using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program { struct ProgramGetBinaryCommand : IGALCommand { public CommandType CommandType => CommandType.ProgramGetBinary; private TableRef<ThreadedProgram> _program; private TableRef<ResultBox<byte[]>> _result; public void Set(TableRef<ThreadedProgram> program, TableRef<ResultBox<byte[]>> result) { _program = program; _result = result; } public static void Run(ref ProgramGetBinaryCommand command, ThreadedRenderer threaded, IRenderer renderer) { byte[] result = command._program.Get(threaded).Base.GetBinary(); command._result.Get(threaded).Result = result; } } }