splitChild = current.Split(selectedNextUse);

                if (splitChild.UsesCount != 0)
                {
                    Debug.Assert(splitChild.GetStart() > current.GetStart(), "Split interval has an invalid start position.");

                    InsertInterval(splitChild, registersCount);
                }
                else
                {
                    Spill(context, splitChild);
                }
            }

            current.Register = new Register(selectedReg, regType);

            if (regType == RegisterType.Integer)
            {
                context.IntUsedRegisters |= 1 << selectedReg;
            }
            else /* if (regType == RegisterType.Vector) */
            {
                context.VecUsedRegisters |= 1 << selectedReg;
            }

            context.Active.Set(cIndex);

            return true;
        }

        private void AllocateRegWithSpill(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
        {
            RegisterType regType = current.Local.Type.ToRegisterType();

            Span<int> usePositions = stackalloc int[registersCount];
            Span<int> blockedPositions = stackalloc int[registersCount];

            context.GetFreePositions(regType, usePositions, out _);
            context.GetFreePositions(regType, blockedPositions, out _);

            foreach (int iIndex in context.Active)
            {
                LiveInterval interval = _intervals[iIndex];
                Register reg = interval.Register;

                if (reg.Type == regType)
                {
                    ref int usePosition = ref usePositions[reg.Index];
                    ref int blockedPosition = ref blockedPositions[reg.Index];

                    if (interval.IsFixed)
                    {
                        usePosition = 0;
                        blockedPosition = 0;
                    }
                    else
                    {
                        int nextUse = interval.NextUseAfter(current.GetStart());

                        if (nextUse != LiveInterval.NotFound && usePosition > nextUse)
                        {
                            usePosition = nextUse;
                        }
                    }
                }
            }

            foreach (int iIndex in context.Inactive)
            {
                LiveInterval interval = _intervals[iIndex];
                Register reg = interval.Register;

                if (reg.Type == regType)
                {
                    ref int usePosition = ref usePositions[reg.Index];
                    ref int blockedPosition = ref blockedPositions[reg.Index];

                    if (interval.IsFixed)
                    {
                        int overlapPosition = interval.GetOverlapPosition(current);

                        if (overlapPosition != LiveInterval.NotFound)
                        {
                            blockedPosition = Math.Min(blockedPosition, overlapPosition);
                            usePosition = Math.Min(usePosition, overlapPosition);
                        }
                    }
                    else if (interval.Overlaps(current))
                    {
                        int nextUse = interval.NextUseAfter(current.GetStart());

                        if (nextUse != LiveInterval.NotFound && usePosition > nextUse)
                        {
                            usePosition = nextUse;
                        }
                    }
                }
            }

            int selectedReg = GetHighestValueIndex(usePositions);
            int currentFirstUse = current.FirstUse();

            Debug.Assert(currentFirstUse >= 0, "Current interval has no uses.");

            if (usePositions[selectedReg] < currentFirstUse)
            {
                // All intervals on inactive and active are being used before current,
                // so spill the current interval.
                Debug.Assert(currentFirstUse > current.GetStart(), "Trying to spill a interval currently being used.");

                LiveInterval splitChild = current.Split(currentFirstUse);

                Debug.Assert(splitChild.GetStart() > current.GetStart(), "Split interval has an invalid start position.");

                InsertInterval(splitChild, registersCount);

                Spill(context, current);
            }
            else if (blockedPositions[selectedReg] > current.GetEnd())
            {
                // Spill made the register available for the entire current lifetime,
                // so we only need to split the intervals using the selected register.
                current.Register = new Register(selectedReg, regType);

                SplitAndSpillOverlappingIntervals(context, current, registersCount);

                context.Active.Set(cIndex);
            }
            else
            {
                // There are conflicts even after spill due to the use of fixed registers
                // that can't be spilled, so we need to also split current at the point of
                // the first fixed register use.
                current.Register = new Register(selectedReg, regType);

                int splitPosition = blockedPositions[selectedReg] & ~InstructionGapMask;

                Debug.Assert(splitPosition > current.GetStart(), "Trying to split a interval at a invalid position.");

                LiveInterval splitChild = current.Split(splitPosition);

                if (splitChild.UsesCount != 0)
                {
                    Debug.Assert(splitChild.GetStart() > current.GetStart(), "Split interval has an invalid start position.");

                    InsertInterval(splitChild, registersCount);
                }
                else
                {
                    Spill(context, splitChild);
                }

