From b423197619dd8d9dda1c255a76105bf30e255dae Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Sun, 13 Aug 2023 22:26:42 -0300
Subject: Delete ShaderConfig and organize shader resources/definitions better
 (#5509)

* Move some properties out of ShaderConfig

* Stop using ShaderConfig on backends

* Replace ShaderConfig usages on Translator and passes

* Move remaining properties out of ShaderConfig and delete ShaderConfig

* Remove ResourceManager property from TranslatorContext

* Move Rewriter passes to separate transform pass files

* Fix TransformPasses.RunPass on cases where a node is removed

* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage

* Reduce excessive parameter passing a bit by using structs more

* Remove binding parameter from ShaderProperties methods since it is redundant

* Replace decoder instruction checks with switch statement

* Put GLSL on the same plan as SPIR-V for input/output declaration

* Stop mutating TranslatorContext state when Translate is called

* Pass most of the graphics state using a struct instead of individual query methods

* Auto-format

* Auto-format

* Add backend logging interface

* Auto-format

* Remove unnecessary use of interpolated strings

* Remove more modifications of AttributeUsage after decode

* PR feedback

* gl_Layer is not supported on compute
---
 .../Shader/DiskCache/DiskCacheGpuAccessor.cs       | 119 +--
 src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs     | 126 +--
 src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs |  29 -
 .../Shader/GpuChannelGraphicsState.cs              | 131 +--
 .../Shader/ShaderSpecializationState.cs            |  18 -
 src/Ryujinx.Graphics.Shader/AttributeType.cs       |  11 -
 .../CodeGen/CodeGenParameters.cs                   |  31 +
 .../CodeGen/Glsl/CodeGenContext.cs                 |  16 +-
 .../CodeGen/Glsl/Declarations.cs                   | 341 ++++---
 .../CodeGen/Glsl/GlslGenerator.cs                  |   8 +-
 .../CodeGen/Glsl/Instructions/InstGenBallot.cs     |   2 +-
 .../CodeGen/Glsl/Instructions/InstGenFSI.cs        |   6 +-
 .../CodeGen/Glsl/Instructions/InstGenMemory.cs     |  47 +-
 .../CodeGen/Glsl/Instructions/IoMap.cs             |  43 +-
 .../CodeGen/Glsl/OperandManager.cs                 |  21 +-
 .../CodeGen/Spirv/CodeGenContext.cs                |  51 +-
 .../CodeGen/Spirv/Declarations.cs                  |  82 +-
 .../CodeGen/Spirv/Instructions.cs                  |  34 +-
 .../CodeGen/Spirv/SpirvGenerator.cs                |  69 +-
 .../Decoders/DecodedProgram.cs                     |  20 +-
 src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs    | 172 +++-
 src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs    | 169 ++++
 src/Ryujinx.Graphics.Shader/IGpuAccessor.cs        | 161 +---
 src/Ryujinx.Graphics.Shader/ILogger.cs             |  17 +
 .../Instructions/AttributeMap.cs                   |  50 +-
 .../Instructions/InstEmit.cs                       | 100 +--
 .../Instructions/InstEmitAttribute.cs              |  74 +-
 .../Instructions/InstEmitBarrier.cs                |   2 +-
 .../Instructions/InstEmitConversion.cs             |   4 +-
 .../Instructions/InstEmitFloatArithmetic.cs        |   2 +-
 .../Instructions/InstEmitFlowControl.cs            |   6 +-
 .../Instructions/InstEmitIntegerArithmetic.cs      |   6 +-
 .../Instructions/InstEmitMemory.cs                 |  48 +-
 .../Instructions/InstEmitMove.cs                   |  10 +-
 .../Instructions/InstEmitMultifunction.cs          |   2 +-
 .../Instructions/InstEmitSurface.cs                |  29 +-
 .../Instructions/InstEmitTexture.cs                |  24 +-
 .../Instructions/InstEmitWarp.cs                   |   2 +-
 .../StructuredIr/AstOptimizer.cs                   |   2 +-
 .../StructuredIr/ShaderProperties.cs               |  66 +-
 .../StructuredIr/StructuredProgram.cs              |  15 +-
 .../StructuredIr/StructuredProgramContext.cs       |  29 +-
 .../StructuredIr/StructuredProgramInfo.cs          |  16 -
 .../Translation/AttributeUsage.cs                  | 168 ++++
 .../Translation/EmitterContext.cs                  | 121 +--
 .../Translation/FeatureFlags.cs                    |   3 -
 .../Translation/HostCapabilities.cs                |  34 +
 .../Optimizations/BindlessElimination.cs           |  38 +-
 .../Translation/Optimizations/BindlessToIndexed.cs |  10 +-
 .../Translation/Optimizations/ConstantFolding.cs   |   4 +-
 .../Translation/Optimizations/GlobalToStorage.cs   |  76 +-
 .../Translation/Optimizations/Optimizer.cs         |  26 +-
 .../Translation/ResourceManager.cs                 |  24 +-
 .../Translation/Rewriter.cs                        | 988 ---------------------
 .../Translation/ShaderConfig.cs                    | 639 -------------
 .../Translation/ShaderDefinitions.cs               | 315 +++++++
 .../Translation/ShaderIdentifier.cs                |  18 +-
 .../Translation/TransformContext.cs                |  33 +
 .../Translation/TransformFeedbackOutput.cs         |  18 +
 .../Transforms/DrawParametersReplace.cs            |  93 ++
 .../Translation/Transforms/ForcePreciseEnable.cs   |  36 +
 .../Translation/Transforms/ITransformPass.cs       |  11 +
 .../Transforms/SharedAtomicSignedCas.cs            |  58 ++
 .../Transforms/SharedStoreSmallIntCas.cs           |  57 ++
 .../Translation/Transforms/TexturePass.cs          | 702 +++++++++++++++
 .../Translation/Transforms/TransformPasses.cs      |  41 +
 .../Transforms/VectorComponentSelect.cs            |  96 ++
 .../Translation/Translator.cs                      | 191 ++--
 .../Translation/TranslatorContext.cs               | 313 ++++++-
 69 files changed, 3285 insertions(+), 3039 deletions(-)
 create mode 100644 src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/ILogger.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/AttributeUsage.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
 delete mode 100644 src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
 delete mode 100644 src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/ShaderDefinitions.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/TransformFeedbackOutput.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/Transforms/ITransformPass.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs
 create mode 100644 src/Ryujinx.Graphics.Shader/Translation/Transforms/VectorComponentSelect.cs

(limited to 'src')

diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
index b5f9395e..93d293f6 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
@@ -1,5 +1,4 @@
 using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
 using Ryujinx.Graphics.Gpu.Image;
 using Ryujinx.Graphics.Shader;
 using Ryujinx.Graphics.Shader.Translation;
@@ -44,6 +43,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
             _newSpecState = newSpecState;
             _stageIndex = stageIndex;
             _isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
+
+            if (stageIndex == (int)ShaderStage.Geometry - 1)
+            {
+                // Only geometry shaders require the primitive topology.
+                newSpecState.RecordPrimitiveTopology();
+            }
         }
 
         /// <inheritdoc/>
@@ -69,48 +74,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
             return MemoryMarshal.Cast<byte, ulong>(_data.Span[(int)address..]);
         }
 
-        /// <inheritdoc/>
-        public bool QueryAlphaToCoverageDitherEnable()
-        {
-            return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
-        }
-
-        /// <inheritdoc/>
-        public AlphaTestOp QueryAlphaTestCompare()
-        {
-            if (!_isVulkan || !_oldSpecState.GraphicsState.AlphaTestEnable)
-            {
-                return AlphaTestOp.Always;
-            }
-
-            return _oldSpecState.GraphicsState.AlphaTestCompare switch
-            {
-                CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
-                CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
-                CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
-                CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
-                CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
-                CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
-                CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
-                _ => AlphaTestOp.Always,
-            };
-        }
-
-        /// <inheritdoc/>
-        public float QueryAlphaTestReference() => _oldSpecState.GraphicsState.AlphaTestReference;
-
-        /// <inheritdoc/>
-        public AttributeType QueryAttributeType(int location)
-        {
-            return _oldSpecState.GraphicsState.AttributeTypes[location];
-        }
-
-        /// <inheritdoc/>
-        public AttributeType QueryFragmentOutputType(int location)
-        {
-            return _oldSpecState.GraphicsState.FragmentOutputTypes[location];
-        }
-
         /// <inheritdoc/>
         public int QueryComputeLocalSizeX() => _oldSpecState.ComputeState.LocalSizeX;
 
@@ -134,52 +97,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
         }
 
         /// <inheritdoc/>
-        public bool QueryHasConstantBufferDrawParameters()
-        {
-            return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
-        }
-
-        /// <inheritdoc/>
-        public bool QueryDualSourceBlendEnable()
-        {
-            return _oldSpecState.GraphicsState.DualSourceBlendEnable;
-        }
-
-        /// <inheritdoc/>
-        public InputTopology QueryPrimitiveTopology()
+        public GpuGraphicsState QueryGraphicsState()
         {
-            _newSpecState.RecordPrimitiveTopology();
-            return ConvertToInputTopology(_oldSpecState.GraphicsState.Topology, _oldSpecState.GraphicsState.TessellationMode);
+            return _oldSpecState.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _oldSpecState.GraphicsState.YNegateEnabled);
         }
 
         /// <inheritdoc/>
-        public bool QueryProgramPointSize()
-        {
-            return _oldSpecState.GraphicsState.ProgramPointSizeEnable;
-        }
-
-        /// <inheritdoc/>
-        public float QueryPointSize()
-        {
-            return _oldSpecState.GraphicsState.PointSize;
-        }
-
-        /// <inheritdoc/>
-        public bool QueryTessCw()
-        {
-            return _oldSpecState.GraphicsState.TessellationMode.UnpackCw();
-        }
-
-        /// <inheritdoc/>
-        public TessPatchType QueryTessPatchType()
-        {
-            return _oldSpecState.GraphicsState.TessellationMode.UnpackPatchType();
-        }
-
-        /// <inheritdoc/>
-        public TessSpacing QueryTessSpacing()
+        public bool QueryHasConstantBufferDrawParameters()
         {
-            return _oldSpecState.GraphicsState.TessellationMode.UnpackSpacing();
+            return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
         }
 
         /// <inheritdoc/>
@@ -204,12 +130,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
             return _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
         }
 
-        /// <inheritdoc/>
-        public bool QueryTransformDepthMinusOneToOne()
-        {
-            return _oldSpecState.GraphicsState.DepthMode;
-        }
-
         /// <inheritdoc/>
         public bool QueryTransformFeedbackEnabled()
         {
@@ -228,31 +148,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
             return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].Stride;
         }
 
-        /// <inheritdoc/>
-        public bool QueryEarlyZForce()
-        {
-            _newSpecState.RecordEarlyZForce();
-            return _oldSpecState.GraphicsState.EarlyZForce;
-        }
-
         /// <inheritdoc/>
         public bool QueryHasUnalignedStorageBuffer()
         {
             return _oldSpecState.GraphicsState.HasUnalignedStorageBuffer || _oldSpecState.ComputeState.HasUnalignedStorageBuffer;
         }
 
-        /// <inheritdoc/>
-        public bool QueryViewportTransformDisable()
-        {
-            return _oldSpecState.GraphicsState.ViewportTransformDisable;
-        }
-
-        /// <inheritdoc/>
-        public bool QueryYNegateEnabled()
-        {
-            return _oldSpecState.GraphicsState.YNegateEnabled;
-        }
-
         /// <inheritdoc/>
         public void RegisterTexture(int handle, int cbufSlot)
         {
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 1fcc93c5..b4f4a439 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -1,5 +1,4 @@
 using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
 using Ryujinx.Graphics.Gpu.Image;
 using Ryujinx.Graphics.Shader;
 using Ryujinx.Graphics.Shader.Translation;
@@ -36,6 +35,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
             _channel = channel;
             _state = state;
             _stageIndex = stageIndex;
+
+            if (stageIndex == (int)ShaderStage.Geometry - 1)
+            {
+                // Only geometry shaders require the primitive topology.
+                _state.SpecializationState.RecordPrimitiveTopology();
+            }
         }
 
         /// <summary>
@@ -74,58 +79,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
             return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
         }
 
-        /// <inheritdoc/>
-        public bool QueryAlphaToCoverageDitherEnable()
-        {
-            return _state.GraphicsState.AlphaToCoverageEnable && _state.GraphicsState.AlphaToCoverageDitherEnable;
-        }
-
-        /// <inheritdoc/>
-        public AlphaTestOp QueryAlphaTestCompare()
-        {
-            if (!_isVulkan || !_state.GraphicsState.AlphaTestEnable)
-            {
-                return AlphaTestOp.Always;
-            }
-
-            return _state.GraphicsState.AlphaTestCompare switch
-            {
-                CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
-                CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
-                CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
-                CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
-                CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
-                CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
-                CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
-                _ => AlphaTestOp.Always,
-            };
-        }
-
-        /// <inheritdoc/>
-        public float QueryAlphaTestReference()
-        {
-            return _state.GraphicsState.AlphaTestReference;
-        }
-
-        /// <inheritdoc/>
-        public AttributeType QueryAttributeType(int location)
-        {
-            return _state.GraphicsState.AttributeTypes[location];
-        }
-
-        /// <inheritdoc/>
-        public bool QueryEarlyZForce()
-        {
-            _state.SpecializationState?.RecordEarlyZForce();
-            return _state.GraphicsState.EarlyZForce;
-        }
-
-        /// <inheritdoc/>
-        public AttributeType QueryFragmentOutputType(int location)
-        {
-            return _state.GraphicsState.FragmentOutputTypes[location];
-        }
-
         /// <inheritdoc/>
         public int QueryComputeLocalSizeX() => _state.ComputeState.LocalSizeX;
 
@@ -153,58 +106,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
         }
 
         /// <inheritdoc/>
-        public bool QueryHasConstantBufferDrawParameters()
+        public GpuGraphicsState QueryGraphicsState()
         {
-            return _state.GraphicsState.HasConstantBufferDrawParameters;
+            return _state.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _state.GraphicsState.YNegateEnabled);
         }
 
         /// <inheritdoc/>
-        public bool QueryHasUnalignedStorageBuffer()
-        {
-            return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
-        }
-
-        /// <inheritdoc/>
-        public bool QueryDualSourceBlendEnable()
-        {
-            return _state.GraphicsState.DualSourceBlendEnable;
-        }
-
-        /// <inheritdoc/>
-        public InputTopology QueryPrimitiveTopology()
-        {
-            _state.SpecializationState?.RecordPrimitiveTopology();
-            return ConvertToInputTopology(_state.GraphicsState.Topology, _state.GraphicsState.TessellationMode);
-        }
-
-        /// <inheritdoc/>
-        public bool QueryProgramPointSize()
-        {
-            return _state.GraphicsState.ProgramPointSizeEnable;
-        }
-
-        /// <inheritdoc/>
-        public float QueryPointSize()
-        {
-            return _state.GraphicsState.PointSize;
-        }
-
-        /// <inheritdoc/>
-        public bool QueryTessCw()
-        {
-            return _state.GraphicsState.TessellationMode.UnpackCw();
-        }
-
-        /// <inheritdoc/>
-        public TessPatchType QueryTessPatchType()
+        public bool QueryHasConstantBufferDrawParameters()
         {
-            return _state.GraphicsState.TessellationMode.UnpackPatchType();
+            return _state.GraphicsState.HasConstantBufferDrawParameters;
         }
 
         /// <inheritdoc/>
-        public TessSpacing QueryTessSpacing()
+        public bool QueryHasUnalignedStorageBuffer()
         {
-            return _state.GraphicsState.TessellationMode.UnpackSpacing();
+            return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
         }
 
         //// <inheritdoc/>
@@ -258,12 +174,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
             }
         }
 
-        /// <inheritdoc/>
-        public bool QueryTransformDepthMinusOneToOne()
-        {
-            return _state.GraphicsState.DepthMode;
-        }
-
         /// <inheritdoc/>
         public bool QueryTransformFeedbackEnabled()
         {
@@ -282,18 +192,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
             return _state.TransformFeedbackDescriptors[bufferIndex].Stride;
         }
 
-        /// <inheritdoc/>
-        public bool QueryViewportTransformDisable()
-        {
-            return _state.GraphicsState.ViewportTransformDisable;
-        }
-
-        /// <inheritdoc/>
-        public bool QueryYNegateEnabled()
-        {
-            return _state.GraphicsState.YNegateEnabled;
-        }
-
         /// <inheritdoc/>
         public void RegisterTexture(int handle, int cbufSlot)
         {
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
index 07b7ddc2..6d27f18d 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
@@ -1,6 +1,5 @@
 using Ryujinx.Common.Logging;
 using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.Threed;
 using Ryujinx.Graphics.Gpu.Image;
 using Ryujinx.Graphics.Shader;
 using Ryujinx.Graphics.Shader.Translation;
@@ -232,33 +231,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
 #pragma warning restore IDE0055
             };
         }
-
-        /// <summary>
-        /// Converts the Maxwell primitive topology to the shader translator topology.
-        /// </summary>
-        /// <param name="topology">Maxwell primitive topology</param>
-        /// <param name="tessellationMode">Maxwell tessellation mode</param>
-        /// <returns>Shader translator topology</returns>
-        protected static InputTopology ConvertToInputTopology(PrimitiveTopology topology, TessMode tessellationMode)
-        {
-            return topology switch
-            {
-                PrimitiveTopology.Points => InputTopology.Points,
-                PrimitiveTopology.Lines or
-                PrimitiveTopology.LineLoop or
-                PrimitiveTopology.LineStrip => InputTopology.Lines,
-                PrimitiveTopology.LinesAdjacency or
-                PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency,
-                PrimitiveTopology.Triangles or
-                PrimitiveTopology.TriangleStrip or
-                PrimitiveTopology.TriangleFan => InputTopology.Triangles,
-                PrimitiveTopology.TrianglesAdjacency or
-                PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
-                PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
-                    ? InputTopology.Lines
-                    : InputTopology.Triangles,
-                _ => InputTopology.Points,
-            };
-        }
     }
 }
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
index f392491c..b5bc4df3 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
@@ -103,64 +103,81 @@ namespace Ryujinx.Graphics.Gpu.Shader
         public bool YNegateEnabled;
 
         /// <summary>
-        /// Creates a new GPU graphics state.
-        /// </summary>
-        /// <param name="earlyZForce">Early Z force enable</param>
-        /// <param name="topology">Primitive topology</param>
-        /// <param name="tessellationMode">Tessellation mode</param>
-        /// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
-        /// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
-        /// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
-        /// <param name="depthMode">Depth mode zero to one or minus one to one</param>
-        /// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
-        /// <param name="pointSize">Point size if not set from shader</param>
-        /// <param name="alphaTestEnable">Indicates whether alpha test is enabled</param>
-        /// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
-        /// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
-        /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
-        /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
-        /// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
-        /// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
-        /// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
-        /// <param name="yNegateEnabled">Indicates whether Y negate of the fragment coordinates is enabled</param>
-        public GpuChannelGraphicsState(
-            bool earlyZForce,
-            PrimitiveTopology topology,
-            TessMode tessellationMode,
-            bool alphaToCoverageEnable,
-            bool alphaToCoverageDitherEnable,
-            bool viewportTransformDisable,
-            bool depthMode,
-            bool programPointSizeEnable,
-            float pointSize,
-            bool alphaTestEnable,
-            CompareOp alphaTestCompare,
-            float alphaTestReference,
-            ref Array32<AttributeType> attributeTypes,
-            bool hasConstantBufferDrawParameters,
-            bool hasUnalignedStorageBuffer,
-            ref Array8<AttributeType> fragmentOutputTypes,
-            bool dualSourceBlendEnable,
-            bool yNegateEnabled)
+        /// Creates a new graphics state from this state that can be used for shader generation.
+        /// </summary>
+        /// <param name="hostSupportsAlphaTest">Indicates if the host API supports alpha test operations</param>
+        /// <returns>GPU graphics state that can be used for shader translation</returns>
+        public readonly GpuGraphicsState CreateShaderGraphicsState(bool hostSupportsAlphaTest, bool originUpperLeft)
+        {
+            AlphaTestOp alphaTestOp;
+
+            if (hostSupportsAlphaTest || !AlphaTestEnable)
+            {
+                alphaTestOp = AlphaTestOp.Always;
+            }
+            else
+            {
+                alphaTestOp = AlphaTestCompare switch
+                {
+                    CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
+                    CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
+                    CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
+                    CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
+                    CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
+                    CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
+                    CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
+                    _ => AlphaTestOp.Always,
+                };
+            }
+
+            return new GpuGraphicsState(
+                EarlyZForce,
+                ConvertToInputTopology(Topology, TessellationMode),
+                TessellationMode.UnpackCw(),
+                TessellationMode.UnpackPatchType(),
+                TessellationMode.UnpackSpacing(),
+                AlphaToCoverageEnable,
+                AlphaToCoverageDitherEnable,
+                ViewportTransformDisable,
+                DepthMode,
+                ProgramPointSizeEnable,
+                PointSize,
+                alphaTestOp,
+                AlphaTestReference,
+                in AttributeTypes,
+                HasConstantBufferDrawParameters,
+                in FragmentOutputTypes,
+                DualSourceBlendEnable,
+                YNegateEnabled,
+                originUpperLeft);
+        }
+
+        /// <summary>
+        /// Converts the Maxwell primitive topology to the shader translator topology.
+        /// </summary>
+        /// <param name="topology">Maxwell primitive topology</param>
+        /// <param name="tessellationMode">Maxwell tessellation mode</param>
+        /// <returns>Shader translator topology</returns>
+        private static InputTopology ConvertToInputTopology(PrimitiveTopology topology, TessMode tessellationMode)
         {
-            EarlyZForce = earlyZForce;
-            Topology = topology;
-            TessellationMode = tessellationMode;
-            AlphaToCoverageEnable = alphaToCoverageEnable;
-            AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
-            ViewportTransformDisable = viewportTransformDisable;
-            DepthMode = depthMode;
-            ProgramPointSizeEnable = programPointSizeEnable;
-            PointSize = pointSize;
-            AlphaTestEnable = alphaTestEnable;
-            AlphaTestCompare = alphaTestCompare;
-            AlphaTestReference = alphaTestReference;
-            AttributeTypes = attributeTypes;
-            HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
-            HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
-            FragmentOutputTypes = fragmentOutputTypes;
-            DualSourceBlendEnable = dualSourceBlendEnable;
-            YNegateEnabled = yNegateEnabled;
+            return topology switch
+            {
+                PrimitiveTopology.Points => InputTopology.Points,
+                PrimitiveTopology.Lines or
+                PrimitiveTopology.LineLoop or
+                PrimitiveTopology.LineStrip => InputTopology.Lines,
+                PrimitiveTopology.LinesAdjacency or
+                PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency,
+                PrimitiveTopology.Triangles or
+                PrimitiveTopology.TriangleStrip or
+                PrimitiveTopology.TriangleFan => InputTopology.Triangles,
+                PrimitiveTopology.TrianglesAdjacency or
+                PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
+                PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
+                    ? InputTopology.Lines
+                    : InputTopology.Triangles,
+                _ => InputTopology.Points,
+            };
         }
     }
 }
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index b33f96c5..fcd95375 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -28,9 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         [Flags]
         private enum QueriedStateFlags
         {
-            EarlyZForce = 1 << 0,
             PrimitiveTopology = 1 << 1,
-            TessellationMode = 1 << 2,
             TransformFeedback = 1 << 3,
         }
 
@@ -264,14 +262,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
             PipelineState = pipelineState;
         }
 
-        /// <summary>
-        /// Indicates that the shader accesses the early Z force state.
-        /// </summary>
-        public void RecordEarlyZForce()
-        {
-            _queriedState |= QueriedStateFlags.EarlyZForce;
-        }
-
         /// <summary>
         /// Indicates that the shader accesses the primitive topology state.
         /// </summary>
@@ -280,14 +270,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
             _queriedState |= QueriedStateFlags.PrimitiveTopology;
         }
 
-        /// <summary>
-        /// Indicates that the shader accesses the tessellation mode state.
-        /// </summary>
-        public void RecordTessellationMode()
-        {
-            _queriedState |= QueriedStateFlags.TessellationMode;
-        }
-
         /// <summary>
         /// Indicates that the shader accesses the constant buffer use state.
         /// </summary>
diff --git a/src/Ryujinx.Graphics.Shader/AttributeType.cs b/src/Ryujinx.Graphics.Shader/AttributeType.cs
index 50a39945..e6adb4b8 100644
--- a/src/Ryujinx.Graphics.Shader/AttributeType.cs
+++ b/src/Ryujinx.Graphics.Shader/AttributeType.cs
@@ -13,17 +13,6 @@ namespace Ryujinx.Graphics.Shader
 
     static class AttributeTypeExtensions
     {
-        public static string ToVec4Type(this AttributeType type)
-        {
-            return type switch
-            {
-                AttributeType.Float => "vec4",
-                AttributeType.Sint => "ivec4",
-                AttributeType.Uint => "uvec4",
-                _ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
-            };
-        }
-
         public static AggregateType ToAggregateType(this AttributeType type)
         {
             return type switch
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs b/src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs
new file mode 100644
index 00000000..f692c428
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs
@@ -0,0 +1,31 @@
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
+
+namespace Ryujinx.Graphics.Shader.CodeGen
+{
+    readonly struct CodeGenParameters
+    {
+        public readonly AttributeUsage AttributeUsage;
+        public readonly ShaderDefinitions Definitions;
+        public readonly ShaderProperties Properties;
+        public readonly HostCapabilities HostCapabilities;
+        public readonly ILogger Logger;
+        public readonly TargetApi TargetApi;
+
+        public CodeGenParameters(
+            AttributeUsage attributeUsage,
+            ShaderDefinitions definitions,
+            ShaderProperties properties,
+            HostCapabilities hostCapabilities,
+            ILogger logger,
+            TargetApi targetApi)
+        {
+            AttributeUsage = attributeUsage;
+            Definitions = definitions;
+            Properties = properties;
+            HostCapabilities = hostCapabilities;
+            Logger = logger;
+            TargetApi = targetApi;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index 551e5cef..7506f72a 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -12,7 +12,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
         public StructuredProgramInfo Info { get; }
 
