// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Effect { /// <summary> /// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BufferMixParameter { /// <summary> /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. /// </summary> public Array24<byte> Input; /// <summary> /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. /// </summary> public Array24<byte> Output; /// <summary> /// The output volumes of the mixes. /// </summary> public Array24<float> Volumes; /// <summary> /// The total count of mixes used. /// </summary> public uint MixesCount; } }