                SplitAndSpillOverlappingIntervals(context, current, registersCount);

                context.Active.Set(cIndex);
            }
        }

        private static int GetHighestValueIndex(Span<int> span)
        {
            int highest = int.MinValue;

            int selected = 0;

            for (int index = 0; index < span.Length; index++)
            {
                int current = span[index];

                if (highest < current)
                {
                    highest = current;
                    selected = index;

                    if (current == int.MaxValue)
                    {
                        break;
                    }
                }
            }

            return selected;
        }

        private void SplitAndSpillOverlappingIntervals(AllocationContext context, LiveInterval current, int registersCount)
        {
            foreach (int iIndex in context.Active)
            {
                LiveInterval interval = _intervals[iIndex];

                if (!interval.IsFixed && interval.Register == current.Register)
                {
                    SplitAndSpillOverlappingInterval(context, current, interval, registersCount);

                    context.Active.Clear(iIndex);
                }
            }

            foreach (int iIndex in context.Inactive)
            {
                LiveInterval interval = _intervals[iIndex];

                if (!interval.IsFixed && interval.Register == current.Register && interval.Overlaps(current))
                {
                    SplitAndSpillOverlappingInterval(context, current, interval, registersCount);

                    context.Inactive.Clear(iIndex);
                }
            }
        }

        private void SplitAndSpillOverlappingInterval(
            AllocationContext context,
            LiveInterval current,
            LiveInterval interval,
            int registersCount)
        {
            // If there's a next use after the start of the current interval,
            // we need to split the spilled interval twice, and re-insert it
            // on the "pending" list to ensure that it will get a new register
            // on that use position.
            int nextUse = interval.NextUseAfter(current.GetStart());

            LiveInterval splitChild;

            if (interval.GetStart() < current.GetStart())
            {
                splitChild = interval.Split(current.GetStart());
            }
            else
            {
                splitChild = interval;
            }

            if (nextUse != -1)
            {
                Debug.Assert(nextUse > current.GetStart(), "Trying to spill a interval currently being used.");

                if (nextUse > splitChild.GetStart())
                {
                    LiveInterval right = splitChild.Split(nextUse);

                    Spill(context, splitChild);

                    splitChild = right;
                }

                InsertInterval(splitChild, registersCount);
            }
            else
            {
                Spill(context, splitChild);
            }
        }

        private void InsertInterval(LiveInterval interval, int registersCount)
        {
            Debug.Assert(interval.UsesCount != 0, "Trying to insert a interval without uses.");
            Debug.Assert(!interval.IsEmpty, "Trying to insert a empty interval.");
            Debug.Assert(!interval.IsSpilled, "Trying to insert a spilled interval.");

            int startIndex = registersCount * 2;

            int insertIndex = _intervals.BinarySearch(startIndex, _intervals.Count - startIndex, interval, null);

            if (insertIndex < 0)
            {
                insertIndex = ~insertIndex;
            }

            _intervals.Insert(insertIndex, interval);
        }

        private static void Spill(AllocationContext context, LiveInterval interval)
        {
            Debug.Assert(!interval.IsFixed, "Trying to spill a fixed interval.");
            Debug.Assert(interval.UsesCount == 0, "Trying to spill a interval with uses.");

            // We first check if any of the siblings were spilled, if so we can reuse
            // the stack offset. Otherwise, we allocate a new space on the stack.
            // This prevents stack-to-stack copies being necessary for a split interval.
            if (!interval.TrySpillWithSiblingOffset())
            {
                interval.Spill(context.StackAlloc.Allocate(interval.Local.Type));
            }
        }

        private void InsertSplitCopies()
        {
            Dictionary<int, CopyResolver> copyResolvers = new();

            CopyResolver GetCopyResolver(int position)
            {
                if (!copyResolvers.TryGetValue(position, out CopyResolver copyResolver))
                {
                    copyResolver = new CopyResolver();

                    copyResolvers.Add(position, copyResolver);
                }

                return copyResolver;
            }

            foreach (LiveInterval interval in _intervals.Where(x => x.IsSplit))
            {
                LiveInterval previous = interval;

                foreach (LiveInterval splitChild in interval.SplitChildren())
                {
                    int splitPosition = splitChild.GetStart();

                    if (!_blockEdges.Contains(splitPosition) && previous.GetEnd() == splitPosition)
                    {
                        GetCopyResolver(splitPosition).AddSplit(previous, splitChild);
                    }

                    previous = splitChild;
                }
            }

            foreach (KeyValuePair<int, CopyResolver> kv in copyResolvers)
            {
                CopyResolver copyResolver = kv.Value;

                if (!copyResolver.HasCopy)
                {
                    continue;
                }

                int splitPosition = kv.Key;