-        public ShaderConfig Config { get; }
+        public AttributeUsage AttributeUsage { get; }
+        public ShaderDefinitions Definitions { get; }
+        public ShaderProperties Properties { get; }
+        public HostCapabilities HostCapabilities { get; }
+        public ILogger Logger { get; }
+        public TargetApi TargetApi { get; }
 
         public OperandManager OperandManager { get; }
 
@@ -22,10 +27,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
         private string _indentation;
 
-        public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
+        public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters)
         {
             Info = info;
-            Config = config;
+            AttributeUsage = parameters.AttributeUsage;
+            Definitions = parameters.Definitions;
+            Properties = parameters.Properties;
+            HostCapabilities = parameters.HostCapabilities;
+            Logger = parameters.Logger;
+            TargetApi = parameters.TargetApi;
 
             OperandManager = new OperandManager();
 
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 2a45e23d..e181ae98 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -1,4 +1,5 @@
 using Ryujinx.Common;
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
 using Ryujinx.Graphics.Shader.StructuredIr;
 using Ryujinx.Graphics.Shader.Translation;
 using System;
@@ -13,10 +14,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
     {
         public static void Declare(CodeGenContext context, StructuredProgramInfo info)
         {
-            context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
+            context.AppendLine(context.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
             context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
 
-            if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+            if (context.HostCapabilities.SupportsShaderBallot)
             {
                 context.AppendLine("#extension GL_ARB_shader_ballot : enable");
             }
@@ -30,24 +31,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
             context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
             context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
 
-            if (context.Config.Stage == ShaderStage.Compute)
+            if (context.Definitions.Stage == ShaderStage.Compute)
             {
                 context.AppendLine("#extension GL_ARB_compute_shader : enable");
             }
-            else if (context.Config.Stage == ShaderStage.Fragment)
+            else if (context.Definitions.Stage == ShaderStage.Fragment)
             {
-                if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+                if (context.HostCapabilities.SupportsFragmentShaderInterlock)
                 {
                     context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
                 }
-                else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
+                else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
                 {
                     context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
                 }
             }
             else
             {
-                if (context.Config.Stage == ShaderStage.Vertex)
+                if (context.Definitions.Stage == ShaderStage.Vertex)
                 {
                     context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
                 }
@@ -55,12 +56,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                 context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
             }
 
-            if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+            if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
             {
                 context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
             }
 
-            if (context.Config.GpuAccessor.QueryHostSupportsViewportMask())
+            if (context.HostCapabilities.SupportsViewportMask)
             {
                 context.AppendLine("#extension GL_NV_viewport_array2 : enable");
             }
@@ -71,23 +72,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
             context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
             context.AppendLine();
 
-            DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
-            DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
-            DeclareMemories(context, context.Config.Properties.LocalMemories.Values, isShared: false);
-            DeclareMemories(context, context.Config.Properties.SharedMemories.Values, isShared: true);
-            DeclareSamplers(context, context.Config.Properties.Textures.Values);
-            DeclareImages(context, context.Config.Properties.Images.Values);
+            DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
+            DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
+            DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false);
+            DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true);
+            DeclareSamplers(context, context.Properties.Textures.Values);
+            DeclareImages(context, context.Properties.Images.Values);
 
-            if (context.Config.Stage != ShaderStage.Compute)
+            if (context.Definitions.Stage != ShaderStage.Compute)
             {
-                if (context.Config.Stage == ShaderStage.Geometry)
+                if (context.Definitions.Stage == ShaderStage.Geometry)
                 {
-                    InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
-                    string inPrimitive = inputTopology.ToGlslString();
+                    string inPrimitive = context.Definitions.InputTopology.ToGlslString();
 
-                    context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
+                    context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
 
-                    if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+                    if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
                     {
                         context.AppendLine($"layout (passthrough) in gl_PerVertex");
                         context.EnterScope();
@@ -98,87 +98,75 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                     }
                     else
                     {
-                        string outPrimitive = context.Config.OutputTopology.ToGlslString();
+                        string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
 
-                        int maxOutputVertices = context.Config.GpPassthrough
-                            ? inputTopology.ToInputVertices()
-                            : context.Config.MaxOutputVertices;
+                        int maxOutputVertices = context.Definitions.GpPassthrough
+                            ? context.Definitions.InputTopology.ToInputVertices()
+                            : context.Definitions.MaxOutputVertices;
 
                         context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
                     }
 
                     context.AppendLine();
                 }
-                else if (context.Config.Stage == ShaderStage.TessellationControl)
+                else if (context.Definitions.Stage == ShaderStage.TessellationControl)
                 {
-                    int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;
+                    int threadsPerInputPrimitive = context.Definitions.ThreadsPerInputPrimitive;
 
                     context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
                     context.AppendLine();
                 }
-                else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
+                else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
                 {
-                    bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+                    bool tessCw = context.Definitions.TessCw;
 
-                    if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+                    if (context.TargetApi == TargetApi.Vulkan)
                     {
                         // We invert the front face on Vulkan backend, so we need to do that here aswell.
                         tessCw = !tessCw;
                     }
 
-                    string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
-                    string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
+                    string patchType = context.Definitions.TessPatchType.ToGlsl();
+                    string spacing = context.Definitions.TessSpacing.ToGlsl();
                     string windingOrder = tessCw ? "cw" : "ccw";
 
                     context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
                     context.AppendLine();
                 }
 
-                if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
+                static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
                 {
-                    DeclareInputAttributes(context, info);
-
-                    context.AppendLine();
+                    return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
                 }
 
-                if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
+                static bool IsUserDefinedOutput(ShaderStage stage, IoDefinition ioDefinition)
                 {
-                    DeclareOutputAttributes(context, info);
-
-                    context.AppendLine();
+                    IoVariable ioVariable = stage == ShaderStage.Fragment ? IoVariable.FragmentOutputColor : IoVariable.UserDefined;
+                    return ioDefinition.StorageKind == StorageKind.Output && ioDefinition.IoVariable == ioVariable;
                 }
 
-                if (context.Config.UsedInputAttributesPerPatch.Count != 0)
-                {
-                    DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
-
-                    context.AppendLine();
-                }
-
-                if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
-                {
-                    DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
-
-                    context.AppendLine();
-                }
+                DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
+                DeclareOutputAttributes(context, info.IoDefinitions.Where(x => IsUserDefinedOutput(context.Definitions.Stage, x)));
+                DeclareInputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.InputPerPatch)));
+                DeclareOutputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.OutputPerPatch)));
 
-                if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
+                if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
                 {
-                    var tfOutput = context.Config.GetTransformFeedbackOutput(AttributeConsts.PositionX);
+                    var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
                     if (tfOutput.Valid)
                     {
                         context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
                         context.EnterScope();
                         context.AppendLine("vec4 gl_Position;");
-                        context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
+                        context.LeaveScope(context.Definitions.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
                     }
                 }
             }
             else
             {
-                string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
-                string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
-                string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
+                string localSizeX = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeX);
+                string localSizeY = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeY);
+                string localSizeZ = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeZ);
 
                 context.AppendLine(
                     "layout (" +
@@ -188,15 +176,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                 context.AppendLine();
             }
 
-            if (context.Config.Stage == ShaderStage.Fragment)
+            if (context.Definitions.Stage == ShaderStage.Fragment)
             {
-                if (context.Config.GpuAccessor.QueryEarlyZForce())
+                if (context.Definitions.EarlyZForce)
                 {
                     context.AppendLine("layout (early_fragment_tests) in;");
                     context.AppendLine();
                 }
 
-                if (context.Config.Properties.OriginUpperLeft)
+                if (context.Definitions.OriginUpperLeft)
                 {
                     context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
                     context.AppendLine();
@@ -251,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
         public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
         {
-            if (context.Config.GpuAccessor.QueryHostReducedPrecision())
+            if (context.HostCapabilities.ReducedPrecision)
             {
                 precise = false;
             }
@@ -305,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
                 string set = string.Empty;
 
-                if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+                if (context.TargetApi == TargetApi.Vulkan)
                 {
                     set = $"set = {buffer.Set}, ";
                 }
@@ -390,7 +378,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
                 string layout = string.Empty;
 
-                if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+                if (context.TargetApi == TargetApi.Vulkan)
                 {
                     layout = $", set = {definition.Set}";
                 }
@@ -435,7 +423,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                     layout = ", " + layout;
                 }
 
-                if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+                if (context.TargetApi == TargetApi.Vulkan)
                 {
                     layout = $", set = {definition.Set}{layout}";
                 }
@@ -444,42 +432,50 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
             }
         }
 
-        private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
+        private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
         {
-            if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
+            if (context.Definitions.IaIndexing)
             {
-                string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
+                string suffix = context.Definitions.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
 
                 context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
+                context.AppendLine();
             }
             else
             {
-                int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
-                while (usedAttributes != 0)
+                foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
                 {
-                    int index = BitOperations.TrailingZeroCount(usedAttributes);
-                    DeclareInputAttribute(context, info, index);
-                    usedAttributes &= ~(1 << index);
+                    DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
+                }
+
+                if (inputs.Any())
+                {
+                    context.AppendLine();
                 }
             }
         }
 
-        private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
+        private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> inputs)
         {
-            foreach (int attr in attrs.Order())
+            foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
             {
-                DeclareInputAttributePerPatch(context, attr);
+                DeclareInputAttributePerPatch(context, ioDefinition.Location);
+            }
+
+            if (inputs.Any())
+            {
+                context.AppendLine();
             }
         }
 
-        private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
+        private static void DeclareInputAttribute(CodeGenContext context, int location, int component)
         {
-            string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
+            string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: false) ? "[]" : string.Empty;
             string iq = string.Empty;
 
-            if (context.Config.Stage == ShaderStage.Fragment)
+            if (context.Definitions.Stage == ShaderStage.Fragment)
             {
-                iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
+                iq = context.Definitions.ImapTypes[location].GetFirstUsedType() switch
                 {
                     PixelImap.Constant => "flat ",
                     PixelImap.ScreenLinear => "noperspective ",
@@ -487,14 +483,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                 };
             }
 
-            string name = $"{DefaultNames.IAttributePrefix}{attr}";
+            string name = $"{DefaultNames.IAttributePrefix}{location}";
 
-            if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
+            if (context.Definitions.TransformFeedbackEnabled && context.Definitions.Stage == ShaderStage.Fragment)
             {
-                int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
+                bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: false);
 
-                if (components > 1)
+                if (hasComponent)
                 {
+                    char swzMask = "xyzw"[component];
+
+                    context.AppendLine($"layout (location = {location}, component = {component}) {iq}in float {name}_{swzMask}{suffix};");
+                }
+                else
+                {
+                    int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
+
                     string type = components switch
                     {
                         2 => "vec2",
@@ -503,147 +507,152 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                         _ => "float",
                     };
 
-                    context.AppendLine($"layout (location = {attr}) in {type} {name};");
-                }
-
-                for (int c = components > 1 ? components : 0; c < 4; c++)
-                {
-                    char swzMask = "xyzw"[c];
-
-                    context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
+                    context.AppendLine($"layout (location = {location}) in {type} {name};");
                 }
             }
             else
             {
-                bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0;
-                string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty;
-                string type;
+                bool passthrough = (context.AttributeUsage.PassthroughAttributes & (1 << location)) != 0;
+                string pass = passthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough ? "passthrough, " : string.Empty;
+                string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(location, isOutput: false), false);
 
-                if (context.Config.Stage == ShaderStage.Vertex)
-                {
-                    type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
-                }
-                else
-                {
-                    type = AttributeType.Float.ToVec4Type();
-                }
-
-                context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
+                context.AppendLine($"layout ({pass}location = {location}) {iq}in {type} {name}{suffix};");
             }
         }
 
-        private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
+        private static void DeclareInputAttributePerPatch(CodeGenContext context, int patchLocation)
         {
-            int location = context.Config.GetPerPatchAttributeLocation(attr);
-            string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
+            int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
+            string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
 
             context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
         }
 
-        private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
+        private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
         {
-            if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
+            if (context.Definitions.OaIndexing)
             {
                 context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
+                context.AppendLine();
             }
             else
             {
-                int usedAttributes = context.Config.UsedOutputAttributes;
+                outputs = outputs.OrderBy(x => x.Location);
 
-                if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
+                if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
                 {
-                    int firstOutput = BitOperations.TrailingZeroCount(usedAttributes);
-                    int mask = 3 << firstOutput;
+                    IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
+                    IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
 
-                    if ((usedAttributes & mask) == mask)
+                    if (firstOutput.Location + 1 == secondOutput.Location)
                     {
-                        usedAttributes &= ~mask;
-                        DeclareOutputDualSourceBlendAttribute(context, firstOutput);
+                        DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
+                        outputs = outputs.Skip(2);
                     }
                 }
 
-                while (usedAttributes != 0)
+                foreach (var ioDefinition in outputs)
                 {
-                    int index = BitOperations.TrailingZeroCount(usedAttributes);
-                    DeclareOutputAttribute(context, index);
-                    usedAttributes &= ~(1 << index);
+                    DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
+                }
+
+                if (outputs.Any())
+                {
+                    context.AppendLine();
                 }
             }
         }
 
-        private static void DeclareOutputAttribute(CodeGenContext context, int attr)
+        private static void DeclareOutputAttribute(CodeGenContext context, int location, int component)
         {
-            string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
-            string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
+            string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: true) ? "[]" : string.Empty;
+            string name = $"{DefaultNames.OAttributePrefix}{location}{suffix}";
 
-            if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
+            if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
             {
-                int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
+                bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: true);
 
-                if (components > 1)
+                if (hasComponent)
                 {
-                    string type = components switch
-                    {
-                        2 => "vec2",
-                        3 => "vec3",
-                        4 => "vec4",
-                        _ => "float",
-                    };
+                    char swzMask = "xyzw"[component];
 
                     string xfb = string.Empty;
 
-                    var tfOutput = context.Config.GetTransformFeedbackOutput(attr, 0);
+                    var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
                     if (tfOutput.Valid)
                     {
                         xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
                     }
 
-                    context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
+                    context.AppendLine($"layout (location = {location}, component = {component}{xfb}) out float {name}_{swzMask};");
                 }
-
-                for (int c = components > 1 ? components : 0; c < 4; c++)
+                else
                 {
-                    char swzMask = "xyzw"[c];
+                    int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
+
+                    string type = components switch
+                    {
+                        2 => "vec2",
+                        3 => "vec3",
+                        4 => "vec4",
+                        _ => "float",
+                    };
 
                     string xfb = string.Empty;
 
-                    var tfOutput = context.Config.GetTransformFeedbackOutput(attr, c);
+                    var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
                     if (tfOutput.Valid)
                     {
                         xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
                     }
 
-                    context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
+                    context.AppendLine($"layout (location = {location}{xfb}) out {type} {name};");
                 }
             }
             else
             {
-                string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" :
-                    context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch
-                    {
-                        AttributeType.Sint => "ivec4",
-                        AttributeType.Uint => "uvec4",
-                        _ => "vec4",
-                    };
+                string type = context.Definitions.Stage != ShaderStage.Fragment ? "vec4" :
+                    GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(location), false);
 
-                if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
+                if (context.HostCapabilities.ReducedPrecision && context.Definitions.Stage == ShaderStage.Vertex && location == 0)
                 {
-                    context.AppendLine($"layout (location = {attr}) invariant out {type} {name};");
+                    context.AppendLine($"layout (location = {location}) invariant out {type} {name};");
                 }
                 else
                 {
-                    context.AppendLine($"layout (location = {attr}) out {type} {name};");
+                    context.AppendLine($"layout (location = {location}) out {type} {name};");
                 }
             }
         }
 
-        private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr)
+        private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int location)
+        {
+            string name = $"{DefaultNames.OAttributePrefix}{location}";
+            string name2 = $"{DefaultNames.OAttributePrefix}{(location + 1)}";
+
+            context.AppendLine($"layout (location = {location}, index = 0) out vec4 {name};");
+            context.AppendLine($"layout (location = {location}, index = 1) out vec4 {name2};");
+        }
+
+        private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> outputs)
+        {
+            foreach (var ioDefinition in outputs)
+            {
+                DeclareOutputAttributePerPatch(context, ioDefinition.Location);
+            }
+
+            if (outputs.Any())
+            {
+                context.AppendLine();
+            }
+        }
+
+        private static void DeclareOutputAttributePerPatch(CodeGenContext context, int patchLocation)
         {
-            string name = $"{DefaultNames.OAttributePrefix}{attr}";
-            string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}";
+            int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
+            string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
 
-            context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};");
-            context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
+            context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
         }
 
         private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
@@ -660,29 +669,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
             }
         }
 
-        private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
-        {
-            foreach (int attr in attrs.Order())
-            {
-                DeclareOutputAttributePerPatch(context, attr);
-            }
-        }
-
-        private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
-        {
-            int location = context.Config.GetPerPatchAttributeLocation(attr);
-            string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
-
-            context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
-        }
-
         private static void AppendHelperFunction(CodeGenContext context, string filename)
         {
             string code = EmbeddedResources.ReadAllText(filename);
 
             code = code.Replace("\t", CodeGenContext.Tab);
 
-            if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+            if (context.HostCapabilities.SupportsShaderBallot)
             {
                 code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
                 code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
index 0140c1b9..469c4f0a 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
@@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
     {
         private const string MainFunctionName = "main";
 
-        public static string Generate(StructuredProgramInfo info, ShaderConfig config)
+        public static string Generate(StructuredProgramInfo info, CodeGenParameters parameters)
         {
-            CodeGenContext context = new(info, config);
+            CodeGenContext context = new(info, parameters);
 
             Declarations.Declare(context, info);
 
@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                 }
             };
 
-            bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
+            bool supportsBarrierDivergence = context.HostCapabilities.SupportsShaderBarrierDivergence;
             bool mayHaveReturned = false;
 
             foreach (IAstNode node in visitor.Visit())
@@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                             // so skip emitting the barrier for those cases.
                             if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
                             {
-                                context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
+                                context.Logger.Log("Shader has barrier on potentially divergent block, the barrier will be removed.");
 
                                 continue;
                             }
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
index 9a2bfef0..b44759c0 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
             string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
 
-            if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+            if (context.HostCapabilities.SupportsShaderBallot)
             {
                 return $"unpackUint2x32(ballotARB({arg})).x";
             }
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
index a3d68028..1697aa47 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
@@ -4,11 +4,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
     {
         public static string FSIBegin(CodeGenContext context)
         {
-            if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+            if (context.HostCapabilities.SupportsFragmentShaderInterlock)
             {
                 return "beginInvocationInterlockARB()";
             }
-            else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
+            else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
             {
                 return "beginFragmentShaderOrderingINTEL()";
             }
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
         public static string FSIEnd(CodeGenContext context)
         {
-            if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+            if (context.HostCapabilities.SupportsFragmentShaderInterlock)
             {
                 return "endInvocationInterlockARB()";
             }
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 7e6d8bb5..a1f92d11 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 indexExpr = Src(AggregateType.S32);
             }
 
-            string imageName = GetImageName(context.Config, texOp, indexExpr);
+            string imageName = GetImageName(context.Properties, texOp, indexExpr);
 
             texCallBuilder.Append('(');
             texCallBuilder.Append(imageName);
@@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
             }
 
-            string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+            string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
 
             int coordsIndex = isBindless || isIndexed ? 1 : 0;
 
@@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
             // 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
             // If the extension is not supported, just remove the LOD parameter.
-            if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
+            if (isArray && isShadow && (is2D || isCube) && !context.HostCapabilities.SupportsTextureShadowLod)
             {
                 hasLodBias = false;
                 hasLodLevel = false;
@@ -281,7 +281,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
             // Cube shadow samplers with LOD level requires an extension.
             // If the extension is not supported, just remove the LOD level parameter.
-            if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
+            if (isShadow && isCube && !context.HostCapabilities.SupportsTextureShadowLod)
             {
                 hasLodLevel = false;
             }
@@ -342,7 +342,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 indexExpr = Src(AggregateType.S32);
             }
 
-            string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+            string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
 
             texCall += "(" + samplerName;
 
@@ -538,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
             }
 
-            string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+            string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
 
             if (texOp.Index == 3)
             {
@@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             }
             else
             {
-                context.Config.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
+                context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
                 bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
                 string texCall;
 
@@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
                     int binding = bindingIndex.Value;
                     BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
-                        ? context.Config.Properties.ConstantBuffers[binding]
-                        : context.Config.Properties.StorageBuffers[binding];
+                        ? context.Properties.ConstantBuffers[binding]
+                        : context.Properties.StorageBuffers[binding];
 
                     if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
                     {
@@ -614,8 +614,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                     }
 
                     MemoryDefinition memory = storageKind == StorageKind.LocalMemory
-                        ? context.Config.Properties.LocalMemories[bindingId.Value]
-                        : context.Config.Properties.SharedMemories[bindingId.Value];
+                        ? context.Properties.LocalMemories[bindingId.Value]
+                        : context.Properties.SharedMemories[bindingId.Value];
 
                     varName = memory.Name;
                     varType = memory.Type;
@@ -636,7 +636,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                     int location = -1;
                     int component = 0;
 
-                    if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+                    if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
                     {
                         if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
                         {
@@ -648,16 +648,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                         if (operation.SourcesCount > srcIndex &&
                             operation.GetSource(srcIndex) is AstOperand elemIndex &&
                             elemIndex.Type == OperandType.Constant &&
-                            context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+                            context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
                         {
                             component = elemIndex.Value;
                             srcIndex++;
                         }
                     }
 
-                    (varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+                    (varName, varType) = IoMap.GetGlslVariable(
+                        context.Definitions,
+                        context.HostCapabilities,
+                        ioVariable,
+                        location,
+                        component,
+                        isOutput,
+                        isPerPatch);
 
-                    if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
+                    if (IoMap.IsPerVertexBuiltIn(context.Definitions.Stage, ioVariable, isOutput))
                     {
                         // Since those exist both as input and output on geometry and tessellation shaders,
                         // we need the gl_in and gl_out prefixes to disambiguate.
@@ -692,7 +699,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 {
                     varName += "." + "xyzw"[elementIndex.Value & 3];
                 }
-                else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
+                else if (srcIndex == firstSrcIndex && context.Definitions.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
                 {
                     // GLSL requires that for tessellation control shader outputs,
                     // that the index expression must be *exactly* "gl_InvocationID",
@@ -715,9 +722,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             return varName;
         }
 
-        private static string GetSamplerName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
+        private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
         {
-            string name = config.Properties.Textures[texOp.Binding].Name;
+            string name = resourceDefinitions.Textures[texOp.Binding].Name;
 
             if (texOp.Type.HasFlag(SamplerType.Indexed))
             {
@@ -727,9 +734,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             return name;
         }
 
-        private static string GetImageName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
+        private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
         {
-            string name = config.Properties.Images[texOp.Binding].Name;
+            string name = resourceDefinitions.Images[texOp.Binding].Name;
 
             if (texOp.Type.HasFlag(SamplerType.Indexed))
             {
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
index 3f88d2b3..b5f453ae 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
@@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
     static class IoMap
     {
         public static (string, AggregateType) GetGlslVariable(
-            ShaderConfig config,
+            ShaderDefinitions definitions,
+            HostCapabilities hostCapabilities,
             IoVariable ioVariable,
             int location,
             int component,
@@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
                 IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
                 IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
-                IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
+                IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(definitions, location),
                 IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
                 IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
                 IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
@@ -38,20 +39,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
                 IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
                 IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
-                IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
-                IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
-                IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
-                IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
-                IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
-                IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
-                IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
+                IoVariable.PrimitiveId => GetPrimitiveIdVariableName(definitions.Stage, isOutput),
+                IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Eq"),
+                IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Ge"),
+                IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Gt"),
+                IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(hostCapabilities.SupportsShaderBallot),
+                IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Le"),
+                IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Lt"),
                 IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
                 IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
                 IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
                 IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
                 IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
                 IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
-                IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
+                IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
                 IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
                 IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
                 IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
@@ -86,16 +87,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             return false;
         }
 
-        private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
+        private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderDefinitions definitions, int location)
         {
             if (location < 0)
             {
-                return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
+                return (DefaultNames.OAttributePrefix, definitions.GetFragmentOutputColorType(0));
             }
 
             string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
 
-            return (name, config.GetFragmentOutputColorType(location));
+            return (name, definitions.GetFragmentOutputColorType(location));
         }
 
         private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
@@ -104,21 +105,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
         }
 
