using Ryujinx.Audio.Renderer.Common; using System.Runtime.InteropServices; using CpuAddress = System.UInt64; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Input information for a memory pool. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct MemoryPoolInParameter { /// <summary> /// The CPU address used by the memory pool. /// </summary> public CpuAddress CpuAddress; /// <summary> /// The size used by the memory pool. /// </summary> public ulong Size; /// <summary> /// The target state the user wants. /// </summary> public MemoryPoolUserState State; /// <summary> /// Reserved/unused. /// </summary> private unsafe fixed uint _reserved[3]; } }