                (IntrusiveList<Operation> nodes, Operation node) = GetOperationNode(splitPosition);

                Operation[] sequence = copyResolver.Sequence();

                nodes.AddBefore(node, sequence[0]);

                node = sequence[0];

                for (int index = 1; index < sequence.Length; index++)
                {
                    nodes.AddAfter(node, sequence[index]);

                    node = sequence[index];
                }
            }
        }

        private void InsertSplitCopiesAtEdges(ControlFlowGraph cfg)
        {
            int blocksCount = cfg.Blocks.Count;

            bool IsSplitEdgeBlock(BasicBlock block)
            {
                return block.Index >= blocksCount;
            }

            // Reset iterators to beginning because GetSplitChild depends on the state of the iterator.
            foreach (LiveInterval interval in _intervals)
            {
                interval.Reset();
            }

            for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
            {
                if (IsSplitEdgeBlock(block))
                {
                    continue;
                }

                bool hasSingleOrNoSuccessor = block.SuccessorsCount <= 1;

                for (int i = 0; i < block.SuccessorsCount; i++)
                {
                    BasicBlock successor = block.GetSuccessor(i);

                    int succIndex = successor.Index;

                    // If the current node is a split node, then the actual successor node
                    // (the successor before the split) should be right after it.
                    if (IsSplitEdgeBlock(successor))
                    {
                        succIndex = successor.GetSuccessor(0).Index;
                    }

                    CopyResolver copyResolver = null;

                    foreach (int iIndex in _blockLiveIn[succIndex])
                    {
                        LiveInterval interval = _parentIntervals[iIndex];

                        if (!interval.IsSplit)
                        {
                            continue;
                        }

                        int lEnd = _blockRanges[block.Index].End - 1;
                        int rStart = _blockRanges[succIndex].Start;

                        LiveInterval left = interval.GetSplitChild(lEnd);
                        LiveInterval right = interval.GetSplitChild(rStart);

                        if (left != default && right != default && left != right)
                        {
                            copyResolver ??= new CopyResolver();

                            copyResolver.AddSplit(left, right);
                        }
                    }

                    if (copyResolver == null || !copyResolver.HasCopy)
                    {
                        continue;
                    }

                    Operation[] sequence = copyResolver.Sequence();

                    if (hasSingleOrNoSuccessor)
                    {
                        foreach (Operation operation in sequence)
                        {
                            block.Append(operation);
                        }
                    }
                    else if (successor.Predecessors.Count == 1)
                    {
                        successor.Operations.AddFirst(sequence[0]);

                        Operation prependNode = sequence[0];

                        for (int index = 1; index < sequence.Length; index++)
                        {
                            Operation operation = sequence[index];

                            successor.Operations.AddAfter(prependNode, operation);

                            prependNode = operation;
                        }
                    }
                    else
                    {
                        // Split the critical edge.
                        BasicBlock splitBlock = cfg.SplitEdge(block, successor);

                        foreach (Operation operation in sequence)
                        {
                            splitBlock.Append(operation);
                        }
                    }
                }
            }
        }

        private void ReplaceLocalWithRegister(LiveInterval current)
        {
            Operand register = GetRegister(current);

            foreach (int usePosition in current.UsePositions())
            {
                (_, Operation operation) = GetOperationNode(usePosition);

                for (int index = 0; index < operation.SourcesCount; index++)
                {
                    Operand source = operation.GetSource(index);

                    if (source == current.Local)
                    {
                        operation.SetSource(index, register);
                    }
                    else if (source.Kind == OperandKind.Memory)
                    {
                        MemoryOperand memOp = source.GetMemory();

                        if (memOp.BaseAddress == current.Local)
                        {
                            memOp.BaseAddress = register;
                        }