-        private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
+        private static (string, AggregateType) GetSubgroupMaskVariableName(bool supportsShaderBallot, string cc)
         {
-            return config.GpuAccessor.QueryHostSupportsShaderBallot()
+            return supportsShaderBallot
                 ? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
                 : ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
         }
 
-        private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
+        private static (string, AggregateType) GetSubgroupInvocationIdVariableName(bool supportsShaderBallot)
         {
-            return config.GpuAccessor.QueryHostSupportsShaderBallot()
+            return supportsShaderBallot
                 ? ("gl_SubGroupInvocationARB", AggregateType.U32)
                 : ("gl_SubgroupInvocationID", AggregateType.U32);
         }
 
-        private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
+        private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
         {
             string name = isPerPatch
                 ? DefaultNames.PerPatchAttributePrefix
@@ -126,17 +127,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
             if (location < 0)
             {
-                return (name, config.GetUserDefinedType(0, isOutput));
+                return (name, definitions.GetUserDefinedType(0, isOutput));
             }
 
             name += location.ToString(CultureInfo.InvariantCulture);
 
-            if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
+            if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
             {
                 name += "_" + "xyzw"[component & 3];
             }
 
-            return (name, config.GetUserDefinedType(location, isOutput));
+            return (name, definitions.GetUserDefinedType(location, isOutput));
         }
     }
 }
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 9346341f..53ecc453 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -68,8 +68,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                             }
 
                             BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
-                                ? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
-                                : context.Config.Properties.StorageBuffers[bindingIndex.Value];
+                                ? context.Properties.ConstantBuffers[bindingIndex.Value]
+                                : context.Properties.StorageBuffers[bindingIndex.Value];
                             StructureField field = buffer.Type.Fields[fieldIndex.Value];
 
                             return field.Type & AggregateType.ElementTypeMask;
@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                             }
 
                             MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
-                                ? context.Config.Properties.LocalMemories[bindingId.Value]
-                                : context.Config.Properties.SharedMemories[bindingId.Value];
+                                ? context.Properties.LocalMemories[bindingId.Value]
+                                : context.Properties.SharedMemories[bindingId.Value];
 
                             return memory.Type & AggregateType.ElementTypeMask;
 
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                             int location = 0;
                             int component = 0;
 
-                            if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+                            if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
                             {
                                 if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
                                 {
@@ -114,13 +114,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                                 if (operation.SourcesCount > 2 &&
                                     operation.GetSource(2) is AstOperand elemIndex &&
                                     elemIndex.Type == OperandType.Constant &&
-                                    context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+                                    context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
                                 {
                                     component = elemIndex.Value;
                                 }
                             }
 
-                            (_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+                            (_, AggregateType varType) = IoMap.GetGlslVariable(
+                                context.Definitions,
+                                context.HostCapabilities,
+                                ioVariable,
+                                location,
+                                component,
+                                isOutput,
+                                isPerPatch);
 
                             return varType & AggregateType.ElementTypeMask;
                     }
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
index d4f49045..d385782a 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -20,21 +20,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
         public StructuredProgramInfo Info { get; }
 
-        public ShaderConfig Config { get; }
+        public AttributeUsage AttributeUsage { get; }
+        public ShaderDefinitions Definitions { get; }
+        public ShaderProperties Properties { get; }
+        public HostCapabilities HostCapabilities { get; }
+        public ILogger Logger { get; }
+        public TargetApi TargetApi { get; }
 
         public int InputVertices { get; }
 
-        public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>();
-        public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>();
-        public Dictionary<int, Instruction> LocalMemories { get; } = new Dictionary<int, Instruction>();
-        public Dictionary<int, Instruction> SharedMemories { get; } = new Dictionary<int, Instruction>();
-        public Dictionary<int, SamplerType> SamplersTypes { get; } = new Dictionary<int, SamplerType>();
-        public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<int, (Instruction, Instruction, Instruction)>();
-        public Dictionary<int, (Instruction, Instruction)> Images { get; } = new Dictionary<int, (Instruction, Instruction)>();
-        public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
-        public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
-        public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
-        public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
+        public Dictionary<int, Instruction> ConstantBuffers { get; } = new();
+        public Dictionary<int, Instruction> StorageBuffers { get; } = new();
+
+        public Dictionary<int, Instruction> LocalMemories { get; } = new();
+        public Dictionary<int, Instruction> SharedMemories { get; } = new();
+
+        public Dictionary<int, SamplerType> SamplersTypes { get; } = new();
+        public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new();
+        public Dictionary<int, (Instruction, Instruction)> Images { get; } = new();
+
+        public Dictionary<IoDefinition, Instruction> Inputs { get; } = new();
+        public Dictionary<IoDefinition, Instruction> Outputs { get; } = new();
+        public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new();
+        public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new();
 
         public StructuredFunction CurrentFunction { get; set; }
         private readonly Dictionary<AstOperand, Instruction> _locals = new();
@@ -81,25 +89,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
         public CodeGenContext(
             StructuredProgramInfo info,
-            ShaderConfig config,
+            CodeGenParameters parameters,
             GeneratorPool<Instruction> instPool,
             GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
         {
             Info = info;
-            Config = config;
-
-            if (config.Stage == ShaderStage.Geometry)
+            AttributeUsage = parameters.AttributeUsage;
+            Definitions = parameters.Definitions;
+            Properties = parameters.Properties;
+            HostCapabilities = parameters.HostCapabilities;
+            Logger = parameters.Logger;
+            TargetApi = parameters.TargetApi;
+
+            if (parameters.Definitions.Stage == ShaderStage.Geometry)
             {
-                InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
-
-                InputVertices = inPrimitive switch
+                InputVertices = parameters.Definitions.InputTopology switch
                 {
                     InputTopology.Points => 1,
                     InputTopology.Lines => 2,
                     InputTopology.LinesAdjacency => 2,
                     InputTopology.Triangles => 3,
                     InputTopology.TrianglesAdjacency => 3,
-                    _ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\"."),
+                    _ => throw new InvalidOperationException($"Invalid input topology \"{parameters.Definitions.InputTopology}\"."),
                 };
             }
 
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
index b14fead8..f3a083c3 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
@@ -5,7 +5,6 @@ using Spv.Generator;
 using System;
 using System.Collections.Generic;
 using System.Diagnostics;
-using System.Numerics;
 using static Spv.Specification;
 using SpvInstruction = Spv.Generator.Instruction;
 
@@ -66,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
         public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
         {
-            DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
-            DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
-            DeclareMemories(context, context.Config.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
-            DeclareMemories(context, context.Config.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
-            DeclareSamplers(context, context.Config.Properties.Textures.Values);
-            DeclareImages(context, context.Config.Properties.Images.Values);
+            DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
+            DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
+            DeclareMemories(context, context.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
+            DeclareMemories(context, context.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
+            DeclareSamplers(context, context.Properties.Textures.Values);
+            DeclareImages(context, context.Properties.Images.Values);
             DeclareInputsAndOutputs(context, info);
         }
 
@@ -108,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
             foreach (BufferDefinition buffer in buffers)
             {
-                int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
+                int setIndex = context.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
                 int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4;
                 int alignmentMask = alignment - 1;
                 int offset = 0;
@@ -181,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             foreach (var sampler in samplers)
             {
-                int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
+                int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
 
                 var dim = (sampler.Type & SamplerType.Mask) switch
                 {
@@ -220,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             foreach (var image in images)
             {
-                int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? image.Set : 0;
+                int setIndex = context.TargetApi == TargetApi.Vulkan ? image.Set : 0;
 
                 var dim = GetDim(image.Type);
 
@@ -314,16 +313,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
         private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
         {
+            int firstLocation = int.MaxValue;
+
+            if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
+            {
+                foreach (var ioDefinition in info.IoDefinitions)
+                {
+                    if (ioDefinition.IoVariable == IoVariable.FragmentOutputColor && ioDefinition.Location < firstLocation)
+                    {
+                        firstLocation = ioDefinition.Location;
+                    }
+                }
+            }
+
             foreach (var ioDefinition in info.IoDefinitions)
             {
                 PixelImap iq = PixelImap.Unused;
 
-                if (context.Config.Stage == ShaderStage.Fragment)
+                if (context.Definitions.Stage == ShaderStage.Fragment)
                 {
                     var ioVariable = ioDefinition.IoVariable;
                     if (ioVariable == IoVariable.UserDefined)
                     {
-                        iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
+                        iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType();
                     }
                     else
                     {
@@ -340,11 +352,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                 bool isOutput = ioDefinition.StorageKind.IsOutput();
                 bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
 
-                DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
+                DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq, firstLocation);
             }
         }
 
-        private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
+        private static void DeclareInputOrOutput(
+            CodeGenContext context,
+            IoDefinition ioDefinition,
+            bool isOutput,
+            bool isPerPatch,
+            PixelImap iq = PixelImap.Unused,
+            int firstLocation = 0)
         {
             IoVariable ioVariable = ioDefinition.IoVariable;
             var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
@@ -355,12 +373,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
             if (ioVariable == IoVariable.UserDefined)
             {
-                varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
+                varType = context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput);
                 isBuiltIn = false;
             }
             else if (ioVariable == IoVariable.FragmentOutputColor)
             {
-                varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
+                varType = context.Definitions.GetFragmentOutputColorType(ioDefinition.Location);
                 isBuiltIn = false;
             }
             else
@@ -374,16 +392,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                 }
             }
 
-            bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
+            bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
 
             if (hasComponent)
             {
                 varType &= AggregateType.ElementTypeMask;
             }
-            else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
+            else if (ioVariable == IoVariable.UserDefined && context.Definitions.HasTransformFeedbackOutputs(isOutput))
             {
                 varType &= AggregateType.ElementTypeMask;
-                varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
+                varType |= context.Definitions.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
                 {
                     2 => AggregateType.Vector2,
                     3 => AggregateType.Vector3,
@@ -395,20 +413,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
             bool builtInPassthrough = false;
 
-            if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
+            if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput))
             {
-                int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
+                int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
                 spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), arraySize));
 
-                if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+                if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
                 {
                     builtInPassthrough = true;
                 }
             }
 
-            if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
+            if (context.Definitions.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
             {
-                spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
+                spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Definitions.ThreadsPerInputPrimitive));
             }
 
             var spvPointerType = context.TypePointer(storageClass, spvType);
@@ -426,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                     context.Decorate(spvVar, Decoration.Patch);
                 }
 
-                if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
+                if (context.HostCapabilities.ReducedPrecision && ioVariable == IoVariable.Position)
                 {
                     context.Decorate(spvVar, Decoration.Invariant);
                 }
@@ -439,7 +457,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
                 if (ioVariable == IoVariable.UserDefined)
                 {
-                    int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
+                    int location = context.AttributeUsage.GetPerPatchAttributeLocation(ioDefinition.Location);
 
                     context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
                 }
@@ -455,8 +473,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
                 if (!isOutput &&
                     !isPerPatch &&
-                    (context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
-                    context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+                    (context.AttributeUsage.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
+                    context.HostCapabilities.SupportsGeometryShaderPassthrough)
                 {
                     context.Decorate(spvVar, Decoration.PassthroughNV);
                 }
@@ -465,13 +483,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             {
                 int location = ioDefinition.Location;
 
-                if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
+                if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
                 {
-                    int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
                     int index = location - firstLocation;
-                    int mask = 3 << firstLocation;
 
-                    if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
+                    if ((uint)index < 2)
                     {
                         context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
                         context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
@@ -499,7 +515,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                         break;
                 }
             }
-            else if (context.Config.TryGetTransformFeedbackOutput(
+            else if (context.Definitions.TryGetTransformFeedbackOutput(
                 ioVariable,
                 ioDefinition.Location,
                 ioDefinition.Component,
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index 9489397b..30ce7f8b 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -240,10 +240,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             // Barrier on divergent control flow paths may cause the GPU to hang,
             // so skip emitting the barrier for those cases.
-            if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() &&
+            if (!context.HostCapabilities.SupportsShaderBarrierDivergence &&
                 (context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction))
             {
-                context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
+                context.Logger.Log("Shader has barrier on potentially divergent block, the barrier will be removed.");
 
                 return OperationResult.Invalid;
             }
@@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
         private static OperationResult GenerateFSIBegin(CodeGenContext context, AstOperation operation)
         {
-            if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+            if (context.HostCapabilities.SupportsFragmentShaderInterlock)
             {
                 context.BeginInvocationInterlockEXT();
             }
@@ -556,7 +556,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
         private static OperationResult GenerateFSIEnd(CodeGenContext context, AstOperation operation)
         {
-            if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+            if (context.HostCapabilities.SupportsFragmentShaderInterlock)
             {
                 context.EndInvocationInterlockEXT();
             }
@@ -1446,7 +1446,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                 lodBias = Src(AggregateType.FP32);
             }
 
-            if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Config.Stage != ShaderStage.Fragment)
+            if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Definitions.Stage != ShaderStage.Fragment)
             {
                 // Implicit LOD is only valid on fragment.
                 // Use the LOD bias as explicit LOD if available.
@@ -1804,8 +1804,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                     }
 
                     BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
-                        ? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
-                        : context.Config.Properties.StorageBuffers[bindingIndex.Value];
+                        ? context.Properties.ConstantBuffers[bindingIndex.Value]
+                        : context.Properties.StorageBuffers[bindingIndex.Value];
                     StructureField field = buffer.Type.Fields[fieldIndex.Value];
 
                     storageClass = StorageClass.Uniform;
@@ -1825,13 +1825,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                     if (storageKind == StorageKind.LocalMemory)
                     {
                         storageClass = StorageClass.Private;
-                        varType = context.Config.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
+                        varType = context.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
                         baseObj = context.LocalMemories[bindingId.Value];
                     }
                     else
                     {
                         storageClass = StorageClass.Workgroup;
-                        varType = context.Config.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
+                        varType = context.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
                         baseObj = context.SharedMemories[bindingId.Value];
                     }
                     break;
@@ -1851,7 +1851,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                     int location = 0;
                     int component = 0;
 
-                    if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+                    if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
                     {
                         if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
                         {
@@ -1863,7 +1863,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                         if (operation.SourcesCount > srcIndex &&
                             operation.GetSource(srcIndex) is AstOperand elemIndex &&
                             elemIndex.Type == OperandType.Constant &&
-                            context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+                            context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
                         {
                             component = elemIndex.Value;
                             srcIndex++;
@@ -1872,11 +1872,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
                     if (ioVariable == IoVariable.UserDefined)
                     {
-                        varType = context.Config.GetUserDefinedType(location, isOutput);
+                        varType = context.Definitions.GetUserDefinedType(location, isOutput);
                     }
                     else if (ioVariable == IoVariable.FragmentOutputColor)
                     {
-                        varType = context.Config.GetFragmentOutputColorType(location);
+                        varType = context.Definitions.GetFragmentOutputColorType(location);
                     }
                     else
                     {
@@ -2076,7 +2076,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             {
                 var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
 
-                if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+                if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
                 {
                     context.Decorate(result, Decoration.NoContraction);
                 }
@@ -2087,7 +2087,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             {
                 var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
 
-                if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+                if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
                 {
                     context.Decorate(result, Decoration.NoContraction);
                 }
@@ -2147,7 +2147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             {
                 var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
 
-                if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+                if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
                 {
                     context.Decorate(result, Decoration.NoContraction);
                 }
@@ -2158,7 +2158,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             {
                 var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
 
-                if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+                if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
                 {
                     context.Decorate(result, Decoration.NoContraction);
                 }
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index 21797975..5eee888e 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             HelperFunctionsMask.ShuffleXor |
             HelperFunctionsMask.SwizzleAdd;
 
-        public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config)
+        public static byte[] Generate(StructuredProgramInfo info, CodeGenParameters parameters)
         {
             SpvInstructionPool instPool;
             SpvLiteralIntegerPool integerPool;
@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                 integerPool = _integerPool.Allocate();
             }
 
-            CodeGenContext context = new(info, config, instPool, integerPool);
+            CodeGenContext context = new(info, parameters, instPool, integerPool);
 
             context.AddCapability(Capability.GroupNonUniformBallot);
             context.AddCapability(Capability.GroupNonUniformShuffle);
@@ -56,39 +56,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             context.AddCapability(Capability.ImageQuery);
             context.AddCapability(Capability.SampledBuffer);
 
-            if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
+            if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
             {
                 context.AddCapability(Capability.TransformFeedback);
             }
 
-            if (config.Stage == ShaderStage.Fragment)
+            if (parameters.Definitions.Stage == ShaderStage.Fragment)
             {
                 if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
                 {
                     context.AddCapability(Capability.Geometry);
                 }
 
-                if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+                if (context.HostCapabilities.SupportsFragmentShaderInterlock)
                 {
                     context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
                     context.AddExtension("SPV_EXT_fragment_shader_interlock");
                 }
             }
-            else if (config.Stage == ShaderStage.Geometry)
+            else if (parameters.Definitions.Stage == ShaderStage.Geometry)
             {
                 context.AddCapability(Capability.Geometry);
 
-                if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+                if (parameters.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
                 {
                     context.AddExtension("SPV_NV_geometry_shader_passthrough");
                     context.AddCapability(Capability.GeometryShaderPassthroughNV);
                 }
             }
-            else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation)
+            else if (parameters.Definitions.Stage == ShaderStage.TessellationControl ||
+                     parameters.Definitions.Stage == ShaderStage.TessellationEvaluation)
             {
                 context.AddCapability(Capability.Tessellation);
             }
-            else if (config.Stage == ShaderStage.Vertex)
+            else if (parameters.Definitions.Stage == ShaderStage.Vertex)
             {
                 context.AddCapability(Capability.DrawParameters);
             }
@@ -170,15 +171,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
             if (funcIndex == 0)
             {
-                context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
+                context.AddEntryPoint(context.Definitions.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
 
-                if (context.Config.Stage == ShaderStage.TessellationControl)
+                if (context.Definitions.Stage == ShaderStage.TessellationControl)
                 {
-                    context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
+                    context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
                 }
-                else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
+                else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
                 {
-                    switch (context.Config.GpuAccessor.QueryTessPatchType())
+                    switch (context.Definitions.TessPatchType)
                     {
                         case TessPatchType.Isolines:
                             context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
@@ -191,7 +192,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                             break;
                     }
 
-                    switch (context.Config.GpuAccessor.QueryTessSpacing())
+                    switch (context.Definitions.TessSpacing)
                     {
                         case TessSpacing.EqualSpacing:
                             context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
@@ -204,9 +205,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                             break;
                     }
 
-                    bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+                    bool tessCw = context.Definitions.TessCw;
 
-                    if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+                    if (context.TargetApi == TargetApi.Vulkan)
                     {
                         // We invert the front face on Vulkan backend, so we need to do that here as well.
                         tessCw = !tessCw;
@@ -221,37 +222,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                         context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
                     }
                 }
-                else if (context.Config.Stage == ShaderStage.Geometry)
+                else if (context.Definitions.Stage == ShaderStage.Geometry)
                 {
-                    InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
-
-                    context.AddExecutionMode(spvFunc, inputTopology switch
+                    context.AddExecutionMode(spvFunc, context.Definitions.InputTopology switch
                     {
                         InputTopology.Points => ExecutionMode.InputPoints,
                         InputTopology.Lines => ExecutionMode.InputLines,
                         InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency,
                         InputTopology.Triangles => ExecutionMode.Triangles,
                         InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency,
-                        _ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\"."),
+                        _ => throw new InvalidOperationException($"Invalid input topology \"{context.Definitions.InputTopology}\"."),
                     });
 
-                    context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
+                    context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
 
-                    context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch
+                    context.AddExecutionMode(spvFunc, context.Definitions.OutputTopology switch
                     {
                         OutputTopology.PointList => ExecutionMode.OutputPoints,
                         OutputTopology.LineStrip => ExecutionMode.OutputLineStrip,
                         OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip,
-                        _ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\"."),
+                        _ => throw new InvalidOperationException($"Invalid output topology \"{context.Definitions.OutputTopology}\"."),
                     });
 
-                    int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices;
+                    int maxOutputVertices = context.Definitions.GpPassthrough ? context.InputVertices : context.Definitions.MaxOutputVertices;
 
                     context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices);
                 }
-                else if (context.Config.Stage == ShaderStage.Fragment)
+                else if (context.Definitions.Stage == ShaderStage.Fragment)
                 {
-                    context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft
+                    context.AddExecutionMode(spvFunc, context.Definitions.OriginUpperLeft
                         ? ExecutionMode.OriginUpperLeft
                         : ExecutionMode.OriginLowerLeft);
 
@@ -260,22 +259,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                         context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
                     }
 
-                    if (context.Config.GpuAccessor.QueryEarlyZForce())
+                    if (context.Definitions.EarlyZForce)
                     {
                         context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
                     }
 
                     if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 &&
-                        context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+                        context.HostCapabilities.SupportsFragmentShaderInterlock)
                     {
                         context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
                     }
                 }
-                else if (context.Config.Stage == ShaderStage.Compute)
+                else if (context.Definitions.Stage == ShaderStage.Compute)
                 {
-                    var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX();
-                    var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY();
-                    var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ();
+                    var localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX;
+                    var localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY;
+                    var localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ;
 
                     context.AddExecutionMode(
                         spvFunc,
@@ -285,7 +284,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                         localSizeZ);
                 }
 
-                if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
+                if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
                 {
                     context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
                 }
diff --git a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
index 7776ccc5..67304d02 100644
--- a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
+++ b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Graphics.Shader.Translation;
 using System;
 using System.Collections;
 using System.Collections.Generic;
@@ -11,11 +12,26 @@ namespace Ryujinx.Graphics.Shader.Decoders
         private readonly List<DecodedFunction> _functionsWithId;
         public int FunctionsWithIdCount => _functionsWithId.Count;
 
-        public DecodedProgram(DecodedFunction mainFunction, IReadOnlyDictionary<ulong, DecodedFunction> functions)
+        public AttributeUsage AttributeUsage { get; }
+        public FeatureFlags UsedFeatures { get; }
+        public byte ClipDistancesWritten { get; }
+        public int Cb1DataSize { get; }
+
+        public DecodedProgram(
+            DecodedFunction mainFunction,
+            IReadOnlyDictionary<ulong, DecodedFunction> functions,
+            AttributeUsage attributeUsage,
+            FeatureFlags usedFeatures,
+            byte clipDistancesWritten,
+            int cb1DataSize)
         {
             MainFunction = mainFunction;
             _functions = functions;
-            _functionsWithId = new List<DecodedFunction>();
+            _functionsWithId = new();
+            AttributeUsage = attributeUsage;
+            UsedFeatures = usedFeatures;
+            ClipDistancesWritten = clipDistancesWritten;
+            Cb1DataSize = cb1DataSize;
         }
 
         public DecodedFunction GetFunctionByAddress(ulong address)
diff --git a/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs b/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
index ba31c020..d18a9baf 100644
--- a/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
+++ b/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
@@ -9,8 +9,45 @@ namespace Ryujinx.Graphics.Shader.Decoders
 {
     static class Decoder
     {
-        public static DecodedProgram Decode(ShaderConfig config, ulong startAddress)
+        private class Context
         {
+            public AttributeUsage AttributeUsage { get; }
+            public FeatureFlags UsedFeatures { get; private set; }
+            public byte ClipDistancesWritten { get; private set; }
+            public int Cb1DataSize { get; private set; }
+
+            private readonly IGpuAccessor _gpuAccessor;
+
+            public Context(IGpuAccessor gpuAccessor)
+            {
+                _gpuAccessor = gpuAccessor;
+                AttributeUsage = new(gpuAccessor);
+            }
+
+            public uint ConstantBuffer1Read(int offset)
+            {
+                if (Cb1DataSize < offset + 4)
+                {
+                    Cb1DataSize = offset + 4;
+                }
+
+                return _gpuAccessor.ConstantBuffer1Read(offset);
+            }
+
+            public void SetUsedFeature(FeatureFlags flags)
+            {
+                UsedFeatures |= flags;
+            }
+
+            public void SetClipDistanceWritten(int index)
+            {
+                ClipDistancesWritten |= (byte)(1 << index);
+            }
+        }
+
+        public static DecodedProgram Decode(ShaderDefinitions definitions, IGpuAccessor gpuAccessor, ulong startAddress)
+        {
+            Context context = new(gpuAccessor);
             Queue<DecodedFunction> functionsQueue = new();
             Dictionary<ulong, DecodedFunction> functionsVisited = new();
 
@@ -89,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
                             }
                         }
 
-                        FillBlock(config, currBlock, limitAddress, startAddress);
+                        FillBlock(definitions, gpuAccessor, context, currBlock, limitAddress, startAddress);
 
                         if (currBlock.OpCodes.Count != 0)
                         {
@@ -148,7 +185,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
                     }
 
                     // Try to find targets for BRX (indirect branch) instructions.
-                    hasNewTarget = FindBrxTargets(config, blocks, GetBlock);
+                    hasNewTarget = FindBrxTargets(context, blocks, GetBlock);
 
