From f679f25e084b7196f1eabd6a0e9ea60bca679a75 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Fri, 12 May 2023 21:59:46 -0300
Subject: Set OpenGL PixelPackBuffer to 0 when done (#4921)

---
 src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 2 ++
 src/Ryujinx.Graphics.OpenGL/Window.cs            | 2 +-
 2 files changed, 3 insertions(+), 1 deletion(-)

(limited to 'src')

diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index f24a58fc..90a2936d 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -306,6 +306,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
             int offset = WriteToPbo2D(range.Offset, layer, level);
 
             Debug.Assert(offset == 0);
+
+            GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
         }
 
         public void WriteToPbo(int offset, bool forceBgra)
diff --git a/src/Ryujinx.Graphics.OpenGL/Window.cs b/src/Ryujinx.Graphics.OpenGL/Window.cs
index b37ec375..cc9836e0 100644
--- a/src/Ryujinx.Graphics.OpenGL/Window.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Window.cs
@@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
                     oldView.Dispose();
                 }
             }
-            
+
             GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
             GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
 
-- 
cgit v1.2.3-70-g09d2