                        if (memOp.Index == current.Local)
                        {
                            memOp.Index = register;
                        }
                    }
                }

                for (int index = 0; index < operation.DestinationsCount; index++)
                {
                    Operand dest = operation.GetDestination(index);

                    if (dest == current.Local)
                    {
                        operation.SetDestination(index, register);
                    }
                }
            }
        }

        private static Operand GetRegister(LiveInterval interval)
        {
            Debug.Assert(!interval.IsSpilled, "Spilled intervals are not allowed.");

            return Operand.Factory.Register(
                interval.Register.Index,
                interval.Register.Type,
                interval.Local.Type);
        }

        private (IntrusiveList<Operation>, Operation) GetOperationNode(int position)
        {
            return _operationNodes[position / InstructionGap];
        }

        private void NumberLocals(ControlFlowGraph cfg, int registersCount)
        {
            _operationNodes = new List<(IntrusiveList<Operation>, Operation)>();
            _intervals = new List<LiveInterval>();

            for (int index = 0; index < registersCount; index++)
            {
                _intervals.Add(new LiveInterval(new Register(index, RegisterType.Integer)));
                _intervals.Add(new LiveInterval(new Register(index, RegisterType.Vector)));
            }

            // The "visited" state is stored in the MSB of the local's value.
            const ulong VisitedMask = 1ul << 63;

            bool IsVisited(Operand local)
            {
                return (local.GetValueUnsafe() & VisitedMask) != 0;
            }

            void SetVisited(Operand local)
            {
                local.GetValueUnsafe() |= VisitedMask;
            }

            _operationsCount = 0;

            for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
            {
                BasicBlock block = cfg.PostOrderBlocks[index];

                for (Operation node = block.Operations.First; node != default; node = node.ListNext)
                {
                    _operationNodes.Add((block.Operations, node));

                    for (int i = 0; i < node.DestinationsCount; i++)
                    {
                        Operand dest = node.GetDestination(i);

                        if (dest.Kind == OperandKind.LocalVariable && !IsVisited(dest))
                        {
                            dest.NumberLocal(_intervals.Count);

                            _intervals.Add(new LiveInterval(dest));

                            SetVisited(dest);
                        }
                    }
                }

                _operationsCount += block.Operations.Count * InstructionGap;

                if (block.Operations.Count == 0)
                {
                    // Pretend we have a dummy instruction on the empty block.
                    _operationNodes.Add((default, default));

                    _operationsCount += InstructionGap;
                }
            }

            _parentIntervals = _intervals.ToArray();
        }

        private void BuildIntervals(ControlFlowGraph cfg, AllocationContext context)
        {
            _blockRanges = new LiveRange[cfg.Blocks.Count];

            int mapSize = _intervals.Count;

            BitMap[] blkLiveGen = new BitMap[cfg.Blocks.Count];
            BitMap[] blkLiveKill = new BitMap[cfg.Blocks.Count];

            // Compute local live sets.
            for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
            {
                BitMap liveGen = new(Allocators.Default, mapSize);
                BitMap liveKill = new(Allocators.Default, mapSize);

                for (Operation node = block.Operations.First; node != default; node = node.ListNext)
                {
                    for (int i = 0; i < node.SourcesCount; i++)
                    {
                        VisitSource(node.GetSource(i));
                    }

                    for (int i = 0; i < node.DestinationsCount; i++)
                    {
                        VisitDestination(node.GetDestination(i));
                    }

                    void VisitSource(Operand source)
                    {
                        if (IsLocalOrRegister(source.Kind))
                        {
                            int id = GetOperandId(source);

                            if (!liveKill.IsSet(id))
                            {
                                liveGen.Set(id);
                            }
                        }
                        else if (source.Kind == OperandKind.Memory)
                        {
                            MemoryOperand memOp = source.GetMemory();

                            if (memOp.BaseAddress != default)
                            {
                                VisitSource(memOp.BaseAddress);
                            }

                            if (memOp.Index != default)
                            {
                                VisitSource(memOp.Index);
                            }
                        }
                    }

                    void VisitDestination(Operand dest)
                    {
                        liveKill.Set(GetOperandId(dest));
                    }
                }

                blkLiveGen[block.Index] = liveGen;
                blkLiveKill[block.Index] = liveKill;
            }

            // Compute global live sets.
            BitMap[] blkLiveIn = new BitMap[cfg.Blocks.Count];
            BitMap[] blkLiveOut = new BitMap[cfg.Blocks.Count];

            for (int index = 0; index < cfg.Blocks.Count; index++)
            {
                blkLiveIn[index] = new BitMap(Allocators.Default, mapSize);
                blkLiveOut[index] = new BitMap(Allocators.Default, mapSize);
            }

            bool modified;

            do
            {
                modified = false;

                for (int index = 0; index < cfg.PostOrderBlocks.Length; index++)
                {
                    BasicBlock block = cfg.PostOrderBlocks[index];

                    BitMap liveOut = blkLiveOut[block.Index];

                    for (int i = 0; i < block.SuccessorsCount; i++)
                    {
                        BasicBlock succ = block.GetSuccessor(i);