                     // If we discovered new branch targets from the BRX instruction,
                     // we need another round of decoding to decode the new blocks.
@@ -160,7 +197,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
                 currentFunction.SetBlocks(blocks.ToArray());
             }
 
-            return new DecodedProgram(mainFunction, functionsVisited);
+            return new DecodedProgram(
+                mainFunction,
+                functionsVisited,
+                context.AttributeUsage,
+                context.UsedFeatures,
+                context.ClipDistancesWritten,
+                context.Cb1DataSize);
         }
 
         private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
@@ -198,10 +241,14 @@ namespace Ryujinx.Graphics.Shader.Decoders
             return false;
         }
 
-        private static void FillBlock(ShaderConfig config, Block block, ulong limitAddress, ulong startAddress)
+        private static void FillBlock(
+            ShaderDefinitions definitions,
+            IGpuAccessor gpuAccessor,
+            Context context,
+            Block block,
+            ulong limitAddress,
+            ulong startAddress)
         {
-            IGpuAccessor gpuAccessor = config.GpuAccessor;
-
             ulong address = block.Address;
             int bufferOffset = 0;
             ReadOnlySpan<ulong> buffer = ReadOnlySpan<ulong>.Empty;
@@ -235,27 +282,31 @@ namespace Ryujinx.Graphics.Shader.Decoders
 
                 if (op.Props.HasFlag(InstProps.TexB))
                 {
-                    config.SetUsedFeature(FeatureFlags.Bindless);
+                    context.SetUsedFeature(FeatureFlags.Bindless);
                 }
 
-                if (op.Name == InstName.Ald || op.Name == InstName.Ast || op.Name == InstName.Ipa)
-                {
-                    SetUserAttributeUses(config, op.Name, opCode);
-                }
-                else if (op.Name == InstName.Pbk || op.Name == InstName.Pcnt || op.Name == InstName.Ssy)
-                {
-                    block.AddPushOp(op);
-                }
-                else if (op.Name == InstName.Ldl || op.Name == InstName.Stl)
+                switch (op.Name)
                 {
-                    config.SetUsedFeature(FeatureFlags.LocalMemory);
-                }
-                else if (op.Name == InstName.Atoms ||
-                         op.Name == InstName.AtomsCas ||
-                         op.Name == InstName.Lds ||
-                         op.Name == InstName.Sts)
-                {
-                    config.SetUsedFeature(FeatureFlags.SharedMemory);
+                    case InstName.Ald:
+                    case InstName.Ast:
+                    case InstName.Ipa:
+                        SetUserAttributeUses(definitions, context, op.Name, opCode);
+                        break;
+                    case InstName.Pbk:
+                    case InstName.Pcnt:
+                    case InstName.Ssy:
+                        block.AddPushOp(op);
+                        break;
+                    case InstName.Ldl:
+                    case InstName.Stl:
+                        context.SetUsedFeature(FeatureFlags.LocalMemory);
+                        break;
+                    case InstName.Atoms:
+                    case InstName.AtomsCas:
+                    case InstName.Lds:
+                    case InstName.Sts:
+                        context.SetUsedFeature(FeatureFlags.SharedMemory);
+                        break;
                 }
 
                 block.OpCodes.Add(op);
@@ -267,7 +318,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
             block.EndAddress = address;
         }
 
-        private static void SetUserAttributeUses(ShaderConfig config, InstName name, ulong opCode)
+        private static void SetUserAttributeUses(ShaderDefinitions definitions, Context context, InstName name, ulong opCode)
         {
             int offset;
             int count = 1;
@@ -304,13 +355,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
             {
                 if (isStore)
                 {
-                    config.SetAllOutputUserAttributes();
-                    config.SetUsedFeature(FeatureFlags.OaIndexing);
+                    context.AttributeUsage.SetAllOutputUserAttributes();
+                    definitions.EnableOutputIndexing();
                 }
                 else
                 {
-                    config.SetAllInputUserAttributes();
-                    config.SetUsedFeature(FeatureFlags.IaIndexing);
+                    context.AttributeUsage.SetAllInputUserAttributes();
+                    definitions.EnableInputIndexing();
                 }
             }
             else
@@ -328,11 +379,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
 
                             if (isStore)
                             {
-                                config.SetOutputUserAttributePerPatch(index);
+                                context.AttributeUsage.SetOutputUserAttributePerPatch(index);
                             }
                             else
                             {
-                                config.SetInputUserAttributePerPatch(index);
+                                context.AttributeUsage.SetInputUserAttributePerPatch(index);
                             }
                         }
                     }
@@ -343,11 +394,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
 
                         if (isStore)
                         {
-                            config.SetOutputUserAttribute(index);
+                            context.AttributeUsage.SetOutputUserAttribute(index);
                         }
                         else
                         {
-                            config.SetInputUserAttribute(index, (userAttr >> 2) & 3);
+                            context.AttributeUsage.SetInputUserAttribute(index, (userAttr >> 2) & 3);
                         }
                     }
 
@@ -356,7 +407,54 @@ namespace Ryujinx.Graphics.Shader.Decoders
                         (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
                         (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)))
                     {
-                        config.SetUsedFeature(FeatureFlags.FixedFuncAttr);
+                        context.SetUsedFeature(FeatureFlags.FixedFuncAttr);
+                    }
+                    else
+                    {
+                        if (isStore)
+                        {
+                            switch (attr)
+                            {
+                                case AttributeConsts.Layer:
+                                    if (definitions.Stage != ShaderStage.Compute && definitions.Stage != ShaderStage.Fragment)
+                                    {
+                                        context.SetUsedFeature(FeatureFlags.RtLayer);
+                                    }
+                                    break;
+                                case AttributeConsts.ClipDistance0:
+                                case AttributeConsts.ClipDistance1:
+                                case AttributeConsts.ClipDistance2:
+                                case AttributeConsts.ClipDistance3:
+                                case AttributeConsts.ClipDistance4:
+                                case AttributeConsts.ClipDistance5:
+                                case AttributeConsts.ClipDistance6:
+                                case AttributeConsts.ClipDistance7:
+                                    if (definitions.Stage == ShaderStage.Vertex)
+                                    {
+                                        context.SetClipDistanceWritten((attr - AttributeConsts.ClipDistance0) / 4);
+                                    }
+                                    break;
+                            }
+                        }
+                        else
+                        {
+                            switch (attr)
+                            {
+                                case AttributeConsts.PositionX:
+                                case AttributeConsts.PositionY:
+                                    if (definitions.Stage == ShaderStage.Fragment)
+                                    {
+                                        context.SetUsedFeature(FeatureFlags.FragCoordXY);
+                                    }
+                                    break;
+                                case AttributeConsts.InstanceId:
+                                    if (definitions.Stage == ShaderStage.Vertex)
+                                    {
+                                        context.SetUsedFeature(FeatureFlags.InstanceId);
+                                    }
+                                    break;
+                            }
+                        }
                     }
                 }
             }
@@ -379,7 +477,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
             return condOp.Pred == RegisterConsts.PredicateTrueIndex && !condOp.PredInv;
         }
 
-        private static bool FindBrxTargets(ShaderConfig config, IEnumerable<Block> blocks, Func<ulong, Block> getBlock)
+        private static bool FindBrxTargets(Context context, IEnumerable<Block> blocks, Func<ulong, Block> getBlock)
         {
             bool hasNewTarget = false;
 
@@ -406,7 +504,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
 
                     for (int i = 0; i < cbOffsetsCount; i++)
                     {
-                        uint targetOffset = config.ConstantBuffer1Read(cbBaseOffset + i * 4);
+                        uint targetOffset = context.ConstantBuffer1Read(cbBaseOffset + i * 4);
                         ulong targetAddress = baseOffset + targetOffset;
 
                         if (visited.Add(targetAddress))
diff --git a/src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs b/src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs
new file mode 100644
index 00000000..f16c71d5
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs
@@ -0,0 +1,169 @@
+using Ryujinx.Common.Memory;
+
+namespace Ryujinx.Graphics.Shader
+{
+    /// <summary>
+    /// GPU graphics state that the shader depends on.
+    /// </summary>
+    public readonly struct GpuGraphicsState
+    {
+        /// <summary>
+        /// Early Z force enable.
+        /// </summary>
+        public readonly bool EarlyZForce;
+
+        /// <summary>
+        /// Primitive topology of current draw.
+        /// </summary>
+        public readonly InputTopology Topology;
+
+        /// <summary>
+        /// Tessellation winding order.
+        /// </summary>
+        public readonly bool TessCw;
+
+        /// <summary>
+        /// Tessellation patch type.
+        /// </summary>
+        public readonly TessPatchType TessPatchType;
+
+        /// <summary>
+        /// Tessellation spacing.
+        /// </summary>
+        public readonly TessSpacing TessSpacing;
+
+        /// <summary>
+        /// Indicates whether alpha-to-coverage is enabled.
+        /// </summary>
+        public readonly bool AlphaToCoverageEnable;
+
+        /// <summary>
+        /// Indicates whether alpha-to-coverage dithering is enabled.
+        /// </summary>
+        public readonly bool AlphaToCoverageDitherEnable;
+
+        /// <summary>
+        /// Indicates whether the viewport transform is disabled.
+        /// </summary>
+        public readonly bool ViewportTransformDisable;
+
+        /// <summary>
+        /// Depth mode zero to one or minus one to one.
+        /// </summary>
+        public readonly bool DepthMode;
+
+        /// <summary>
+        /// Indicates if the point size is set on the shader or is fixed.
+        /// </summary>
+        public readonly bool ProgramPointSizeEnable;
+
+        /// <summary>
+        /// Point size used if <see cref="ProgramPointSizeEnable" /> is false.
+        /// </summary>
+        public readonly float PointSize;
+
+        /// <summary>
+        /// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded.
+        /// </summary>
+        public readonly AlphaTestOp AlphaTestCompare;
+
+        /// <summary>
+        /// When alpha test is enabled, indicates the value to compare with the fragment output alpha.
+        /// </summary>
+        public readonly float AlphaTestReference;
+
+        /// <summary>
+        /// Type of the vertex attributes consumed by the shader.
+        /// </summary>
+        public readonly Array32<AttributeType> AttributeTypes;
+
+        /// <summary>
+        /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
+        /// </summary>
+        public readonly bool HasConstantBufferDrawParameters;
+
+        /// <summary>
+        /// Type of the fragment shader outputs.
+        /// </summary>
+        public readonly Array8<AttributeType> FragmentOutputTypes;
+
+        /// <summary>
+        /// Indicates whether dual source blend is enabled.
+        /// </summary>
+        public readonly bool DualSourceBlendEnable;
+
+        /// <summary>
+        /// Indicates if negation of the viewport Y axis is enabled.
+        /// </summary>
+        public readonly bool YNegateEnabled;
+
+        /// <summary>
+        /// If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner.
+        /// </summary>
+        public readonly bool OriginUpperLeft;
+
+        /// <summary>
+        /// Creates a new GPU graphics state.
+        /// </summary>
+        /// <param name="earlyZForce">Early Z force enable</param>
+        /// <param name="topology">Primitive topology</param>
+        /// <param name="tessCw">Tessellation winding order (clockwise or counter-clockwise)</param>
+        /// <param name="tessPatchType">Tessellation patch type</param>
+        /// <param name="tessSpacing">Tessellation spacing</param>
+        /// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
+        /// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
+        /// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
+        /// <param name="depthMode">Depth mode zero to one or minus one to one</param>
+        /// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
+        /// <param name="pointSize">Point size if not set from shader</param>
+        /// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
+        /// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
+        /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
+        /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
+        /// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
+        /// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
+        /// <param name="yNegateEnabled">Indicates if negation of the viewport Y axis is enabled</param>
+        /// <param name="originUpperLeft">If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner</param>
+        public GpuGraphicsState(
+            bool earlyZForce,
+            InputTopology topology,
+            bool tessCw,
+            TessPatchType tessPatchType,
+            TessSpacing tessSpacing,
+            bool alphaToCoverageEnable,
+            bool alphaToCoverageDitherEnable,
+            bool viewportTransformDisable,
+            bool depthMode,
+            bool programPointSizeEnable,
+            float pointSize,
+            AlphaTestOp alphaTestCompare,
+            float alphaTestReference,
+            in Array32<AttributeType> attributeTypes,
+            bool hasConstantBufferDrawParameters,
+            in Array8<AttributeType> fragmentOutputTypes,
+            bool dualSourceBlendEnable,
+            bool yNegateEnabled,
+            bool originUpperLeft)
+        {
+            EarlyZForce = earlyZForce;
+            Topology = topology;
+            TessCw = tessCw;
+            TessPatchType = tessPatchType;
+            TessSpacing = tessSpacing;
+            AlphaToCoverageEnable = alphaToCoverageEnable;
+            AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
+            ViewportTransformDisable = viewportTransformDisable;
+            DepthMode = depthMode;
+            ProgramPointSizeEnable = programPointSizeEnable;
+            PointSize = pointSize;
+            AlphaTestCompare = alphaTestCompare;
+            AlphaTestReference = alphaTestReference;
+            AttributeTypes = attributeTypes;
+            HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
+            FragmentOutputTypes = fragmentOutputTypes;
+            DualSourceBlendEnable = dualSourceBlendEnable;
+            YNegateEnabled = yNegateEnabled;
+            OriginUpperLeft = originUpperLeft;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index a47791d3..4c0adc3b 100644
--- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -1,21 +1,13 @@
-using System;
+using Ryujinx.Graphics.Shader.CodeGen;
+using System;
 
 namespace Ryujinx.Graphics.Shader
 {
     /// <summary>
     /// GPU state access interface.
     /// </summary>
-    public interface IGpuAccessor
+    public interface IGpuAccessor : ILogger
     {
-        /// <summary>
-        /// Prints a log message.
-        /// </summary>
-        /// <param name="message">Message to print</param>
-        void Log(string message)
-        {
-            // No default log output.
-        }
-
         /// <summary>
         /// Reads data from the constant buffer 1.
         /// </summary>
@@ -34,44 +26,6 @@ namespace Ryujinx.Graphics.Shader
         /// <returns>Span of the memory location</returns>
         ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
 
-        /// <summary>
-        /// Queries the alpha test comparison operator that is being used currently.
-        /// If alpha test is disabled, it should be set to <see cref="AlphaTestOp.Always"/>.
-        /// </summary>
-        /// <returns>Current alpha test comparison</returns>
-        AlphaTestOp QueryAlphaTestCompare()
-        {
-            return AlphaTestOp.Always;
-        }
-
-        /// <summary>
-        /// Queries the current alpha test reference value used by the comparison.
-        /// </summary>
-        /// <returns>Current alpha test reference value</returns>
-        float QueryAlphaTestReference()
-        {
-            return 0f;
-        }
-
-        /// <summary>
-        /// Queries the type of the vertex shader input attribute at the specified <paramref name="location"/>.
-        /// </summary>
-        /// <param name="location">Location of the input attribute</param>
-        /// <returns>Input type</returns>
-        AttributeType QueryAttributeType(int location)
-        {
-            return AttributeType.Float;
-        }
-
-        /// <summary>
-        /// Queries whenever the alpha-to-coverage dithering feature is enabled.
-        /// </summary>
-        /// <returns>True if the feature is enabled, false otherwise</returns>
-        bool QueryAlphaToCoverageDitherEnable()
-        {
-            return false;
-        }
-
         /// <summary>
         /// Queries the binding number of a constant buffer.
         /// </summary>
@@ -114,16 +68,6 @@ namespace Ryujinx.Graphics.Shader
             return index;
         }
 
-        /// <summary>
-        /// Queries output type for fragment shaders.
-        /// </summary>
-        /// <param name="location">Location of the framgent output</param>
-        /// <returns>Output location</returns>
-        AttributeType QueryFragmentOutputType(int location)
-        {
-            return AttributeType.Float;
-        }
-
         /// <summary>
         /// Queries Local Size X for compute shaders.
         /// </summary>
@@ -179,12 +123,12 @@ namespace Ryujinx.Graphics.Shader
         }
 
         /// <summary>
-        /// Queries if host state forces early depth testing.
+        /// Queries specialized GPU graphics state that the shader depends on.
         /// </summary>
-        /// <returns>True if early depth testing is forced</returns>
-        bool QueryEarlyZForce()
+        /// <returns>GPU graphics state</returns>
+        GpuGraphicsState QueryGraphicsState()
         {
-            return false;
+            return default;
         }
 
         /// <summary>
@@ -223,15 +167,6 @@ namespace Ryujinx.Graphics.Shader
             return false;
         }
 
-        /// <summary>
-        /// Queries dual source blend state.
-        /// </summary>
-        /// <returns>True if blending is enabled with a dual source blend equation, false otherwise</returns>
-        bool QueryDualSourceBlendEnable()
-        {
-            return false;
-        }
-
         /// <summary>
         /// Queries host about the presence of the FrontFacing built-in variable bug.
         /// </summary>
@@ -412,25 +347,6 @@ namespace Ryujinx.Graphics.Shader
             return true;
         }
 
-        /// <summary>
-        /// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
-        /// </summary>
-        /// <returns>Current point size</returns>
-        float QueryPointSize()
-        {
-            return 1f;
-        }
-
-        /// <summary>
-        /// Queries the state that indicates if the program point size should be explicitly set on the shader
-        /// or read from the GPU state.
-        /// </summary>
-        /// <returns>True if the shader is expected to set the point size explicitly, false otherwise</returns>
-        bool QueryProgramPointSize()
-        {
-            return true;
-        }
-
         /// <summary>
         /// Queries sampler type information.
         /// </summary>
@@ -453,42 +369,6 @@ namespace Ryujinx.Graphics.Shader
             return true;
         }
 
-        /// <summary>
-        /// Queries current primitive topology for geometry shaders.
-        /// </summary>
-        /// <returns>Current primitive topology</returns>
-        InputTopology QueryPrimitiveTopology()
-        {
-            return InputTopology.Points;
-        }
-
-        /// <summary>
-        /// Queries the tessellation evaluation shader primitive winding order.
-        /// </summary>
-        /// <returns>True if the primitive winding order is clockwise, false if counter-clockwise</returns>
-        bool QueryTessCw()
-        {
-            return false;
-        }
-
-        /// <summary>
-        /// Queries the tessellation evaluation shader abstract patch type.
-        /// </summary>
-        /// <returns>Abstract patch type</returns>
-        TessPatchType QueryTessPatchType()
-        {
-            return TessPatchType.Triangles;
-        }
-
-        /// <summary>
-        /// Queries the tessellation evaluation shader spacing between tessellated vertices of the patch.
-        /// </summary>
-        /// <returns>Spacing between tessellated vertices of the patch</returns>
-        TessSpacing QueryTessSpacing()
-        {
-            return TessSpacing.EqualSpacing;
-        }
-
         /// <summary>
         /// Queries texture format information, for shaders using image load or store.
         /// </summary>
@@ -504,15 +384,6 @@ namespace Ryujinx.Graphics.Shader
             return TextureFormat.R8G8B8A8Unorm;
         }
 
-        /// <summary>
-        /// Queries depth mode information from the GPU state.
-        /// </summary>
-        /// <returns>True if current depth mode is -1 to 1, false if 0 to 1</returns>
-        bool QueryTransformDepthMinusOneToOne()
-        {
-            return false;
-        }
-
         /// <summary>
         /// Queries transform feedback enable state.
         /// </summary>
@@ -542,24 +413,6 @@ namespace Ryujinx.Graphics.Shader
             return 0;
         }
 
-        /// <summary>
-        /// Queries if host state disables the viewport transform.
-        /// </summary>
-        /// <returns>True if the viewport transform is disabled</returns>
-        bool QueryViewportTransformDisable()
-        {
-            return false;
-        }
-
-        /// <summary>
-        /// Queries Y negate enable state.
-        /// </summary>
-        /// <returns>True if Y negate of the fragment coordinates is enabled, false otherwise</returns>
-        bool QueryYNegateEnabled()
-        {
-            return false;
-        }
-
         /// <summary>
         /// Registers a texture used by the shader.
         /// </summary>
diff --git a/src/Ryujinx.Graphics.Shader/ILogger.cs b/src/Ryujinx.Graphics.Shader/ILogger.cs
new file mode 100644
index 00000000..c43067f5
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/ILogger.cs
@@ -0,0 +1,17 @@
+namespace Ryujinx.Graphics.Shader.CodeGen
+{
+    /// <summary>
+    /// Shader code generation logging interface.
+    /// </summary>
+    public interface ILogger
+    {
+        /// <summary>
+        /// Prints a log message.
+        /// </summary>
+        /// <param name="message">Message to print</param>
+        void Log(string message)
+        {
+            // No default log output.
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs b/src/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
index 5e572f5a..54705aca 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
@@ -127,25 +127,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
             {
-                context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
+                context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
                 return Const(0);
             }
 
             StagesMask validUseMask = isOutput ? entry.OutputMask : entry.InputMask;
 
-            if (((StagesMask)(1 << (int)context.Config.Stage) & validUseMask) == StagesMask.None)
+            if (((StagesMask)(1 << (int)context.TranslatorContext.Definitions.Stage) & validUseMask) == StagesMask.None)
             {
-                context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
+                context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.TranslatorContext.Definitions.Stage}.");
                 return Const(0);
             }
 
-            if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
+            if (!IsSupportedByHost(context.TranslatorContext.GpuAccessor, context.TranslatorContext.Definitions.Stage, entry.IoVariable))
             {
-                context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
+                context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.TranslatorContext.Definitions.Stage}.");
                 return Const(0);
             }
 
-            if (HasInvocationId(context.Config.Stage, isOutput) && !isPerPatch)
+            if (HasInvocationId(context.TranslatorContext.Definitions.Stage, isOutput) && !isPerPatch)
             {
                 primVertex = context.Load(StorageKind.Input, IoVariable.InvocationId);
             }
@@ -156,12 +156,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
             StorageKind storageKind = isPerPatch
                 ? (isOutput ? StorageKind.OutputPerPatch : StorageKind.InputPerPatch)
                 : (isOutput ? StorageKind.Output : StorageKind.Input);
-            IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
-            AggregateType type = GetType(context.Config, isOutput, innerIndex, in entry);
+            IoVariable ioVariable = GetIoVariable(context.TranslatorContext.Definitions.Stage, in entry);
+            AggregateType type = GetType(context.TranslatorContext.Definitions, isOutput, innerIndex, in entry);
             int elementCount = GetElementCount(type);
 
             bool isArray = type.HasFlag(AggregateType.Array);
-            bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput);
+            bool hasArrayIndex = isArray || context.TranslatorContext.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput);
 
             bool hasElementIndex = elementCount > 1;
 
@@ -190,25 +190,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
             {
-                context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
+                context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
                 return;
             }
 
-            if (((StagesMask)(1 << (int)context.Config.Stage) & entry.OutputMask) == StagesMask.None)
+            if (((StagesMask)(1 << (int)context.TranslatorContext.Definitions.Stage) & entry.OutputMask) == StagesMask.None)
             {
-                context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
+                context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.TranslatorContext.Definitions.Stage}.");
                 return;
             }
 
-            if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
+            if (!IsSupportedByHost(context.TranslatorContext.GpuAccessor, context.TranslatorContext.Definitions.Stage, entry.IoVariable))
             {
-                context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
+                context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.TranslatorContext.Definitions.Stage}.");
                 return;
             }
 
             Operand invocationId = null;
 
-            if (HasInvocationId(context.Config.Stage, isOutput: true) && !isPerPatch)
+            if (HasInvocationId(context.TranslatorContext.Definitions.Stage, isOutput: true) && !isPerPatch)
             {
                 invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
             }
@@ -217,12 +217,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
             int innerIndex = innerOffset / 4;
 
             StorageKind storageKind = isPerPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
-            IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
-            AggregateType type = GetType(context.Config, isOutput: true, innerIndex, in entry);
+            IoVariable ioVariable = GetIoVariable(context.TranslatorContext.Definitions.Stage, in entry);
+            AggregateType type = GetType(context.TranslatorContext.Definitions, isOutput: true, innerIndex, in entry);
             int elementCount = GetElementCount(type);
 
             bool isArray = type.HasFlag(AggregateType.Array);
-            bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
+            bool hasArrayIndex = isArray || context.TranslatorContext.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
 
             bool hasElementIndex = elementCount > 1;
 
@@ -271,7 +271,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             return true;
         }
 
-        public static IoVariable GetIoVariable(ShaderConfig config, int offset, out int location)
+        public static IoVariable GetIoVariable(ShaderDefinitions definitions, int offset, out int location)
         {
             location = 0;
 
@@ -280,17 +280,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 return IoVariable.Invalid;
             }
 
-            if (((StagesMask)(1 << (int)config.Stage) & entry.OutputMask) == StagesMask.None)
+            if (((StagesMask)(1 << (int)definitions.Stage) & entry.OutputMask) == StagesMask.None)
             {
                 return IoVariable.Invalid;
             }
 
-            if (config.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
+            if (definitions.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
             {
                 location = (offset - entry.BaseOffset) / 16;
             }
 
-            return GetIoVariable(config.Stage, in entry);
+            return GetIoVariable(definitions.Stage, in entry);
         }
 
         private static IoVariable GetIoVariable(ShaderStage stage, in AttributeEntry entry)
@@ -303,17 +303,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
             return entry.IoVariable;
         }
 
