using Gtk; using System; namespace Ryujinx.Ui.Helper { static class SortHelper { public static int TimePlayedSort(ITreeModel model, TreeIter a, TreeIter b) { string aValue = model.GetValue(a, 5).ToString(); string bValue = model.GetValue(b, 5).ToString(); float aFloat; float bFloat; if (aValue.Length > 7 && aValue[^7..] == "minutes") { aValue = aValue.Replace("minutes", ""); aFloat = (float.Parse(aValue) * 60); } else if (aValue.Length > 5 && aValue[^5..] == "hours") { aValue = aValue.Replace("hours", ""); aFloat = (float.Parse(aValue) * 3600); } else if (aValue.Length > 4 && aValue[^4..] == "days") { aValue = aValue.Replace("days", ""); aFloat = (float.Parse(aValue) * 86400); } else { aValue = aValue.Replace("seconds", ""); aFloat = float.Parse(aValue); } if (bValue.Length > 7 && bValue[^7..] == "minutes") { bValue = bValue.Replace("minutes", ""); bFloat = (float.Parse(bValue) * 60); } else if (bValue.Length > 5 && bValue[^5..] == "hours") { bValue = bValue.Replace("hours", ""); bFloat = (float.Parse(bValue) * 3600); } else if (bValue.Length > 4 && bValue[^4..] == "days") { bValue = bValue.Replace("days", ""); bFloat = (float.Parse(bValue) * 86400); } else { bValue = bValue[0..^8]; bFloat = float.Parse(bValue); } if (aFloat > bFloat) { return -1; } else if (bFloat > aFloat) { return 1; } else { return 0; } } public static int LastPlayedSort(ITreeModel model, TreeIter a, TreeIter b) { string aValue = model.GetValue(a, 6).ToString(); string bValue = model.GetValue(b, 6).ToString(); if (aValue == "Never") { aValue = DateTime.UnixEpoch.ToString(); } if (bValue == "Never") { bValue = DateTime.UnixEpoch.ToString(); } return DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue)); } public static int FileSizeSort(ITreeModel model, TreeIter a, TreeIter b) { string aValue = model.GetValue(a, 8).ToString(); string bValue = model.GetValue(b, 8).ToString(); if (aValue[^3..] == "GiB") { aValue = (float.Parse(aValue[0..^3]) * 1024).ToString(); } else { aValue = aValue[0..^3]; } if (bValue[^3..] == "GiB") { bValue = (float.Parse(bValue[0..^3]) * 1024).ToString(); } else { bValue = bValue[0..^3]; } if (float.Parse(aValue) > float.Parse(bValue)) { return -1; } else if (float.Parse(bValue) > float.Parse(aValue)) { return 1; } else { return 0; } } } }