                        modified |= liveOut.Set(blkLiveIn[succ.Index]);
                    }

                    BitMap liveIn = blkLiveIn[block.Index];

                    liveIn.Set(liveOut);
                    liveIn.Clear(blkLiveKill[block.Index]);
                    liveIn.Set(blkLiveGen[block.Index]);
                }
            }
            while (modified);

            _blockLiveIn = blkLiveIn;

            _blockEdges = new HashSet<int>();

            // Compute lifetime intervals.
            int operationPos = _operationsCount;

            for (int index = 0; index < cfg.PostOrderBlocks.Length; index++)
            {
                BasicBlock block = cfg.PostOrderBlocks[index];

                // We handle empty blocks by pretending they have a dummy instruction,
                // because otherwise the block would have the same start and end position,
                // and this is not valid.
                int instCount = Math.Max(block.Operations.Count, 1);

                int blockStart = operationPos - instCount * InstructionGap;
                int blockEnd = operationPos;

                _blockRanges[block.Index] = new LiveRange(blockStart, blockEnd);

                _blockEdges.Add(blockStart);

                BitMap liveOut = blkLiveOut[block.Index];

                foreach (int id in liveOut)
                {
                    _intervals[id].AddRange(blockStart, blockEnd);
                }

                if (block.Operations.Count == 0)
                {
                    operationPos -= InstructionGap;

                    continue;
                }

                for (Operation node = block.Operations.Last; node != default; node = node.ListPrevious)
                {
                    operationPos -= InstructionGap;

                    for (int i = 0; i < node.DestinationsCount; i++)
                    {
                        VisitDestination(node.GetDestination(i));
                    }

                    for (int i = 0; i < node.SourcesCount; i++)
                    {
                        VisitSource(node.GetSource(i));
                    }

                    if (node.Instruction == Instruction.Call)
                    {
                        AddIntervalCallerSavedReg(context.Masks.IntCallerSavedRegisters, operationPos, RegisterType.Integer);
                        AddIntervalCallerSavedReg(context.Masks.VecCallerSavedRegisters, operationPos, RegisterType.Vector);
                    }

                    void VisitSource(Operand source)
                    {
                        if (IsLocalOrRegister(source.Kind))
                        {
                            LiveInterval interval = _intervals[GetOperandId(source)];

                            interval.AddRange(blockStart, operationPos + 1);
                            interval.AddUsePosition(operationPos);
                        }
                        else if (source.Kind == OperandKind.Memory)
                        {
                            MemoryOperand memOp = source.GetMemory();

                            if (memOp.BaseAddress != default)
                            {
                                VisitSource(memOp.BaseAddress);
                            }

                            if (memOp.Index != default)
                            {
                                VisitSource(memOp.Index);
                            }
                        }
                    }

                    void VisitDestination(Operand dest)
                    {
                        LiveInterval interval = _intervals[GetOperandId(dest)];

                        if (interval.IsFixed)
                        {
                            interval.IsFixedAndUsed = true;
                        }

                        interval.SetStart(operationPos + 1);
                        interval.AddUsePosition(operationPos + 1);
                    }
                }
            }

            foreach (LiveInterval interval in _parentIntervals)
            {
                interval.Reset();
            }
        }

        private void AddIntervalCallerSavedReg(int mask, int operationPos, RegisterType regType)
        {
            while (mask != 0)
            {
                int regIndex = BitOperations.TrailingZeroCount(mask);

                Register callerSavedReg = new(regIndex, regType);

                LiveInterval interval = _intervals[GetRegisterId(callerSavedReg)];

                interval.AddRange(operationPos + 1, operationPos + InstructionGap);

                mask &= ~(1 << regIndex);
            }
        }

        private static int GetOperandId(Operand operand)
        {
            if (operand.Kind == OperandKind.LocalVariable)
            {
                return operand.GetLocalNumber();
            }
            else if (operand.Kind == OperandKind.Register)
            {
                return GetRegisterId(operand.GetRegister());
            }
            else
            {
                throw new ArgumentException($"Invalid operand kind \"{operand.Kind}\".");
            }
        }

        private static int GetRegisterId(Register register)
        {
            return (register.Index << 1) | (register.Type == RegisterType.Vector ? 1 : 0);
        }

        private static bool IsLocalOrRegister(OperandKind kind)
        {
            return kind == OperandKind.LocalVariable ||
                   kind == OperandKind.Register;
        }
    }
}