-        private static AggregateType GetType(ShaderConfig config, bool isOutput, int innerIndex, in AttributeEntry entry)
+        private static AggregateType GetType(ShaderDefinitions definitions, bool isOutput, int innerIndex, in AttributeEntry entry)
         {
             AggregateType type = entry.Type;
 
             if (entry.IoVariable == IoVariable.UserDefined)
             {
-                type = config.GetUserDefinedType(innerIndex / 4, isOutput);
+                type = definitions.GetUserDefinedType(innerIndex / 4, isOutput);
             }
             else if (entry.IoVariable == IoVariable.FragmentOutputColor)
             {
-                type = config.GetFragmentOutputColorType(innerIndex / 4);
+                type = definitions.GetFragmentOutputColorType(innerIndex / 4);
             }
 
             return type;
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
index f105505d..0c2f90b7 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
@@ -9,350 +9,350 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             context.GetOp<InstAtomCas>();
 
-            context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
         }
 
         public static void AtomsCas(EmitterContext context)
         {
             context.GetOp<InstAtomsCas>();
 
-            context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
         }
 
         public static void B2r(EmitterContext context)
         {
             context.GetOp<InstB2r>();
 
-            context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction B2r is not implemented.");
         }
 
         public static void Bpt(EmitterContext context)
         {
             context.GetOp<InstBpt>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
         }
 
         public static void Cctl(EmitterContext context)
         {
             context.GetOp<InstCctl>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
         }
 
         public static void Cctll(EmitterContext context)
         {
             context.GetOp<InstCctll>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
         }
 
         public static void Cctlt(EmitterContext context)
         {
             context.GetOp<InstCctlt>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
         }
 
         public static void Cs2r(EmitterContext context)
         {
             context.GetOp<InstCs2r>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
         }
 
         public static void FchkR(EmitterContext context)
         {
             context.GetOp<InstFchkR>();
 
-            context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
         }
 
         public static void FchkI(EmitterContext context)
         {
             context.GetOp<InstFchkI>();
 
-            context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
         }
 
         public static void FchkC(EmitterContext context)
         {
             context.GetOp<InstFchkC>();
 
-            context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
         }
 
         public static void Getcrsptr(EmitterContext context)
         {
             context.GetOp<InstGetcrsptr>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
         }
 
         public static void Getlmembase(EmitterContext context)
         {
             context.GetOp<InstGetlmembase>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
         }
 
         public static void Ide(EmitterContext context)
         {
             context.GetOp<InstIde>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Ide is not implemented.");
         }
 
         public static void IdpR(EmitterContext context)
         {
             context.GetOp<InstIdpR>();
 
-            context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
         }
 
         public static void IdpC(EmitterContext context)
         {
             context.GetOp<InstIdpC>();
 
-            context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
         }
 
         public static void ImadspR(EmitterContext context)
         {
             context.GetOp<InstImadspR>();
 
-            context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
         }
 
         public static void ImadspI(EmitterContext context)
         {
             context.GetOp<InstImadspI>();
 
-            context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
         }
 
         public static void ImadspC(EmitterContext context)
         {
             context.GetOp<InstImadspC>();
 
-            context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
         }
 
         public static void ImadspRc(EmitterContext context)
         {
             context.GetOp<InstImadspRc>();
 
-            context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
         }
 
         public static void Jcal(EmitterContext context)
         {
             context.GetOp<InstJcal>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
         }
 
         public static void Jmp(EmitterContext context)
         {
             context.GetOp<InstJmp>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
         }
 
         public static void Jmx(EmitterContext context)
         {
             context.GetOp<InstJmx>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
         }
 
         public static void Ld(EmitterContext context)
         {
             context.GetOp<InstLd>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Ld is not implemented.");
         }
 
         public static void Lepc(EmitterContext context)
         {
             context.GetOp<InstLepc>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
         }
 
         public static void Longjmp(EmitterContext context)
         {
             context.GetOp<InstLongjmp>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
         }
 
         public static void Pexit(EmitterContext context)
         {
             context.GetOp<InstPexit>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
         }
 
         public static void Pixld(EmitterContext context)
         {
             context.GetOp<InstPixld>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
         }
 
         public static void Plongjmp(EmitterContext context)
         {
             context.GetOp<InstPlongjmp>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
         }
 
         public static void Pret(EmitterContext context)
         {
             context.GetOp<InstPret>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Pret is not implemented.");
         }
 
         public static void PrmtR(EmitterContext context)
         {
             context.GetOp<InstPrmtR>();
 
-            context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
         }
 
         public static void PrmtI(EmitterContext context)
         {
             context.GetOp<InstPrmtI>();
 
-            context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
         }
 
         public static void PrmtC(EmitterContext context)
         {
             context.GetOp<InstPrmtC>();
 
-            context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
         }
 
         public static void PrmtRc(EmitterContext context)
         {
             context.GetOp<InstPrmtRc>();
 
-            context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
         }
 
         public static void R2b(EmitterContext context)
         {
             context.GetOp<InstR2b>();
 
-            context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction R2b is not implemented.");
         }
 
         public static void Ram(EmitterContext context)
         {
             context.GetOp<InstRam>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Ram is not implemented.");
         }
 
         public static void Rtt(EmitterContext context)
         {
             context.GetOp<InstRtt>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
         }
 
         public static void Sam(EmitterContext context)
         {
             context.GetOp<InstSam>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Sam is not implemented.");
         }
 
         public static void Setcrsptr(EmitterContext context)
         {
             context.GetOp<InstSetcrsptr>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
         }
 
         public static void Setlmembase(EmitterContext context)
         {
             context.GetOp<InstSetlmembase>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
         }
 
         public static void St(EmitterContext context)
         {
             context.GetOp<InstSt>();
 
-            context.Config.GpuAccessor.Log("Shader instruction St is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction St is not implemented.");
         }
 
         public static void Stp(EmitterContext context)
         {
             context.GetOp<InstStp>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Stp is not implemented.");
         }
 
         public static void Txa(EmitterContext context)
         {
             context.GetOp<InstTxa>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Txa is not implemented.");
         }
 
         public static void Vabsdiff(EmitterContext context)
         {
             context.GetOp<InstVabsdiff>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
         }
 
         public static void Vabsdiff4(EmitterContext context)
         {
             context.GetOp<InstVabsdiff4>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
         }
 
         public static void Vadd(EmitterContext context)
         {
             context.GetOp<InstVadd>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
         }
 
         public static void Votevtg(EmitterContext context)
         {
             context.GetOp<InstVotevtg>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
         }
 
         public static void Vset(EmitterContext context)
         {
             context.GetOp<InstVset>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Vset is not implemented.");
         }
 
         public static void Vshl(EmitterContext context)
         {
             context.GetOp<InstVshl>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
         }
 
         public static void Vshr(EmitterContext context)
         {
             context.GetOp<InstVshr>();
 
-            context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
+            context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
         }
     }
 }
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index c7bd0fd6..542ec74a 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             // Some of those attributes are per invocation,
             // so we should ignore any primitive vertex indexing for those.
-            bool hasPrimitiveVertex = AttributeMap.HasPrimitiveVertex(context.Config.Stage, op.O) && !op.P;
+            bool hasPrimitiveVertex = AttributeMap.HasPrimitiveVertex(context.TranslatorContext.Definitions.Stage, op.O) && !op.P;
 
             if (!op.Phys)
             {
@@ -52,10 +52,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 }
                 else if (op.SrcB == RegisterConsts.RegisterZeroIndex || op.P)
                 {
-                    int offset = FixedFuncToUserAttribute(context.Config, op.Imm11 + index * 4, op.O);
-
-                    context.FlagAttributeRead(offset);
-
+                    int offset = FixedFuncToUserAttribute(context.TranslatorContext, op.Imm11 + index * 4, op.O);
                     bool isOutput = op.O && CanLoadOutput(offset);
 
                     if (!op.P && !isOutput && TryConvertIdToIndexForVulkan(context, offset, out Operand value))
@@ -69,10 +66,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 }
                 else
                 {
-                    int offset = FixedFuncToUserAttribute(context.Config, op.Imm11 + index * 4, op.O);
-
-                    context.FlagAttributeRead(offset);
-
+                    int offset = FixedFuncToUserAttribute(context.TranslatorContext, op.Imm11 + index * 4, op.O);
                     bool isOutput = op.O && CanLoadOutput(offset);
 
                     context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, false));
@@ -98,7 +92,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
                     Operand vecIndex = context.ShiftRightU32(offset, Const(4));
                     Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
-                    Operand invocationId = AttributeMap.HasInvocationId(context.Config.Stage, isOutput: true)
+                    Operand invocationId = AttributeMap.HasInvocationId(context.TranslatorContext.Definitions.Stage, isOutput: true)
                         ? context.Load(StorageKind.Input, IoVariable.InvocationId)
                         : null;
 
@@ -110,15 +104,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
                     int offset = op.Imm11 + index * 4;
 
-                    if (!context.Config.IsUsedOutputAttribute(offset))
+                    if (!context.TranslatorContext.AttributeUsage.IsUsedOutputAttribute(offset))
                     {
                         return;
                     }
 
-                    offset = FixedFuncToUserAttribute(context.Config, offset, isOutput: true);
-
-                    context.FlagAttributeWritten(offset);
-
+                    offset = FixedFuncToUserAttribute(context.TranslatorContext, offset, isOutput: true);
                     AttributeMap.GenerateAttributeStore(context, offset, op.P, Register(rd));
                 }
             }
@@ -128,8 +119,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             InstIpa op = context.GetOp<InstIpa>();
 
-            context.FlagAttributeRead(op.Imm10);
-
             Operand res;
 
             bool isFixedFunc = false;
@@ -151,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 {
                     int index = (op.Imm10 - AttributeConsts.UserAttributeBase) >> 4;
 
-                    if (context.Config.ImapTypes[index].GetFirstUsedType() == PixelImap.Perspective)
+                    if (context.TranslatorContext.Definitions.ImapTypes[index].GetFirstUsedType() == PixelImap.Perspective)
                     {
                         res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
                     }
@@ -162,11 +151,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     // because the shader code is not expecting scaled values.
                     res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
 
-                    if (op.Imm10 == AttributeConsts.PositionY && context.Config.Options.TargetApi != TargetApi.OpenGL)
+                    if (op.Imm10 == AttributeConsts.PositionY && context.TranslatorContext.Options.TargetApi != TargetApi.OpenGL)
                     {
                         // If YNegate is enabled, we need to flip the fragment coordinates vertically, unless
                         // the API supports changing the origin (only OpenGL does).
-                        if (context.Config.GpuAccessor.QueryYNegateEnabled())
+                        if (context.TranslatorContext.Definitions.YNegateEnabled)
                         {
                             Operand viewportHeight = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.ViewportSize), Const(1));
 
@@ -174,7 +163,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                         }
                     }
                 }
-                else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
+                else if (op.Imm10 == AttributeConsts.FrontFacing && context.TranslatorContext.GpuAccessor.QueryHostHasFrontFacingBug())
                 {
                     // gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
                     // This weird trick makes it behave.
@@ -231,12 +220,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             if (!(emit || cut))
             {
-                context.Config.GpuAccessor.Log("Invalid OUT encoding.");
+                context.TranslatorContext.GpuAccessor.Log("Invalid OUT encoding.");
             }
 
             if (emit)
             {
-                if (context.Config.LastInVertexPipeline)
+                if (context.TranslatorContext.Definitions.LastInVertexPipeline)
                 {
                     context.PrepareForVertexReturn(out var tempXLocal, out var tempYLocal, out var tempZLocal);
 
@@ -289,13 +278,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
             {
                 // TODO: If two sided rendering is enabled, then this should return
                 // FrontColor if the fragment is front facing, and back color otherwise.
-                selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
+                selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
                 return true;
             }
             else if (attr == AttributeConsts.FogCoord)
             {
                 // TODO: We likely need to emulate the fixed-function functionality for FogCoord here.
-                selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
+                selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
                 return true;
             }
             else if (attr >= AttributeConsts.BackColorDiffuseR && attr < AttributeConsts.ClipDistance0)
@@ -305,7 +294,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
             else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
             {
-                selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
+                selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
                 return true;
             }
 
@@ -318,53 +307,44 @@ namespace Ryujinx.Graphics.Shader.Instructions
             return AttributeMap.GenerateAttributeLoad(context, null, offset, isOutput: false, isPerPatch: false);
         }
 
-        private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
+        private static int FixedFuncToUserAttribute(TranslatorContext translatorContext, int attr, bool isOutput)
         {
-            bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
+            bool supportsLayerFromVertexOrTess = translatorContext.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
             int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
 
-            if (attr == AttributeConsts.Layer && config.Stage != ShaderStage.Geometry && !supportsLayerFromVertexOrTess)
+            if (attr == AttributeConsts.Layer && translatorContext.Definitions.Stage != ShaderStage.Geometry && !supportsLayerFromVertexOrTess)
             {
-                attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.Layer, 0, isOutput);
-                config.SetLayerOutputAttribute(attr);
+                attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.Layer, 0, isOutput);
+                translatorContext.SetLayerOutputAttribute(attr);
             }
             else if (attr == AttributeConsts.FogCoord)
             {
-                attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
+                attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
             }
             else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
             {
-                attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
+                attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
             }
             else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
             {
-                attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
+                attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
             }
 
             return attr;
         }
 
-        private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, int baseAttr, int baseIndex, bool isOutput)
+        private static int FixedFuncToUserAttribute(TranslatorContext translatorContext, int attr, int baseAttr, int baseIndex, bool isOutput)
         {
             int index = (attr - baseAttr) >> 4;
-            int userAttrIndex = config.GetFreeUserAttribute(isOutput, baseIndex + index);
+            int userAttrIndex = translatorContext.AttributeUsage.GetFreeUserAttribute(isOutput, baseIndex + index);
 
             if ((uint)userAttrIndex < Constants.MaxAttributes)
             {
                 attr = AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf);
-
-                if (isOutput)
-                {
-                    config.SetOutputUserAttributeFixedFunc(userAttrIndex);
-                }
-                else
-                {
-                    config.SetInputUserAttributeFixedFunc(userAttrIndex);
-                }
             }
             else
             {
-                config.GpuAccessor.Log($"No enough user attributes for fixed attribute offset 0x{attr:X}.");
+                translatorContext.GpuAccessor.Log($"No enough user attributes for fixed attribute offset 0x{attr:X}.");
             }
 
             return attr;
@@ -372,7 +352,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
         private static bool TryConvertIdToIndexForVulkan(EmitterContext context, int attr, out Operand value)
         {
-            if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+            if (context.TranslatorContext.Options.TargetApi == TargetApi.Vulkan)
             {
                 if (attr == AttributeConsts.InstanceId)
                 {
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitBarrier.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitBarrier.cs
index ae5e078f..8061aec2 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitBarrier.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitBarrier.cs
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
             else
             {
-                context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
+                context.TranslatorContext.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
             }
         }
 
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
index 8d59023a..e7e0fba9 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
@@ -174,7 +174,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             if (dstType == IDstFmt.U64)
             {
-                context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
+                context.TranslatorContext.GpuAccessor.Log("Unimplemented 64-bits F2I.");
             }
 
             Instruction fpType = srcType.ToInstFPType();
@@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             if ((srcType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32 || (dstType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32)
             {
-                context.Config.GpuAccessor.Log("Invalid I2I encoding.");
+                context.TranslatorContext.GpuAccessor.Log("Invalid I2I encoding.");
                 return;
             }
 
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFloatArithmetic.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFloatArithmetic.cs
index ab643b5c..04dbd20e 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFloatArithmetic.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFloatArithmetic.cs
@@ -462,7 +462,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
                 if (scaleConst.AsFloat() == 1f)
                 {
-                    context.Config.GpuAccessor.Log($"Invalid FP multiply scale \"{scale}\".");
+                    context.TranslatorContext.GpuAccessor.Log($"Invalid FP multiply scale \"{scale}\".");
                 }
 
                 if (isFP64)
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs
index 7462fc5a..803aaa62 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs
@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (context.CurrBlock.Successors.Count <= startIndex)
             {
-                context.Config.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{currOp.Address:X}.");
+                context.TranslatorContext.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{currOp.Address:X}.");
                 return;
             }
 
@@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (context.IsNonMain)
             {
-                context.Config.GpuAccessor.Log("Invalid exit on non-main function.");
+                context.TranslatorContext.GpuAccessor.Log("Invalid exit on non-main function.");
                 return;
             }
 
@@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
             else
             {
-                context.Config.GpuAccessor.Log("Invalid return on main function.");
+                context.TranslatorContext.GpuAccessor.Log("Invalid return on main function.");
             }
         }
 
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs
index c06f4671..99922f7a 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs
@@ -371,7 +371,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 }
                 else
                 {
-                    context.Config.GpuAccessor.Log($"Iadd3 has invalid component selection {part}.");
+                    context.TranslatorContext.GpuAccessor.Log($"Iadd3 has invalid component selection {part}.");
                 }
 
                 return src;
@@ -555,7 +555,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     modeConv = XmadCop.Csfu;
                     break;
                 default:
-                    context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
+                    context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
                     return;
             }
 
@@ -634,7 +634,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     break;
 
                 default:
-                    context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
+                    context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
                     return;
             }
 
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
index 006c14b5..40129252 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
@@ -26,9 +26,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
         public static void Atoms(EmitterContext context)
         {
-            if (context.Config.Stage != ShaderStage.Compute)
+            if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute)
             {
-                context.Config.GpuAccessor.Log($"Atoms instruction is not valid on \"{context.Config.Stage}\" stage.");
+                context.TranslatorContext.GpuAccessor.Log($"Atoms instruction is not valid on \"{context.TranslatorContext.Definitions.Stage}\" stage.");
                 return;
             }
 
@@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 _ => AtomSize.U32,
             };
 
-            Operand id = Const(context.Config.ResourceManager.SharedMemoryId);
+            Operand id = Const(context.ResourceManager.SharedMemoryId);
             Operand res = EmitAtomicOp(context, StorageKind.SharedMemory, op.AtomOp, size, id, offset, value);
 
             context.Copy(GetDest(op.Dest), res);
@@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (op.LsSize > LsSize2.B64)
             {
-                context.Config.GpuAccessor.Log($"Invalid LDC size: {op.LsSize}.");
+                context.TranslatorContext.GpuAccessor.Log($"Invalid LDC size: {op.LsSize}.");
                 return;
             }
 
@@ -119,9 +119,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
         public static void Lds(EmitterContext context)
         {
-            if (context.Config.Stage != ShaderStage.Compute)
+            if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute)
             {
-                context.Config.GpuAccessor.Log($"Lds instruction is not valid on \"{context.Config.Stage}\" stage.");
+                context.TranslatorContext.GpuAccessor.Log($"Lds instruction is not valid on \"{context.TranslatorContext.Definitions.Stage}\" stage.");
                 return;
             }
 
@@ -155,9 +155,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
         public static void Sts(EmitterContext context)
         {
-            if (context.Config.Stage != ShaderStage.Compute)
+            if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute)
             {
-                context.Config.GpuAccessor.Log($"Sts instruction is not valid on \"{context.Config.Stage}\" stage.");
+                context.TranslatorContext.GpuAccessor.Log($"Sts instruction is not valid on \"{context.TranslatorContext.Definitions.Stage}\" stage.");
                 return;
             }
 
@@ -173,19 +173,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (slot.Type == OperandType.Constant)
             {
-                int binding = context.Config.ResourceManager.GetConstantBufferBinding(slot.Value);
+                int binding = context.ResourceManager.GetConstantBufferBinding(slot.Value);
                 return context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
             }
             else
             {
                 Operand value = Const(0);
 
-                uint cbUseMask = context.Config.GpuAccessor.QueryConstantBufferUse();
+                uint cbUseMask = context.TranslatorContext.GpuAccessor.QueryConstantBufferUse();
 
                 while (cbUseMask != 0)
                 {
                     int cbIndex = BitOperations.TrailingZeroCount(cbUseMask);
-                    int binding = context.Config.ResourceManager.GetConstantBufferBinding(cbIndex);
+                    int binding = context.ResourceManager.GetConstantBufferBinding(cbIndex);
 
                     Operand isCurrent = context.ICompareEqual(slot, Const(cbIndex));
                     Operand currentValue = context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
@@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     }
                     else
                     {
-                        context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+                        context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
                     }
                     break;
                 case AtomOp.And:
@@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     }
                     else
                     {
-                        context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+                        context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
                     }
                     break;
                 case AtomOp.Xor:
@@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     }
                     else
                     {
-                        context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+                        context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
                     }
                     break;
                 case AtomOp.Or:
@@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     }
                     else
                     {
-                        context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+                        context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
                     }
                     break;
                 case AtomOp.Max:
@@ -263,7 +263,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     }
                     else
                     {
-                        context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+                        context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
                     }
                     break;
                 case AtomOp.Min:
@@ -277,7 +277,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     }
                     else
                     {
-                        context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+                        context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
                     }
                     break;
             }
@@ -295,13 +295,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             if (size > LsSize2.B128)
             {
-                context.Config.GpuAccessor.Log($"Invalid load size: {size}.");
+                context.TranslatorContext.GpuAccessor.Log($"Invalid load size: {size}.");
                 return;
             }
 
             int id = storageKind == StorageKind.LocalMemory
-                ? context.Config.ResourceManager.LocalMemoryId
-                : context.Config.ResourceManager.SharedMemoryId;
+                ? context.ResourceManager.LocalMemoryId
+                : context.ResourceManager.SharedMemoryId;
             bool isSmallInt = size < LsSize2.B32;
 
             int count = size switch
@@ -376,13 +376,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             if (size > LsSize2.B128)
             {
-                context.Config.GpuAccessor.Log($"Invalid store size: {size}.");
+                context.TranslatorContext.GpuAccessor.Log($"Invalid store size: {size}.");
                 return;
             }
 
             int id = storageKind == StorageKind.LocalMemory
-                ? context.Config.ResourceManager.LocalMemoryId
-                : context.Config.ResourceManager.SharedMemoryId;
+                ? context.ResourceManager.LocalMemoryId
+                : context.ResourceManager.SharedMemoryId;
             bool isSmallInt = size < LsSize2.B32;
 
             int count = size switch
@@ -444,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             if (size > LsSize2.B128)
             {
-                context.Config.GpuAccessor.Log($"Invalid store size: {size}.");
+                context.TranslatorContext.GpuAccessor.Log($"Invalid store size: {size}.");
                 return;
             }
 
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
index f6c3bf6f..9d1c7d08 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
@@ -88,24 +88,24 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     break;
 
                 case SReg.ThreadKill:
-                    src = context.Config.Stage == ShaderStage.Fragment ? context.Load(StorageKind.Input, IoVariable.ThreadKill) : Const(0);
+                    src = context.TranslatorContext.Definitions.Stage == ShaderStage.Fragment ? context.Load(StorageKind.Input, IoVariable.ThreadKill) : Const(0);
                     break;
 
                 case SReg.InvocationInfo:
-                    if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
+                    if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute && context.TranslatorContext.Definitions.Stage != ShaderStage.Fragment)
                     {
                         // Note: Lowest 8-bits seems to contain some primitive index,
                         // but it seems to be NVIDIA implementation specific as it's only used
                         // to calculate ISBE offsets, so we can just keep it as zero.
 
