namespace Ryujinx.Graphics.Gpu.Shader { /// <summary> /// Holds counts for the resources used by a shader. /// </summary> class ResourceCounts { /// <summary> /// Total of uniform buffers used by the shaders. /// </summary> public int UniformBuffersCount; /// <summary> /// Total of storage buffers used by the shaders. /// </summary> public int StorageBuffersCount; /// <summary> /// Total of textures used by the shaders. /// </summary> public int TexturesCount; /// <summary> /// Total of images used by the shaders. /// </summary> public int ImagesCount; /// <summary> /// Creates a new instance of the shader resource counts class. /// </summary> public ResourceCounts() { UniformBuffersCount = 1; // The first binding is reserved for the support buffer. } } }