-                        if (context.Config.Stage == ShaderStage.TessellationControl ||
-                            context.Config.Stage == ShaderStage.TessellationEvaluation)
+                        if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl ||
+                            context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationEvaluation)
                         {
                             src = context.ShiftLeft(context.Load(StorageKind.Input, IoVariable.PatchVertices), Const(16));
                         }
                         else
                         {
-                            src = Const(context.Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices() << 16);
+                            src = Const(context.TranslatorContext.Definitions.InputTopology.ToInputVertices() << 16);
                         }
                     }
                     else
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs
index 86f154bd..5c079378 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs
@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     break;
 
                 default:
-                    context.Config.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\".");
+                    context.TranslatorContext.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\".");
                     break;
             }
 
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
index 6bf7de7f..0aac0ffa 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
@@ -1,5 +1,6 @@
 using Ryujinx.Graphics.Shader.Decoders;
 using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
 using Ryujinx.Graphics.Shader.Translation;
 using System;
 using System.Collections.Generic;
@@ -194,7 +195,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (type == SamplerType.None)
             {
-                context.Config.GpuAccessor.Log("Invalid image atomic sampler type.");
+                context.TranslatorContext.GpuAccessor.Log("Invalid image atomic sampler type.");
                 return;
             }
 
@@ -258,7 +259,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             // TODO: FP and 64-bit formats.
             TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
-                ? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
+                ? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
                 : GetTextureFormat(size);
 
             if (compareAndSwap)
@@ -277,7 +278,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 flags |= TextureFlags.Bindless;
             }
 
-            int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+            int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
                 Instruction.ImageAtomic,
                 type,
                 format,
@@ -309,13 +310,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 return;
             }
 
-            context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
             SamplerType type = ConvertSamplerType(dimensions);
 
             if (type == SamplerType.None)
             {
-                context.Config.GpuAccessor.Log("Invalid image store sampler type.");
+                context.TranslatorContext.GpuAccessor.Log("Invalid image store sampler type.");
                 return;
             }
 
@@ -388,9 +387,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     Array.Resize(ref dests, outputIndex);
                 }
 
-                TextureFormat format = isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormat(handle);
+                TextureFormat format = isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, handle);
 
-                int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+                int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
                     Instruction.ImageLoad,
                     type,
                     format,
@@ -433,7 +432,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
                 TextureFormat format = GetTextureFormat(size);
 
-                int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+                int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
                     Instruction.ImageLoad,
                     type,
                     format,
@@ -477,7 +476,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (type == SamplerType.None)
             {
-                context.Config.GpuAccessor.Log("Invalid image reduction sampler type.");
+                context.TranslatorContext.GpuAccessor.Log("Invalid image reduction sampler type.");
                 return;
             }
 
@@ -539,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             // TODO: FP and 64-bit formats.
             TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
-                ? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
+                ? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
                 : GetTextureFormat(size);
 
             sourcesList.Add(Rb());
@@ -553,7 +552,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 flags |= TextureFlags.Bindless;
             }
 
-            int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+            int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
                 Instruction.ImageAtomic,
                 type,
                 format,
@@ -582,7 +581,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (type == SamplerType.None)
             {
-                context.Config.GpuAccessor.Log("Invalid image store sampler type.");
+                context.TranslatorContext.GpuAccessor.Log("Invalid image store sampler type.");
                 return;
             }
 
@@ -647,7 +646,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
                 if (!isBindless)
                 {
-                    format = context.Config.GetTextureFormat(imm);
+                    format = ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, imm);
                 }
             }
             else
@@ -680,7 +679,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 flags |= TextureFlags.Coherent;
             }
 
-            int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+            int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
                 Instruction.ImageStore,
                 type,
                 format,
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 7d3d22d8..1b2673ab 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -57,8 +57,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             InstTld op = context.GetOp<InstTld>();
 
-            context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
             var lod = op.Lod ? Lod.Ll : Lod.Lz;
 
             EmitTex(context, TextureFlags.IntCoords, op.Dim, lod, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Ms, false, op.Toff);
@@ -68,8 +66,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             InstTldB op = context.GetOp<InstTldB>();
 
-            context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
             var flags = TextureFlags.IntCoords | TextureFlags.Bindless;
             var lod = op.Lod ? Lod.Ll : Lod.Lz;
 
@@ -224,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             {
                 // For bindless, we don't have any way to know the texture type,
                 // so we assume it's texture buffer when the sampler type is 1D, since that's more common.
-                bool isTypeBuffer = isBindless || context.Config.GpuAccessor.QuerySamplerType(imm) == SamplerType.TextureBuffer;
+                bool isTypeBuffer = isBindless || context.TranslatorContext.GpuAccessor.QuerySamplerType(imm) == SamplerType.TextureBuffer;
                 if (isTypeBuffer)
                 {
                     type = SamplerType.TextureBuffer;
@@ -386,7 +382,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
                 if (type == SamplerType.None)
                 {
-                    context.Config.GpuAccessor.Log("Invalid texture sampler type.");
+                    context.TranslatorContext.GpuAccessor.Log("Invalid texture sampler type.");
                     return;
                 }
 
@@ -478,16 +474,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
                 if (type == SamplerType.None)
                 {
-                    context.Config.GpuAccessor.Log("Invalid texel fetch sampler type.");
+                    context.TranslatorContext.GpuAccessor.Log("Invalid texel fetch sampler type.");
                     return;
                 }
 
-                context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
                 flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
 
                 if (tldsOp.Target == TldsTarget.Texture1DLodZero &&
-                    context.Config.GpuAccessor.QuerySamplerType(tldsOp.TidB) == SamplerType.TextureBuffer)
+                    context.TranslatorContext.GpuAccessor.QuerySamplerType(tldsOp.TidB) == SamplerType.TextureBuffer)
                 {
                     type = SamplerType.TextureBuffer;
                     flags &= ~TextureFlags.LodLevel;
@@ -884,7 +878,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 return Register(dest++, RegisterType.Gpr);
             }
 
-            int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+            int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
                 Instruction.Lod,
                 type,
                 TextureFormat.Unknown,
@@ -1065,8 +1059,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 return;
             }
 
-            context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
             Operand Ra()
             {
                 if (srcA > RegisterConsts.RegisterZeroIndex)
@@ -1106,12 +1098,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
             else
             {
-                type = context.Config.GpuAccessor.QuerySamplerType(imm);
+                type = context.TranslatorContext.GpuAccessor.QuerySamplerType(imm);
             }
 
             TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
 
-            int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+            int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
                 Instruction.TextureSize,
                 type,
                 TextureFormat.Unknown,
@@ -1147,7 +1139,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             Operand[] dests,
             Operand[] sources)
         {
-            int binding = flags.HasFlag(TextureFlags.Bindless) ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+            int binding = flags.HasFlag(TextureFlags.Bindless) ? 0 : context.ResourceManager.GetTextureOrImageBinding(
                 Instruction.TextureSample,
                 type,
                 TextureFormat.Unknown,
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitWarp.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitWarp.cs
index 67dc3398..a84944e4 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitWarp.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitWarp.cs
@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
             else
             {
-                context.Config.GpuAccessor.Log($"Invalid vote operation: {op.VoteMode}.");
+                context.TranslatorContext.GpuAccessor.Log($"Invalid vote operation: {op.VoteMode}.");
             }
 
             if (op.Dest != RegisterConsts.RegisterZeroIndex)
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
index 4fb5d02b..5d46ab49 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
             // When debug mode is enabled, we disable expression propagation
             // (this makes comparison with the disassembly easier).
-            if (!context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
+            if (!context.DebugMode)
             {
                 AstBlockVisitor visitor = new(mainBlock);
 
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
index b7e379c6..8c12c2aa 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
@@ -18,8 +18,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
         public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
         public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
 
-        public readonly bool OriginUpperLeft;
-
         public ShaderProperties()
         {
             _constantBuffers = new Dictionary<int, BufferDefinition>();
@@ -30,29 +28,24 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
             _sharedMemories = new Dictionary<int, MemoryDefinition>();
         }
 
-        public ShaderProperties(bool originUpperLeft) : this()
-        {
-            OriginUpperLeft = originUpperLeft;
-        }
-
-        public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
+        public void AddOrUpdateConstantBuffer(BufferDefinition definition)
         {
-            _constantBuffers[binding] = definition;
+            _constantBuffers[definition.Binding] = definition;
         }
 
-        public void AddOrUpdateStorageBuffer(int binding, BufferDefinition definition)
+        public void AddOrUpdateStorageBuffer(BufferDefinition definition)
         {
-            _storageBuffers[binding] = definition;
+            _storageBuffers[definition.Binding] = definition;
         }
 
-        public void AddOrUpdateTexture(int binding, TextureDefinition descriptor)
+        public void AddOrUpdateTexture(TextureDefinition definition)
         {
-            _textures[binding] = descriptor;
+            _textures[definition.Binding] = definition;
         }
 
-        public void AddOrUpdateImage(int binding, TextureDefinition descriptor)
+        public void AddOrUpdateImage(TextureDefinition definition)
         {
-            _images[binding] = descriptor;
+            _images[definition.Binding] = definition;
         }
 
         public int AddLocalMemory(MemoryDefinition definition)
@@ -70,5 +63,48 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
             return id;
         }
+
+        public static TextureFormat GetTextureFormat(IGpuAccessor gpuAccessor, int handle, int cbufSlot = -1)
+        {
+            // When the formatted load extension is supported, we don't need to
+            // specify a format, we can just declare it without a format and the GPU will handle it.
+            if (gpuAccessor.QueryHostSupportsImageLoadFormatted())
+            {
+                return TextureFormat.Unknown;
+            }
+
+            var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
+
+            if (format == TextureFormat.Unknown)
+            {
+                gpuAccessor.Log($"Unknown format for texture {handle}.");
+
+                format = TextureFormat.R8G8B8A8Unorm;
+            }
+
+            return format;
+        }
+
+        private static bool FormatSupportsAtomic(TextureFormat format)
+        {
+            return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
+        }
+
+        public static TextureFormat GetTextureFormatAtomic(IGpuAccessor gpuAccessor, int handle, int cbufSlot = -1)
+        {
+            // Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
+            // and must have a type specified. Default to R32Sint if not available.
+
+            var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
+
+            if (!FormatSupportsAtomic(format))
+            {
+                gpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
+
+                format = TextureFormat.R32Sint;
+            }
+
+            return format;
+        }
     }
 }
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index 87acedf6..862fef12 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -8,9 +8,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 {
     static class StructuredProgram
     {
-        public static StructuredProgramInfo MakeStructuredProgram(IReadOnlyList<Function> functions, ShaderConfig config)
+        public static StructuredProgramInfo MakeStructuredProgram(
+            IReadOnlyList<Function> functions,
+            AttributeUsage attributeUsage,
+            ShaderDefinitions definitions,
+            ResourceManager resourceManager,
+            bool debugMode)
         {
-            StructuredProgramContext context = new(config);
+            StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, debugMode);
 
             for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
             {
@@ -82,13 +87,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                     int location = 0;
                     int component = 0;
 
-                    if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+                    if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
                     {
                         location = operation.GetSource(1).Value;
 
                         if (operation.SourcesCount > 2 &&
                             operation.GetSource(2).Type == OperandType.Constant &&
-                            context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
+                            context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
                         {
                             component = operation.GetSource(2).Value;
                         }
@@ -98,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                 }
                 else if (storageKind == StorageKind.ConstantBuffer && operation.GetSource(0).Type == OperandType.Constant)
                 {
-                    context.Config.ResourceManager.SetUsedConstantBufferBinding(operation.GetSource(0).Value);
+                    context.ResourceManager.SetUsedConstantBufferBinding(operation.GetSource(0).Value);
                 }
             }
 
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index 019fc332..045662a1 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -28,17 +28,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
         public StructuredProgramInfo Info { get; }
 
-        public ShaderConfig Config { get; }
-
-        public StructuredProgramContext(ShaderConfig config)
+        public ShaderDefinitions Definitions { get; }
+        public ResourceManager ResourceManager { get; }
+        public bool DebugMode { get; }
+
+        public StructuredProgramContext(
+            AttributeUsage attributeUsage,
+            ShaderDefinitions definitions,
+            ResourceManager resourceManager,
+            bool debugMode)
         {
             Info = new StructuredProgramInfo();
 
-            Config = config;
+            Definitions = definitions;
+            ResourceManager = resourceManager;
+            DebugMode = debugMode;
 
-            if (config.GpPassthrough)
+            if (definitions.GpPassthrough)
             {
-                int passthroughAttributes = config.PassthroughAttributes;
+                int passthroughAttributes = attributeUsage.PassthroughAttributes;
                 while (passthroughAttributes != 0)
                 {
                     int index = BitOperations.TrailingZeroCount(passthroughAttributes);
@@ -52,11 +60,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                 Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.PointSize));
                 Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.ClipDistance));
             }
-            else if (config.Stage == ShaderStage.Fragment)
-            {
-                // Potentially used for texture coordinate scaling.
-                Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord));
-            }
         }
 
         public void EnterFunction(
@@ -304,11 +307,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                 int cbufSlot = operand.GetCbufSlot();
                 int cbufOffset = operand.GetCbufOffset();
 
-                int binding = Config.ResourceManager.GetConstantBufferBinding(cbufSlot);
+                int binding = ResourceManager.GetConstantBufferBinding(cbufSlot);
                 int vecIndex = cbufOffset >> 2;
                 int elemIndex = cbufOffset & 3;
 
-                Config.ResourceManager.SetUsedConstantBufferBinding(binding);
+                ResourceManager.SetUsedConstantBufferBinding(binding);
 
                 IAstNode[] sources = new IAstNode[]
                 {
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
index 4f18c7fd..ded2f2a8 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
@@ -2,22 +2,6 @@ using System.Collections.Generic;
 
 namespace Ryujinx.Graphics.Shader.StructuredIr
 {
-    readonly struct TransformFeedbackOutput
-    {
-        public readonly bool Valid;
-        public readonly int Buffer;
-        public readonly int Offset;
-        public readonly int Stride;
-
-        public TransformFeedbackOutput(int buffer, int offset, int stride)
-        {
-            Valid = true;
-            Buffer = buffer;
-            Offset = offset;
-            Stride = stride;
-        }
-    }
-
     class StructuredProgramInfo
     {
         public List<StructuredFunction> Functions { get; }
diff --git a/src/Ryujinx.Graphics.Shader/Translation/AttributeUsage.cs b/src/Ryujinx.Graphics.Shader/Translation/AttributeUsage.cs
new file mode 100644
index 00000000..9dab9fdf
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/AttributeUsage.cs
@@ -0,0 +1,168 @@
+using System;
+using System.Collections.Generic;
+using System.Numerics;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+    class AttributeUsage
+    {
+        public bool NextUsesFixedFuncAttributes { get; private set; }
+        public int UsedInputAttributes { get; private set; }
+        public int UsedOutputAttributes { get; private set; }
+        public HashSet<int> UsedInputAttributesPerPatch { get; }
+        public HashSet<int> UsedOutputAttributesPerPatch { get; }
+        public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
+        public int PassthroughAttributes { get; private set; }
+        private int _nextUsedInputAttributes;
+        private int _thisUsedInputAttributes;
+        private Dictionary<int, int> _perPatchAttributeLocations;
+        private readonly IGpuAccessor _gpuAccessor;
+
+        public UInt128 NextInputAttributesComponents { get; private set; }
+        public UInt128 ThisInputAttributesComponents { get; private set; }
+
+        public AttributeUsage(IGpuAccessor gpuAccessor)
+        {
+            _gpuAccessor = gpuAccessor;
+
+            UsedInputAttributesPerPatch = new();
+            UsedOutputAttributesPerPatch = new();
+        }
+
+        public void SetInputUserAttribute(int index, int component)
+        {
+            int mask = 1 << index;
+
+            UsedInputAttributes |= mask;
+            _thisUsedInputAttributes |= mask;
+            ThisInputAttributesComponents |= UInt128.One << (index * 4 + component);
+        }
+
+        public void SetInputUserAttributePerPatch(int index)
+        {
+            UsedInputAttributesPerPatch.Add(index);
+        }
+
+        public void SetOutputUserAttribute(int index)
+        {
+            UsedOutputAttributes |= 1 << index;
+        }
+
+        public void SetOutputUserAttributePerPatch(int index)
+        {
+            UsedOutputAttributesPerPatch.Add(index);
+        }
+
+        public void MergeFromtNextStage(bool gpPassthrough, bool nextUsesFixedFunctionAttributes, AttributeUsage nextStage)
+        {
+            NextInputAttributesComponents = nextStage.ThisInputAttributesComponents;
+            NextUsedInputAttributesPerPatch = nextStage.UsedInputAttributesPerPatch;
+            NextUsesFixedFuncAttributes = nextUsesFixedFunctionAttributes;
+            MergeOutputUserAttributes(gpPassthrough, nextStage.UsedInputAttributes, nextStage.UsedInputAttributesPerPatch);
+
+            if (UsedOutputAttributesPerPatch.Count != 0)
+            {
+                // Regular and per-patch input/output locations can't overlap,
+                // so we must assign on our location using unused regular input/output locations.
+
+                Dictionary<int, int> locationsMap = new();
+
+                int freeMask = ~UsedOutputAttributes;
+
+                foreach (int attr in UsedOutputAttributesPerPatch)
+                {
+                    int location = BitOperations.TrailingZeroCount(freeMask);
+                    if (location == 32)
+                    {
+                        _gpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
+                        break;
+                    }
+
+                    locationsMap.Add(attr, location);
+                    freeMask &= ~(1 << location);
+                }
+
+                // Both stages must agree on the locations, so use the same "map" for both.
+                _perPatchAttributeLocations = locationsMap;
+                nextStage._perPatchAttributeLocations = locationsMap;
+            }
+        }
+
+        private void MergeOutputUserAttributes(bool gpPassthrough, int mask, IEnumerable<int> perPatch)
+        {
+            _nextUsedInputAttributes = mask;
+
+            if (gpPassthrough)
+            {
+                PassthroughAttributes = mask & ~UsedOutputAttributes;
+            }
+            else
+            {
+                UsedOutputAttributes |= mask;
+                UsedOutputAttributesPerPatch.UnionWith(perPatch);
+            }
+        }
+
+        public int GetPerPatchAttributeLocation(int index)
+        {
+            if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
+            {
+                return index;
+            }
+
+            return location;
+        }
+
+        public bool IsUsedOutputAttribute(int attr)
+        {
+            // The check for fixed function attributes on the next stage is conservative,
+            // returning false if the output is just not used by the next stage is also valid.
+            if (NextUsesFixedFuncAttributes &&
+                attr >= AttributeConsts.UserAttributeBase &&
+                attr < AttributeConsts.UserAttributeEnd)
+            {
+                int index = (attr - AttributeConsts.UserAttributeBase) >> 4;
+                return (_nextUsedInputAttributes & (1 << index)) != 0;
+            }
+
+            return true;
+        }
+
+        public int GetFreeUserAttribute(bool isOutput, int index)
+        {
+            int useMask = isOutput ? _nextUsedInputAttributes : _thisUsedInputAttributes;
+            int bit = -1;
+
+            while (useMask != -1)
+            {
+                bit = BitOperations.TrailingZeroCount(~useMask);
+
+                if (bit == 32)
+                {
+                    bit = -1;
+                    break;
+                }
+                else if (index < 1)
+                {
+                    break;
+                }
+
+                useMask |= 1 << bit;
+                index--;
+            }
+
+            return bit;
+        }
+
+        public void SetAllInputUserAttributes()
+        {
+            UsedInputAttributes |= Constants.AllAttributesMask;
+            ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
+        }
+
+        public void SetAllOutputUserAttributes()
+        {
+            UsedOutputAttributes |= Constants.AllAttributesMask;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index 614b275b..43263dd4 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -11,7 +11,8 @@ namespace Ryujinx.Graphics.Shader.Translation
     class EmitterContext
     {
         public DecodedProgram Program { get; }
-        public ShaderConfig Config { get; }
+        public TranslatorContext TranslatorContext { get; }
+        public ResourceManager ResourceManager { get; }
 
         public bool IsNonMain { get; }
 
@@ -54,10 +55,15 @@ namespace Ryujinx.Graphics.Shader.Translation
             _labels = new Dictionary<ulong, BlockLabel>();
         }
 
-        public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain) : this()
+        public EmitterContext(
+            TranslatorContext translatorContext,
+            ResourceManager resourceManager,
+            DecodedProgram program,
+            bool isNonMain) : this()
         {
+            TranslatorContext = translatorContext;
+            ResourceManager = resourceManager;
             Program = program;
-            Config = config;
             IsNonMain = isNonMain;
 
             EmitStart();
@@ -65,12 +71,12 @@ namespace Ryujinx.Graphics.Shader.Translation
 
         private void EmitStart()
         {
-            if (Config.Stage == ShaderStage.Vertex &&
-                Config.Options.TargetApi == TargetApi.Vulkan &&
-                (Config.Options.Flags & TranslationFlags.VertexA) == 0)
+            if (TranslatorContext.Definitions.Stage == ShaderStage.Vertex &&
+                TranslatorContext.Options.TargetApi == TargetApi.Vulkan &&
+                (TranslatorContext.Options.Flags & TranslationFlags.VertexA) == 0)
             {
                 // Vulkan requires the point size to be always written on the shader if the primitive topology is points.
-                this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(Config.GpuAccessor.QueryPointSize()));
+                this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(TranslatorContext.Definitions.PointSize));
             }
         }
 
@@ -115,49 +121,6 @@ namespace Ryujinx.Graphics.Shader.Translation
             _operations.Add(operation);
         }
 
-        public void FlagAttributeRead(int attribute)
-        {
-            if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
-            {
-                Config.SetUsedFeature(FeatureFlags.InstanceId);
-            }
-            else if (Config.Stage == ShaderStage.Fragment)
-            {
-                switch (attribute)
-                {
-                    case AttributeConsts.PositionX:
-                    case AttributeConsts.PositionY:
-                        Config.SetUsedFeature(FeatureFlags.FragCoordXY);
-                        break;
-                }
-            }
-        }
-
-        public void FlagAttributeWritten(int attribute)
-        {
-            if (Config.Stage == ShaderStage.Vertex)
-            {
-                switch (attribute)
-                {
-                    case AttributeConsts.ClipDistance0:
-                    case AttributeConsts.ClipDistance1:
-                    case AttributeConsts.ClipDistance2:
-                    case AttributeConsts.ClipDistance3:
-                    case AttributeConsts.ClipDistance4:
-                    case AttributeConsts.ClipDistance5:
-                    case AttributeConsts.ClipDistance6:
-                    case AttributeConsts.ClipDistance7:
-                        Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
-                        break;
-                }
-            }
-
-            if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer)
-            {
-                Config.SetUsedFeature(FeatureFlags.RtLayer);
-            }
-        }
-
         public void MarkLabel(Operand label)
         {
             Add(Instruction.MarkLabel, label);
@@ -203,14 +166,14 @@ namespace Ryujinx.Graphics.Shader.Translation
 
         public void PrepareForVertexReturn()
         {
-            if (!Config.GpuAccessor.QueryHostSupportsTransformFeedback() && Config.GpuAccessor.QueryTransformFeedbackEnabled())
+            if (!TranslatorContext.GpuAccessor.QueryHostSupportsTransformFeedback() && TranslatorContext.GpuAccessor.QueryTransformFeedbackEnabled())
             {
                 Operand vertexCount = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(1));
 
                 for (int tfbIndex = 0; tfbIndex < Constants.TfeBuffersCount; tfbIndex++)
                 {
-                    var locations = Config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
-                    var stride = Config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
+                    var locations = TranslatorContext.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
+                    var stride = TranslatorContext.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
 
                     Operand baseOffset = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(0), Const(tfbIndex));
                     Operand baseVertex = this.Load(StorageKind.Input, IoVariable.BaseVertex);
@@ -242,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 }
             }
 
-            if (Config.GpuAccessor.QueryViewportTransformDisable())
+            if (TranslatorContext.Definitions.ViewportTransformDisable)
             {
                 Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
                 Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
@@ -254,7 +217,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
             }
 
-            if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
+            if (TranslatorContext.Definitions.DepthMode && !TranslatorContext.GpuAccessor.QueryHostSupportsDepthClipControl())
             {
                 Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
                 Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
@@ -263,12 +226,10 @@ namespace Ryujinx.Graphics.Shader.Translation
                 this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
             }
 
-            if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
+            if (TranslatorContext.Definitions.Stage != ShaderStage.Geometry && TranslatorContext.HasLayerInputAttribute)
             {
-                Config.SetUsedFeature(FeatureFlags.RtLayer);
-
-                int attrVecIndex = Config.GpLayerInputAttribute >> 2;
-                int attrComponentIndex = Config.GpLayerInputAttribute & 3;
+                int attrVecIndex = TranslatorContext.GpLayerInputAttribute >> 2;
+                int attrComponentIndex = TranslatorContext.GpLayerInputAttribute & 3;
 
                 Operand layer = this.Load(StorageKind.Output, IoVariable.UserDefined, null, Const(attrVecIndex), Const(attrComponentIndex));
 
@@ -278,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 
         public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
         {
-            if (Config.GpuAccessor.QueryViewportTransformDisable())
+            if (TranslatorContext.Definitions.ViewportTransformDisable)
             {
                 oldXLocal = Local();
                 this.Copy(oldXLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)));
@@ -291,7 +252,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 oldYLocal = null;
             }
 
-            if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
+            if (TranslatorContext.Definitions.DepthMode && !TranslatorContext.GpuAccessor.QueryHostSupportsDepthClipControl())
             {
                 oldZLocal = Local();
                 this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));
@@ -311,13 +272,13 @@ namespace Ryujinx.Graphics.Shader.Translation
                 return true;
             }
 
-            if (Config.LastInVertexPipeline &&
-                (Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
-                (Config.Options.Flags & TranslationFlags.VertexA) == 0)
+            if (TranslatorContext.Definitions.LastInVertexPipeline &&
+                (TranslatorContext.Definitions.Stage == ShaderStage.Vertex || TranslatorContext.Definitions.Stage == ShaderStage.TessellationEvaluation) &&
+                (TranslatorContext.Options.Flags & TranslationFlags.VertexA) == 0)
             {
                 PrepareForVertexReturn();
             }
-            else if (Config.Stage == ShaderStage.Geometry)
+            else if (TranslatorContext.Definitions.Stage == ShaderStage.Geometry)
             {
                 void WritePositionOutput(int primIndex)
                 {
@@ -345,20 +306,19 @@ namespace Ryujinx.Graphics.Shader.Translation
                     this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(3), w);
                 }
 
-                if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+                if (TranslatorContext.Definitions.GpPassthrough && !TranslatorContext.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
                 {
-                    int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();
+                    int inputVertices = TranslatorContext.Definitions.InputTopology.ToInputVertices();
 
                     for (int primIndex = 0; primIndex < inputVertices; primIndex++)
                     {
                         WritePositionOutput(primIndex);
 
-                        int passthroughAttributes = Config.PassthroughAttributes;
+                        int passthroughAttributes = TranslatorContext.AttributeUsage.PassthroughAttributes;
                         while (passthroughAttributes != 0)
                         {
                             int index = BitOperations.TrailingZeroCount(passthroughAttributes);
                             WriteUserDefinedOutput(index, primIndex);
-                            Config.SetOutputUserAttribute(index);
                             passthroughAttributes &= ~(1 << index);
                         }
 
@@ -368,20 +328,20 @@ namespace Ryujinx.Graphics.Shader.Translation
                     this.EndPrimitive();
                 }
             }
-            else if (Config.Stage == ShaderStage.Fragment)
+            else if (TranslatorContext.Definitions.Stage == ShaderStage.Fragment)
             {
                 GenerateAlphaToCoverageDitherDiscard();
 
-                bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat();
+                bool supportsBgra = TranslatorContext.GpuAccessor.QueryHostSupportsBgraFormat();
 
-                if (Config.OmapDepth)
+                if (TranslatorContext.Definitions.OmapDepth)
                 {
-                    Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
+                    Operand src = Register(TranslatorContext.GetDepthRegister(), RegisterType.Gpr);
 
                     this.Store(StorageKind.Output, IoVariable.FragmentOutputDepth, null, src);
                 }
 
-                AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
+                AlphaTestOp alphaTestOp = TranslatorContext.Definitions.AlphaTestCompare;
 
                 if (alphaTestOp != AlphaTestOp.Always)
                 {
@@ -389,7 +349,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                     {
                         this.Discard();
                     }
-                    else if ((Config.OmapTargets & 8) != 0)
+                    else if ((TranslatorContext.Definitions.OmapTargets & 8) != 0)
                     {
                         Instruction comparator = alphaTestOp switch
                         {
@@ -405,7 +365,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                         Debug.Assert(comparator != 0, $"Invalid alpha test operation \"{alphaTestOp}\".");
 
                         Operand alpha = Register(3, RegisterType.Gpr);
-                        Operand alphaRef = ConstF(Config.GpuAccessor.QueryAlphaTestReference());
+                        Operand alphaRef = ConstF(TranslatorContext.Definitions.AlphaTestReference);
                         Operand alphaPass = Add(Instruction.FP32 | comparator, Local(), alpha, alphaRef);
                         Operand alphaPassLabel = Label();
 
@@ -427,7 +387,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 {
                     for (int component = 0; component < 4; component++)
                     {
-                        bool componentEnabled = (Config.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
+                        bool componentEnabled = (TranslatorContext.Definitions.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
                         if (!componentEnabled)
                         {
                             continue;
@@ -460,10 +420,9 @@ namespace Ryujinx.Graphics.Shader.Translation
                         }
                     }
 
-                    bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
+                    bool targetEnabled = (TranslatorContext.Definitions.OmapTargets & (0xf << (rtIndex * 4))) != 0;
                     if (targetEnabled)
                     {
-                        Config.SetOutputUserAttribute(rtIndex);
                         regIndexBase += 4;
                     }
                 }
@@ -475,7 +434,7 @@ namespace Ryujinx.Graphics.Shader.Translation
         private void GenerateAlphaToCoverageDitherDiscard()
         {
             // If the feature is disabled, or alpha is not written, then we're done.
-            if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
+            if (!TranslatorContext.Definitions.AlphaToCoverageDitherEnable || (TranslatorContext.Definitions.OmapTargets & 8) == 0)
             {
                 return;
             }
diff --git a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
index 9d4d032a..5b7226ac 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
@@ -12,15 +12,12 @@ namespace Ryujinx.Graphics.Shader.Translation
         None = 0,
 
         // Affected by resolution scaling.
-        IntegerSampling = 1 << 0,
         FragCoordXY = 1 << 1,
 
         Bindless = 1 << 2,
         InstanceId = 1 << 3,
         DrawParameters = 1 << 4,
         RtLayer = 1 << 5,
-        IaIndexing = 1 << 7,
-        OaIndexing = 1 << 8,
         FixedFuncAttr = 1 << 9,
         LocalMemory = 1 << 10,
         SharedMemory = 1 << 11,
diff --git a/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
new file mode 100644
index 00000000..2523272b
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
@@ -0,0 +1,34 @@
+namespace Ryujinx.Graphics.Shader.Translation
+{
+    class HostCapabilities
+    {
+        public readonly bool ReducedPrecision;
+        public readonly bool SupportsFragmentShaderInterlock;
+        public readonly bool SupportsFragmentShaderOrderingIntel;
+        public readonly bool SupportsGeometryShaderPassthrough;
+        public readonly bool SupportsShaderBallot;
+        public readonly bool SupportsShaderBarrierDivergence;
+        public readonly bool SupportsTextureShadowLod;
+        public readonly bool SupportsViewportMask;
+
+        public HostCapabilities(
+            bool reducedPrecision,
+            bool supportsFragmentShaderInterlock,
+            bool supportsFragmentShaderOrderingIntel,
+            bool supportsGeometryShaderPassthrough,
+            bool supportsShaderBallot,
+            bool supportsShaderBarrierDivergence,
+            bool supportsTextureShadowLod,
+            bool supportsViewportMask)
+        {
+            ReducedPrecision = reducedPrecision;
+            SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
+            SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
+            SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
+            SupportsShaderBallot = supportsShaderBallot;
+            SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
+            SupportsTextureShadowLod = supportsTextureShadowLod;
+            SupportsViewportMask = supportsViewportMask;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index bf087aff..43d98d3c 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -1,12 +1,13 @@
 using Ryujinx.Graphics.Shader.Instructions;
 using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
 using System.Collections.Generic;
 
 namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 {
     class BindlessElimination
     {
-        public static void RunPass(BasicBlock block, ShaderConfig config)
+        public static void RunPass(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
         {
             // We can turn a bindless into regular access by recognizing the pattern
             // produced by the compiler for separate texture and sampler.
@@ -43,7 +44,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
                     if (bindlessHandle.Type == OperandType.ConstantBuffer)
                     {
-                        SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType, isImage: false);
+                        SetHandle(
+                            resourceManager,
+                            gpuAccessor,
+                            texOp,
+                            bindlessHandle.GetCbufOffset(),
+                            bindlessHandle.GetCbufSlot(),
+                            rewriteSamplerType,
+                            isImage: false);
+
                         continue;
                     }
 
@@ -140,7 +149,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                     if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
                     {
                         SetHandle(
-                            config,
+                            resourceManager,
+                            gpuAccessor,
                             texOp,
                             TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
                             TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
@@ -150,7 +160,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                     else if (src1.Type == OperandType.ConstantBuffer)
                     {
                         SetHandle(
-                            config,
+                            resourceManager,
+                            gpuAccessor,
                             texOp,
                             TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
                             TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
@@ -173,17 +184,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                         {
                             if (texOp.Inst == Instruction.ImageAtomic)
                             {
-                                texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
+                                texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
                             }
                             else
                             {
-                                texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
+                                texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
                             }
                         }
 
                         bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
 
-                        SetHandle(config, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
+                        SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
                     }
                 }
             }
@@ -220,11 +231,18 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             return null;
         }
 
-        private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType, bool isImage)
+        private static void SetHandle(
+            ResourceManager resourceManager,
+            IGpuAccessor gpuAccessor,
+            TextureOperation texOp,
+            int cbufOffset,
+            int cbufSlot,
+            bool rewriteSamplerType,
+            bool isImage)
         {
             if (rewriteSamplerType)
             {
-                SamplerType newType = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
+                SamplerType newType = gpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
 
                 if (texOp.Inst.IsTextureQuery())
                 {
@@ -253,7 +271,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                 }
             }
 
-            int binding = config.ResourceManager.GetTextureOrImageBinding(
+            int binding = resourceManager.GetTextureOrImageBinding(
                 texOp.Inst,
                 texOp.Type,
                 texOp.Format,
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
index 4b1bf76e..2bd31fe1 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
@@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
     {
         private const int NvnTextureBufferIndex = 2;
 
-        public static void RunPass(BasicBlock block, ShaderConfig config)
+        public static void RunPass(BasicBlock block, ResourceManager resourceManager)
         {
             // We can turn a bindless texture access into a indexed access,
             // as long the following conditions are true:
@@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                 Operand ldcSrc0 = handleAsgOp.GetSource(0);
 
                 if (ldcSrc0.Type != OperandType.Constant ||
-                    !config.ResourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
+                    !resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
                     src0CbufSlot != NvnTextureBufferIndex)
                 {
                     continue;
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                     continue;
                 }
 
-                TurnIntoIndexed(config, texOp, addSrc1.Value / 4);
+                TurnIntoIndexed(resourceManager, texOp, addSrc1.Value / 4);
 
                 Operand index = Local();
 
@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             }
         }
 
-        private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
+        private static void TurnIntoIndexed(ResourceManager resourceManager, TextureOperation texOp, int handle)
         {
-            int binding = config.ResourceManager.GetTextureOrImageBinding(
+            int binding = resourceManager.GetTextureOrImageBinding(
                 texOp.Inst,
                 texOp.Type | SamplerType.Indexed,
                 texOp.Format,
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
index 0cca0ac6..3941303b 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
@@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 {
     static class ConstantFolding
     {
-        public static void RunPass(ShaderConfig config, Operation operation)
+        public static void RunPass(ResourceManager resourceManager, Operation operation)
         {
             if (!AreAllSourcesConstant(operation))
             {
@@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                         int binding = operation.GetSource(0).Value;
                         int fieldIndex = operation.GetSource(1).Value;
 
-                        if (config.ResourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0)
+                        if (resourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0)
                         {
                             int vecIndex = operation.GetSource(2).Value;
                             int elemIndex = operation.GetSource(3).Value;
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index 2433aeb2..0f043f77 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -205,7 +205,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             }
         }
 
-        public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
+        public static void RunPass(
+            HelperFunctionManager hfm,
+            BasicBlock[] blocks,
+            ResourceManager resourceManager,
+            IGpuAccessor gpuAccessor,
+            TargetLanguage targetLanguage)
         {
             GtsContext gtsContext = new(hfm);
 
@@ -220,14 +225,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
                     if (IsGlobalMemory(operation.StorageKind))
                     {
-                        LinkedListNode<INode> nextNode = ReplaceGlobalMemoryWithStorage(gtsContext, config, block, node);
+                        LinkedListNode<INode> nextNode = ReplaceGlobalMemoryWithStorage(
+                            gtsContext,
+                            resourceManager,
+                            gpuAccessor,
+                            targetLanguage,
+                            block,
+                            node);
 
                         if (nextNode == null)
                         {
                             // The returned value being null means that the global memory replacement failed,
                             // so we just make loads read 0 and stores do nothing.
 
-                            config.GpuAccessor.Log($"Failed to reserve storage buffer for global memory operation \"{operation.Inst}\".");
+                            gpuAccessor.Log($"Failed to reserve storage buffer for global memory operation \"{operation.Inst}\".");
 
                             if (operation.Dest != null)
                             {
@@ -286,7 +297,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
         private static LinkedListNode<INode> ReplaceGlobalMemoryWithStorage(
             GtsContext gtsContext,
-            ShaderConfig config,
+            ResourceManager resourceManager,
+            IGpuAccessor gpuAccessor,
+            TargetLanguage targetLanguage,
             BasicBlock block,
             LinkedListNode<INode> node)
         {
@@ -303,7 +316,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
                 Operand offset = result.Offset;
 
-                bool storageUnaligned = config.GpuAccessor.QueryHasUnalignedStorageBuffer();
+                bool storageUnaligned = gpuAccessor.QueryHasUnalignedStorageBuffer();
 
                 if (storageUnaligned)
                 {
@@ -312,7 +325,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                     Operand baseAddressMasked = Local();
                     Operand hostOffset = Local();
 
-                    int alignment = config.GpuAccessor.QueryHostStorageBufferOffsetAlignment();
+                    int alignment = gpuAccessor.QueryHostStorageBufferOffsetAlignment();
 
                     Operation maskOp = new(Instruction.BitwiseAnd, baseAddressMasked, baseAddress, Const(-alignment));
                     Operation subOp = new(Instruction.Subtract, hostOffset, globalAddress, baseAddressMasked);
@@ -333,13 +346,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                     offset = newOffset;
                 }
 
-                if (CanUseInlineStorageOp(operation, config.Options.TargetLanguage))
+                if (CanUseInlineStorageOp(operation, targetLanguage))
                 {
-                    return GenerateInlineStorageOp(config, node, operation, offset, result);
+                    return GenerateInlineStorageOp(resourceManager, node, operation, offset, result);
                 }
                 else
                 {
-                    if (!TryGenerateSingleTargetStorageOp(gtsContext, config, operation, result, out int functionId))
+                    if (!TryGenerateSingleTargetStorageOp(
+                        gtsContext,
+                        resourceManager,
+                        targetLanguage,
+                        operation,
+                        result,
+                        out int functionId))
                     {
                         return null;
                     }
@@ -354,7 +373,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                 // the base address might be stored.
                 // Generate a helper function that will check all possible storage buffers and use the right one.
 
-                if (!TryGenerateMultiTargetStorageOp(gtsContext, config, block, operation, out int functionId))
+                if (!TryGenerateMultiTargetStorageOp(
+                    gtsContext,
+                    resourceManager,
+                    gpuAccessor,
+                    targetLanguage,
+                    block,
+                    operation,
+                    out int functionId))
                 {
                     return null;
                 }
@@ -375,14 +401,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
         }
 
         private static LinkedListNode<INode> GenerateInlineStorageOp(
-            ShaderConfig config,
+            ResourceManager resourceManager,
             LinkedListNode<INode> node,
             Operation operation,
             Operand offset,
             SearchResult result)
         {
             bool isStore = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
-            if (!config.ResourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
+            if (!resourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
             {
                 return null;
             }
@@ -474,7 +500,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
         private static bool TryGenerateSingleTargetStorageOp(
             GtsContext gtsContext,
-            ShaderConfig config,
+            ResourceManager resourceManager,
+            TargetLanguage targetLanguage,
             Operation operation,
             SearchResult result,
             out int functionId)
@@ -514,7 +541,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             }
 
             if (!TryGenerateStorageOp(
-                config,
+                resourceManager,
+                targetLanguage,
                 context,
                 operation.Inst,
                 operation.StorageKind,
@@ -555,7 +583,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
         private static bool TryGenerateMultiTargetStorageOp(
             GtsContext gtsContext,
-            ShaderConfig config,
+            ResourceManager resourceManager,
+            IGpuAccessor gpuAccessor,
+            TargetLanguage targetLanguage,
             BasicBlock block,
             Operation operation,
             out int functionId)
@@ -624,7 +654,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
             if (targetCbs.Count == 0)
             {
-                config.GpuAccessor.Log($"Failed to find storage buffer for global memory operation \"{operation.Inst}\".");
+                gpuAccessor.Log($"Failed to find storage buffer for global memory operation \"{operation.Inst}\".");
             }
 
             if (gtsContext.TryGetFunctionId(operation, isMultiTarget: true, targetCbs, out functionId))
@@ -685,13 +715,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
                 SearchResult result = new(sbCbSlot, sbCbOffset);
 
-                int alignment = config.GpuAccessor.QueryHostStorageBufferOffsetAlignment();
+                int alignment = gpuAccessor.QueryHostStorageBufferOffsetAlignment();
 
                 Operand baseAddressMasked = context.BitwiseAnd(baseAddrLow, Const(-alignment));
                 Operand hostOffset = context.ISubtract(globalAddressLow, baseAddressMasked);
 
                 if (!TryGenerateStorageOp(
-                    config,
+                    resourceManager,
+                    targetLanguage,
                     context,
                     operation.Inst,
                     operation.StorageKind,
@@ -781,7 +812,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
         }
 
         private static bool TryGenerateStorageOp(
-            ShaderConfig config,
+            ResourceManager resourceManager,
+            TargetLanguage targetLanguage,
             EmitterContext context,
             Instruction inst,
             StorageKind storageKind,
@@ -794,7 +826,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             resultValue = null;
             bool isStore = inst.IsAtomic() || inst == Instruction.Store;
 
-            if (!config.ResourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
+            if (!resourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
             {
                 return false;
             }
@@ -820,7 +852,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                         resultValue = context.AtomicCompareAndSwap(StorageKind.StorageBuffer, binding, Const(0), wordOffset, compare, value);
                         break;
                     case Instruction.AtomicMaxS32:
-                        if (config.Options.TargetLanguage == TargetLanguage.Spirv)
+                        if (targetLanguage == TargetLanguage.Spirv)
                         {
                             resultValue = context.AtomicMaxS32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
                         }
@@ -836,7 +868,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                         resultValue = context.AtomicMaxU32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
                         break;
                     case Instruction.AtomicMinS32:
-                        if (config.Options.TargetLanguage == TargetLanguage.Spirv)
+                        if (targetLanguage == TargetLanguage.Spirv)
                         {
                             resultValue = context.AtomicMinS32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
                         }
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index e7805027..17427a5f 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -7,40 +7,40 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 {
     static class Optimizer
     {
-        public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
+        public static void RunPass(TransformContext context)
         {
-            RunOptimizationPasses(blocks, config);
+            RunOptimizationPasses(context.Blocks, context.ResourceManager);
 
             // TODO: Some of those are not optimizations and shouldn't be here.
 
-            GlobalToStorage.RunPass(hfm, blocks, config);
+            GlobalToStorage.RunPass(context.Hfm, context.Blocks, context.ResourceManager, context.GpuAccessor, context.TargetLanguage);
 
-            bool hostSupportsShaderFloat64 = config.GpuAccessor.QueryHostSupportsShaderFloat64();
+            bool hostSupportsShaderFloat64 = context.GpuAccessor.QueryHostSupportsShaderFloat64();
 
             // Those passes are looking for specific patterns and only needs to run once.
-            for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
+            for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
             {
-                BindlessToIndexed.RunPass(blocks[blkIndex], config);
-                BindlessElimination.RunPass(blocks[blkIndex], config);
+                BindlessToIndexed.RunPass(context.Blocks[blkIndex], context.ResourceManager);
+                BindlessElimination.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
 
                 // FragmentCoord only exists on fragment shaders, so we don't need to check other stages.
-                if (config.Stage == ShaderStage.Fragment)
+                if (context.Stage == ShaderStage.Fragment)
                 {
-                    EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
+                    EliminateMultiplyByFragmentCoordW(context.Blocks[blkIndex]);
                 }
 
                 // If the host does not support double operations, we need to turn them into float operations.
                 if (!hostSupportsShaderFloat64)
                 {
-                    DoubleToFloat.RunPass(hfm, blocks[blkIndex]);
+                    DoubleToFloat.RunPass(context.Hfm, context.Blocks[blkIndex]);
                 }
             }
 
             // Run optimizations one last time to remove any code that is now optimizable after above passes.
-            RunOptimizationPasses(blocks, config);
+            RunOptimizationPasses(context.Blocks, context.ResourceManager);
         }
 
-        private static void RunOptimizationPasses(BasicBlock[] blocks, ShaderConfig config)
+        private static void RunOptimizationPasses(BasicBlock[] blocks, ResourceManager resourceManager)
         {
             bool modified;
 
@@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                             continue;
                         }
 
-                        ConstantFolding.RunPass(config, operation);
+                        ConstantFolding.RunPass(resourceManager, operation);
                         Simplification.RunPass(operation);
 
                         if (DestIsLocalVar(operation))
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
index 555acd35..d07d8dce 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
@@ -50,10 +50,10 @@ namespace Ryujinx.Graphics.Shader.Translation
 
         public ShaderProperties Properties { get; }
 
-        public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
+        public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor)
         {
             _gpuAccessor = gpuAccessor;
-            Properties = properties;
+            Properties = new();
             _stage = stage;
             _stagePrefix = GetShaderStagePrefix(stage);
 
@@ -62,15 +62,15 @@ namespace Ryujinx.Graphics.Shader.Translation
             _cbSlotToBindingMap.AsSpan().Fill(-1);
             _sbSlotToBindingMap.AsSpan().Fill(-1);
 
-            _sbSlots = new Dictionary<int, int>();
-            _sbSlotsReverse = new Dictionary<int, int>();
+            _sbSlots = new();
+            _sbSlotsReverse = new();
 
-            _usedConstantBufferBindings = new HashSet<int>();
+            _usedConstantBufferBindings = new();
 
-            _usedTextures = new Dictionary<TextureInfo, TextureMeta>();
-            _usedImages = new Dictionary<TextureInfo, TextureMeta>();
+            _usedTextures = new();
+            _usedImages = new();
 
-            properties.AddOrUpdateConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
+            Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
 
             LocalMemoryId = -1;
             SharedMemoryId = -1;
@@ -312,11 +312,11 @@ namespace Ryujinx.Graphics.Shader.Translation
 
                 if (isImage)
                 {
-                    Properties.AddOrUpdateImage(binding, definition);
+                    Properties.AddOrUpdateImage(definition);
                 }
                 else
                 {
-                    Properties.AddOrUpdateTexture(binding, definition);
+                    Properties.AddOrUpdateTexture(definition);
                 }
 
                 if (layer == 0)
@@ -500,7 +500,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
             });
 
-            Properties.AddOrUpdateConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
+            Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, binding, name, type));
         }
 
         private void AddNewStorageBuffer(int binding, string name)
@@ -510,7 +510,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
             });
 
-            Properties.AddOrUpdateStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
+            Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, 1, binding, name, type));
         }
 
         public static string GetShaderStagePrefix(ShaderStage stage)
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
deleted file mode 100644
index 0fa75203..00000000
--- a/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
+++ /dev/null
@@ -1,988 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using Ryujinx.Graphics.Shader.Translation.Optimizations;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Linq;
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
-    static class Rewriter
-    {
-        public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
-        {
-            bool isVertexShader = config.Stage == ShaderStage.Vertex;
-            bool isImpreciseFragmentShader = config.Stage == ShaderStage.Fragment && config.GpuAccessor.QueryHostReducedPrecision();
-            bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
-            bool hasVectorIndexingBug = config.GpuAccessor.QueryHostHasVectorIndexingBug();
-            bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
-
-            for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
-            {
-                BasicBlock block = blocks[blkIndex];
-
-                for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
-                {
-                    if (node.Value is not Operation operation)
-                    {
-                        continue;
-                    }
-
-                    if (isVertexShader)
-                    {
-                        if (hasConstantBufferDrawParameters)
-                        {
-                            if (ReplaceConstantBufferWithDrawParameters(node, operation))
-                            {
-                                config.SetUsedFeature(FeatureFlags.DrawParameters);
-                            }
-                        }
-                        else if (HasConstantBufferDrawParameters(operation))
-                        {
-                            config.SetUsedFeature(FeatureFlags.DrawParameters);
-                        }
-                    }
-
-                    if (isImpreciseFragmentShader)
-                    {
-                        EnableForcePreciseIfNeeded(operation);
-                    }
-
-                    if (hasVectorIndexingBug)
-                    {
-                        InsertVectorComponentSelect(node, config);
-                    }
-
-                    if (operation is TextureOperation texOp)
-                    {
-                        node = InsertTexelFetchScale(hfm, node, config);
-                        node = InsertTextureSizeUnscale(hfm, node, config);
-
-                        if (texOp.Inst == Instruction.TextureSample)
-                        {
-                            node = InsertCoordNormalization(hfm, node, config);
-                            node = InsertCoordGatherBias(node, config);
-                            node = InsertConstOffsets(node, config);
-
-                            if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat)
-                            {
-                                node = InsertSnormNormalization(node, config);
-                            }
-                        }
-                    }
-                    else
-                    {
-                        node = InsertSharedStoreSmallInt(hfm, node);
-
-                        if (config.Options.TargetLanguage != TargetLanguage.Spirv)
-                        {
-                            node = InsertSharedAtomicSigned(hfm, node);
-                        }
-                    }
-                }
-            }
-        }
-
-        private static void EnableForcePreciseIfNeeded(Operation operation)
-        {
-            // There are some cases where a small bias is added to values to prevent division by zero.
-            // When operating with reduced precision, it is possible for this bias to get rounded to 0
-            // and cause a division by zero.
-            // To prevent that, we force those operations to be precise even if the host wants
-            // imprecise operations for performance.
-
-            if (operation.Inst == (Instruction.FP32 | Instruction.Divide) &&
-                operation.GetSource(0).Type == OperandType.Constant &&
-                operation.GetSource(0).AsFloat() == 1f &&
-                operation.GetSource(1).AsgOp is Operation addOp &&
-                addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
-                addOp.GetSource(1).Type == OperandType.Constant)
-            {
-                addOp.ForcePrecise = true;
-            }
-        }
-
-        private static void InsertVectorComponentSelect(LinkedListNode<INode> node, ShaderConfig config)
-        {
-            Operation operation = (Operation)node.Value;
-
-            if (operation.Inst != Instruction.Load ||
-                operation.StorageKind != StorageKind.ConstantBuffer ||
-                operation.SourcesCount < 3)
-            {
-                return;
-            }
-
-            Operand bindingIndex = operation.GetSource(0);
-            Operand fieldIndex = operation.GetSource(1);
-            Operand elemIndex = operation.GetSource(operation.SourcesCount - 1);
-
-            if (bindingIndex.Type != OperandType.Constant ||
-                fieldIndex.Type != OperandType.Constant ||
-                elemIndex.Type == OperandType.Constant)
-            {
-                return;
-            }
-
-            BufferDefinition buffer = config.Properties.ConstantBuffers[bindingIndex.Value];
-            StructureField field = buffer.Type.Fields[fieldIndex.Value];
-
-            int elemCount = (field.Type & AggregateType.ElementCountMask) switch
-            {
-                AggregateType.Vector2 => 2,
-                AggregateType.Vector3 => 3,
-                AggregateType.Vector4 => 4,
-                _ => 1,
-            };
-
-            if (elemCount == 1)
-            {
-                return;
-            }
-
-            Operand result = null;
-
-            for (int i = 0; i < elemCount; i++)
-            {
-                Operand value = Local();
-                Operand[] inputs = new Operand[operation.SourcesCount];
-
-                for (int srcIndex = 0; srcIndex < inputs.Length - 1; srcIndex++)
-                {
-                    inputs[srcIndex] = operation.GetSource(srcIndex);
-                }
-
-                inputs[^1] = Const(i);
-
-                Operation loadOp = new(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
-
-                node.List.AddBefore(node, loadOp);
-
-                if (i == 0)
-                {
-                    result = value;
-                }
-                else
-                {
-                    Operand isCurrentIndex = Local();
-                    Operand selection = Local();
-
-                    Operation compareOp = new(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
-                    Operation selectOp = new(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
-
-                    node.List.AddBefore(node, compareOp);
-                    node.List.AddBefore(node, selectOp);
-
-                    result = selection;
-                }
-            }
-
-            operation.TurnIntoCopy(result);
-        }
-
-        private static LinkedListNode<INode> InsertSharedStoreSmallInt(HelperFunctionManager hfm, LinkedListNode<INode> node)
-        {
-            Operation operation = (Operation)node.Value;
-            HelperFunctionName name;
-
-            if (operation.StorageKind == StorageKind.SharedMemory8)
-            {
-                name = HelperFunctionName.SharedStore8;
-            }
-            else if (operation.StorageKind == StorageKind.SharedMemory16)
-            {
-                name = HelperFunctionName.SharedStore16;
-            }
-            else
-            {
-                return node;
-            }
-
-            if (operation.Inst != Instruction.Store)
-            {
-                return node;
-            }
-
-            Operand memoryId = operation.GetSource(0);
-            Operand byteOffset = operation.GetSource(1);
-            Operand value = operation.GetSource(2);
-
-            Debug.Assert(memoryId.Type == OperandType.Constant);
-
-            int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
-
-            Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
-
-            LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
-
-            Utils.DeleteNode(node, operation);
-
-            return newNode;
-        }
-
-        private static LinkedListNode<INode> InsertSharedAtomicSigned(HelperFunctionManager hfm, LinkedListNode<INode> node)
-        {
-            Operation operation = (Operation)node.Value;
-            HelperFunctionName name;
-
-            if (operation.Inst == Instruction.AtomicMaxS32)
-            {
-                name = HelperFunctionName.SharedAtomicMaxS32;
-            }
-            else if (operation.Inst == Instruction.AtomicMinS32)
-            {
-                name = HelperFunctionName.SharedAtomicMinS32;
-            }
-            else
-            {
-                return node;
-            }
-
-            if (operation.StorageKind != StorageKind.SharedMemory)
-            {
-                return node;
-            }
-
-            Operand result = operation.Dest;
-            Operand memoryId = operation.GetSource(0);
-            Operand byteOffset = operation.GetSource(1);
-            Operand value = operation.GetSource(2);
-
-            Debug.Assert(memoryId.Type == OperandType.Constant);
-
-            int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
-
-            Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
-
-            LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
-
-            Utils.DeleteNode(node, operation);
-
-            return newNode;
-        }
-
-        private static LinkedListNode<INode> InsertTexelFetchScale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
-        {
-            TextureOperation texOp = (TextureOperation)node.Value;
-
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-            bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
-            int coordsCount = texOp.Type.GetDimensions();
-
-            int coordsIndex = isBindless || isIndexed ? 1 : 0;
-
-            bool isImage = IsImageInstructionWithScale(texOp.Inst);
-
-            if ((texOp.Inst == Instruction.TextureSample || isImage) &&
-                (intCoords || isImage) &&
-                !isBindless &&
-                !isIndexed &&
-                config.Stage.SupportsRenderScale() &&
-                TypeSupportsScale(texOp.Type))
-            {
-                int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
-                int samplerIndex = isImage
-                    ? config.ResourceManager.GetTextureDescriptors().Length + config.ResourceManager.FindImageDescriptorIndex(texOp.Binding)
-                    : config.ResourceManager.FindTextureDescriptorIndex(texOp.Binding);
-
-                for (int index = 0; index < coordsCount; index++)
-                {
-                    Operand scaledCoord = Local();
-                    Operand[] callArgs;
-
-                    if (config.Stage == ShaderStage.Fragment)
-                    {
-                        callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index) };
-                    }
-                    else
-                    {
-                        callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex) };
-                    }
-
-                    node.List.AddBefore(node, new Operation(Instruction.Call, 0, scaledCoord, callArgs));
-
-                    texOp.SetSource(coordsIndex + index, scaledCoord);
-                }
-            }
-
-            return node;
-        }
-
-        private static LinkedListNode<INode> InsertTextureSizeUnscale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
-        {
-            TextureOperation texOp = (TextureOperation)node.Value;
-
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
-            if (texOp.Inst == Instruction.TextureSize &&
-                texOp.Index < 2 &&
-                !isBindless &&
-                !isIndexed &&
-                config.Stage.SupportsRenderScale() &&
-                TypeSupportsScale(texOp.Type))
-            {
-                int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TextureSizeUnscale);
-                int samplerIndex = config.ResourceManager.FindTextureDescriptorIndex(texOp.Binding);
-
-                for (int index = texOp.DestsCount - 1; index >= 0; index--)
-                {
-                    Operand dest = texOp.GetDest(index);
-
-                    Operand unscaledSize = Local();
-
-                    // Replace all uses with the unscaled size value.
-                    // This must be done before the call is added, since it also is a use of the original size.
-                    foreach (INode useOp in dest.UseOps)
-                    {
-                        for (int srcIndex = 0; srcIndex < useOp.SourcesCount; srcIndex++)
-                        {
-                            if (useOp.GetSource(srcIndex) == dest)
-                            {
-                                useOp.SetSource(srcIndex, unscaledSize);
-                            }
-                        }
-                    }
-
-                    Operand[] callArgs = new Operand[] { Const(functionId), dest, Const(samplerIndex) };
-
-                    node.List.AddAfter(node, new Operation(Instruction.Call, 0, unscaledSize, callArgs));
-                }
-            }
-
-            return node;
-        }
-
-        private static bool IsImageInstructionWithScale(Instruction inst)
-        {
-            // Currently, we don't support scaling images that are modified,
-            // so we only need to care about the load instruction.
-            return inst == Instruction.ImageLoad;
-        }
-
-        private static bool TypeSupportsScale(SamplerType type)
-        {
-            return (type & SamplerType.Mask) == SamplerType.Texture2D;
-        }
-
-        private static LinkedListNode<INode> InsertCoordNormalization(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
-        {
-            // Emulate non-normalized coordinates by normalizing the coordinates on the shader.
-            // Without normalization, the coordinates are expected to the in the [0, W or H] range,
-            // and otherwise, it is expected to be in the [0, 1] range.
-            // We normalize by dividing the coords by the texture size.
-
-            TextureOperation texOp = (TextureOperation)node.Value;
-
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
-            if (isBindless)
-            {
-                return node;
-            }
-
-            bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
-
-            (int cbufSlot, int handle) = config.ResourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
-
-            bool isCoordNormalized = config.GpuAccessor.QueryTextureCoordNormalized(handle, cbufSlot);
-
-            if (isCoordNormalized || intCoords)
-            {
-                return node;
-            }
-
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
-            int coordsCount = texOp.Type.GetDimensions();
-            int coordsIndex = isBindless || isIndexed ? 1 : 0;
-
-            config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
-            int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
-
-            for (int index = 0; index < normCoordsCount; index++)
-            {
-                Operand coordSize = Local();
-
-                Operand[] texSizeSources;
-
-                if (isBindless || isIndexed)
-                {
-                    texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
-                }
-                else
-                {
-                    texSizeSources = new Operand[] { Const(0) };
-                }
-
-                LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
-                    Instruction.TextureSize,
-                    texOp.Type,
-                    texOp.Format,
-                    texOp.Flags,
-                    texOp.Binding,
-                    index,
-                    new[] { coordSize },
-                    texSizeSources));
-
-                config.ResourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
-
-                Operand source = texOp.GetSource(coordsIndex + index);
-
-                Operand coordNormalized = Local();
-
-                node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, GenerateI2f(node, coordSize)));
-
-                texOp.SetSource(coordsIndex + index, coordNormalized);
-
-                InsertTextureSizeUnscale(hfm, textureSizeNode, config);
-            }
-
-            return node;
-        }
-
-        private static LinkedListNode<INode> InsertCoordGatherBias(LinkedListNode<INode> node, ShaderConfig config)
-        {
-            // The gather behavior when the coordinate sits right in the middle of two texels is not well defined.
-            // To ensure the correct texel is sampled, we add a small bias value to the coordinate.
-            // This value is calculated as the minimum value required to change the texel it will sample from,
-            // and is 0 if the host does not require the bias.
-
-            TextureOperation texOp = (TextureOperation)node.Value;
-
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-            bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
-
-            int gatherBiasPrecision = config.GpuAccessor.QueryHostGatherBiasPrecision();
-
-            if (!isGather || gatherBiasPrecision == 0)
-            {
-                return node;
-            }
-
-#pragma warning disable IDE0059 // Remove unnecessary value assignment
-            bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
-
-            bool isArray = (texOp.Type & SamplerType.Array) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-#pragma warning restore IDE0059
-
-            int coordsCount = texOp.Type.GetDimensions();
-            int coordsIndex = isBindless || isIndexed ? 1 : 0;
-
-            config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
-            int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
-
-            for (int index = 0; index < normCoordsCount; index++)
-            {
-                Operand coordSize = Local();
-                Operand scaledSize = Local();
-                Operand bias = Local();
-
-                Operand[] texSizeSources;
-
-                if (isBindless || isIndexed)
-                {
-                    texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
-                }
-                else
-                {
-                    texSizeSources = new Operand[] { Const(0) };
-                }
-
-                node.List.AddBefore(node, new TextureOperation(
-                    Instruction.TextureSize,
-                    texOp.Type,
-                    texOp.Format,
-                    texOp.Flags,
-                    texOp.Binding,
-                    index,
-                    new[] { coordSize },
-                    texSizeSources));
-
-                node.List.AddBefore(node, new Operation(
-                    Instruction.FP32 | Instruction.Multiply,
-                    scaledSize,
-                    GenerateI2f(node, coordSize),
-                    ConstF((float)(1 << (gatherBiasPrecision + 1)))));
-                node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, bias, ConstF(1f), scaledSize));
-
-                Operand source = texOp.GetSource(coordsIndex + index);
-
-                Operand coordBiased = Local();
-
-                node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordBiased, source, bias));
-
-                texOp.SetSource(coordsIndex + index, coordBiased);
-            }
-
-            return node;
-        }
-
-        private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ShaderConfig config)
-        {
-            // Non-constant texture offsets are not allowed (according to the spec),
-            // however some GPUs does support that.
-            // For GPUs where it is not supported, we can replace the instruction with the following:
-            // For texture*Offset, we replace it by texture*, and add the offset to the P coords.
-            // The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
-            // For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
-            // For textureGatherOffset, we split the operation into up to 4 operations, one for each component
-            // that is accessed, where each textureGather operation has a different offset for each pixel.
-
-            TextureOperation texOp = (TextureOperation)node.Value;
-
-            bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
-            bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
-
-            bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QueryHostSupportsNonConstantTextureOffset();
-
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
-            if (!hasInvalidOffset)
-            {
-                return node;
-            }
-
-            bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
-            bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
-            bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
-            bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
-            bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
-
-            bool isArray = (texOp.Type & SamplerType.Array) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-            bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
-            bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
-
-            int coordsCount = texOp.Type.GetDimensions();
-
-            int offsetsCount;
-
-            if (hasOffsets)
-            {
-                offsetsCount = coordsCount * 4;
-            }
-            else if (hasOffset)
-            {
-                offsetsCount = coordsCount;
-            }
-            else
-            {
-                offsetsCount = 0;
-            }
-
-            Operand[] offsets = new Operand[offsetsCount];
-            Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];
-
-            int copyCount = 0;
-
-            if (isBindless || isIndexed)
-            {
-                copyCount++;
-            }
-
-            Operand[] lodSources = new Operand[copyCount + coordsCount];
-
-            for (int index = 0; index < lodSources.Length; index++)
-            {
-                lodSources[index] = texOp.GetSource(index);
-            }
-
-            copyCount += coordsCount;
-
-            if (isArray)
-            {
-                copyCount++;
-            }
-
-            if (isShadow)
-            {
-                copyCount++;
-            }
-
-            if (hasDerivatives)
-            {
-                copyCount += coordsCount * 2;
-            }
-
-            if (isMultisample)
-            {
-                copyCount++;
-            }
-            else if (hasLodLevel)
-            {
-                copyCount++;
-            }
-
-            int srcIndex = 0;
-            int dstIndex = 0;
-
-            for (int index = 0; index < copyCount; index++)
-            {
-                sources[dstIndex++] = texOp.GetSource(srcIndex++);
-            }
-
-            bool areAllOffsetsConstant = true;
-
-            for (int index = 0; index < offsetsCount; index++)
-            {
-                Operand offset = texOp.GetSource(srcIndex++);
-
-                areAllOffsetsConstant &= offset.Type == OperandType.Constant;
-
-                offsets[index] = offset;
-            }
-
-            hasInvalidOffset &= !areAllOffsetsConstant;
-
-            if (!hasInvalidOffset)
-            {
-                return node;
-            }
-
-            if (hasLodBias)
-            {
-                sources[dstIndex++] = texOp.GetSource(srcIndex++);
-            }
-
-            if (isGather && !isShadow)
-            {
-                sources[dstIndex++] = texOp.GetSource(srcIndex++);
-            }
-
-            int coordsIndex = isBindless || isIndexed ? 1 : 0;
-
-            int componentIndex = texOp.Index;
-
-            Operand[] dests = new Operand[texOp.DestsCount];
-
-            for (int i = 0; i < texOp.DestsCount; i++)
-            {
-                dests[i] = texOp.GetDest(i);
-            }
-
-            Operand bindlessHandle = isBindless || isIndexed ? sources[0] : null;
-
-            LinkedListNode<INode> oldNode = node;
-
-            if (isGather && !isShadow)
-            {
-                config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
-                Operand[] newSources = new Operand[sources.Length];
-
-                sources.CopyTo(newSources, 0);
-
-                Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
-
-                int destIndex = 0;
-
-                for (int compIndex = 0; compIndex < 4; compIndex++)
-                {
-                    if (((texOp.Index >> compIndex) & 1) == 0)
-                    {
-                        continue;
-                    }
-
-                    for (int index = 0; index < coordsCount; index++)
-                    {
-                        Operand offset = Local();
-
-                        Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
-
-                        node.List.AddBefore(node, new Operation(
-                            Instruction.FP32 | Instruction.Divide,
-                            offset,
-                            GenerateI2f(node, intOffset),
-                            GenerateI2f(node, texSizes[index])));
-
-                        Operand source = sources[coordsIndex + index];
-
-                        Operand coordPlusOffset = Local();
-
-                        node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
-
-                        newSources[coordsIndex + index] = coordPlusOffset;
-                    }
-
-                    TextureOperation newTexOp = new(
-                        Instruction.TextureSample,
-                        texOp.Type,
-                        texOp.Format,
-                        texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
-                        texOp.Binding,
-                        1,
-                        new[] { dests[destIndex++] },
-                        newSources);
-
-                    node = node.List.AddBefore(node, newTexOp);
-                }
-            }
-            else
-            {
-                if (intCoords)
-                {
-                    for (int index = 0; index < coordsCount; index++)
-                    {
-                        Operand source = sources[coordsIndex + index];
-
-                        Operand coordPlusOffset = Local();
-
-                        node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
-
-                        sources[coordsIndex + index] = coordPlusOffset;
-                    }
-                }
-                else
-                {
-                    config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
-                    Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
-
-                    for (int index = 0; index < coordsCount; index++)
-                    {
-                        Operand offset = Local();
-
-                        Operand intOffset = offsets[index];
-
-                        node.List.AddBefore(node, new Operation(
-                            Instruction.FP32 | Instruction.Divide,
-                            offset,
-                            GenerateI2f(node, intOffset),
-                            GenerateI2f(node, texSizes[index])));
-
-                        Operand source = sources[coordsIndex + index];
-
-                        Operand coordPlusOffset = Local();
-
-                        node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
-
-                        sources[coordsIndex + index] = coordPlusOffset;
-                    }
-                }
-
-                TextureOperation newTexOp = new(
-                    Instruction.TextureSample,
-                    texOp.Type,
-                    texOp.Format,
-                    texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
-                    texOp.Binding,
-                    componentIndex,
-                    dests,
-                    sources);
-
-                node = node.List.AddBefore(node, newTexOp);
-            }
-
-            node.List.Remove(oldNode);
-
-            for (int index = 0; index < texOp.SourcesCount; index++)
-            {
-                texOp.SetSource(index, null);
-            }
-
-            return node;
-        }
-
-        private static Operand[] InsertTextureLod(
-            LinkedListNode<INode> node,
-            TextureOperation texOp,
-            Operand[] lodSources,
-            Operand bindlessHandle,
-            int coordsCount)
-        {
-            Operand[] texSizes = new Operand[coordsCount];
-
-            Operand lod = Local();
-
-            node.List.AddBefore(node, new TextureOperation(
-                Instruction.Lod,
-                texOp.Type,
-                texOp.Format,
-                texOp.Flags,
-                texOp.Binding,
-                0,
-                new[] { lod },
-                lodSources));
-
-            for (int index = 0; index < coordsCount; index++)
-            {
-                texSizes[index] = Local();
-
-                Operand[] texSizeSources;
-
-                if (bindlessHandle != null)
-                {
-                    texSizeSources = new Operand[] { bindlessHandle, GenerateF2i(node, lod) };
-                }
-                else
-                {
-                    texSizeSources = new Operand[] { GenerateF2i(node, lod) };
-                }
-
-                node.List.AddBefore(node, new TextureOperation(
-                    Instruction.TextureSize,
-                    texOp.Type,
-                    texOp.Format,
-                    texOp.Flags,
-                    texOp.Binding,
-                    index,
-                    new[] { texSizes[index] },
-                    texSizeSources));
-            }
-
-            return texSizes;
-        }
-
-        private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ShaderConfig config)
-        {
-            TextureOperation texOp = (TextureOperation)node.Value;
-
-            // We can't query the format of a bindless texture,
-            // because the handle is unknown, it can have any format.
-            if (texOp.Flags.HasFlag(TextureFlags.Bindless))
-            {
-                return node;
-            }
-
-            (int cbufSlot, int handle) = config.ResourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
-
-            TextureFormat format = config.GpuAccessor.QueryTextureFormat(handle, cbufSlot);
-
-            int maxPositive = format switch
-            {
-                TextureFormat.R8Snorm => sbyte.MaxValue,
-                TextureFormat.R8G8Snorm => sbyte.MaxValue,
-                TextureFormat.R8G8B8A8Snorm => sbyte.MaxValue,
-                TextureFormat.R16Snorm => short.MaxValue,
-                TextureFormat.R16G16Snorm => short.MaxValue,
-                TextureFormat.R16G16B16A16Snorm => short.MaxValue,
-                _ => 0,
-            };
-
-            // The value being 0 means that the format is not a SNORM format,
-            // so there's nothing to do here.
-            if (maxPositive == 0)
-            {
-                return node;
-            }
-
-            // Do normalization. We assume SINT formats are being used
-            // as replacement for SNORM (which is not supported).
-            for (int i = 0; i < texOp.DestsCount; i++)
-            {
-                Operand dest = texOp.GetDest(i);
-
-                INode[] uses = dest.UseOps.ToArray();
-
-                Operation convOp = new(Instruction.ConvertS32ToFP32, Local(), dest);
-                Operation normOp = new(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
-
-                node = node.List.AddAfter(node, convOp);
-                node = node.List.AddAfter(node, normOp);
-
-                foreach (INode useOp in uses)
-                {
-                    if (useOp is not Operation op)
-                    {
-                        continue;
-                    }
-
-                    // Replace all uses of the texture pixel value with the normalized value.
-                    for (int index = 0; index < op.SourcesCount; index++)
-                    {
-                        if (op.GetSource(index) == dest)
-                        {
-                            op.SetSource(index, normOp.Dest);
-                        }
-                    }
-                }
-            }
-
-            return node;
-        }
-
-        private static Operand GenerateI2f(LinkedListNode<INode> node, Operand value)
-        {
-            Operand res = Local();
-
-            node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value));
-
-            return res;
-        }
-
-        private static Operand GenerateF2i(LinkedListNode<INode> node, Operand value)
-        {
-            Operand res = Local();
-
-            node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
-
-            return res;
-        }
-
-        private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
-        {
-            Operand GenerateLoad(IoVariable ioVariable)
-            {
-                Operand value = Local();
-                node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
-                return value;
-            }
-
-            bool modified = false;
-
-            for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
-            {
-                Operand src = operation.GetSource(srcIndex);
-
-                if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
-                {
-                    switch (src.GetCbufOffset())
-                    {
-                        case Constants.NvnBaseVertexByteOffset / 4:
-                            operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
-                            modified = true;
-                            break;
-                        case Constants.NvnBaseInstanceByteOffset / 4:
-                            operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
-                            modified = true;
-                            break;
-                        case Constants.NvnDrawIndexByteOffset / 4:
-                            operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
-                            modified = true;
-                            break;
-                    }
-                }
-            }
-
-            return modified;
-        }
-
-        private static bool HasConstantBufferDrawParameters(Operation operation)
-        {
-            for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
-            {
-                Operand src = operation.GetSource(srcIndex);
-
-                if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
-                {
-                    switch (src.GetCbufOffset())
-                    {
-                        case Constants.NvnBaseVertexByteOffset / 4:
-                        case Constants.NvnBaseInstanceByteOffset / 4:
-                        case Constants.NvnDrawIndexByteOffset / 4:
-                            return true;
-                    }
-                }
-            }
-
-            return false;
-        }
-    }
-}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
deleted file mode 100644
index 27b46867..00000000
--- a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ /dev/null
@@ -1,639 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using System;
-using System.Collections.Generic;
-using System.Numerics;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
-    class ShaderConfig
-    {
-        private const int ThreadsPerWarp = 32;
-
-        public ShaderStage Stage { get; }
-
-        public bool GpPassthrough { get; }
-        public bool LastInVertexPipeline { get; private set; }
-
-        public bool HasLayerInputAttribute { get; private set; }
-        public int GpLayerInputAttribute { get; private set; }
-        public int ThreadsPerInputPrimitive { get; }
-
-        public OutputTopology OutputTopology { get; }
-
-        public int MaxOutputVertices { get; }
-
-        public int LocalMemorySize { get; }
-
-        public ImapPixelType[] ImapTypes { get; }
-
-        public int OmapTargets { get; }
-        public bool OmapSampleMask { get; }
-        public bool OmapDepth { get; }
-
-        public IGpuAccessor GpuAccessor { get; }
-
-        public TranslationOptions Options { get; }
-
-        public ShaderProperties Properties => ResourceManager.Properties;
-
-        public ResourceManager ResourceManager { get; set; }
-
-        public bool TransformFeedbackEnabled { get; }
-
-        private TransformFeedbackOutput[] _transformFeedbackOutputs;
-
-        readonly struct TransformFeedbackVariable : IEquatable<TransformFeedbackVariable>
-        {
-            public IoVariable IoVariable { get; }
-            public int Location { get; }
-            public int Component { get; }
-
-            public TransformFeedbackVariable(IoVariable ioVariable, int location = 0, int component = 0)
-            {
-                IoVariable = ioVariable;
-                Location = location;
-                Component = component;
-            }
-
-            public override bool Equals(object other)
-            {
-                return other is TransformFeedbackVariable tfbVar && Equals(tfbVar);
-            }
-
-            public bool Equals(TransformFeedbackVariable other)
-            {
-                return IoVariable == other.IoVariable &&
-                    Location == other.Location &&
-                    Component == other.Component;
-            }
-
-            public override int GetHashCode()
-            {
-                return (int)IoVariable | (Location << 8) | (Component << 16);
-            }
-
-            public override string ToString()
-            {
-                return $"{IoVariable}.{Location}.{Component}";
-            }
-        }
-
-        private readonly Dictionary<TransformFeedbackVariable, TransformFeedbackOutput> _transformFeedbackDefinitions;
-
-        public int Size { get; private set; }
-
-        public byte ClipDistancesWritten { get; private set; }
-
-        public FeatureFlags UsedFeatures { get; private set; }
-
-        public int Cb1DataSize { get; private set; }
-
-        public bool LayerOutputWritten { get; private set; }
-        public int LayerOutputAttribute { get; private set; }
-
-        public bool NextUsesFixedFuncAttributes { get; private set; }
-        public int UsedInputAttributes { get; private set; }
-        public int UsedOutputAttributes { get; private set; }
-        public HashSet<int> UsedInputAttributesPerPatch { get; }
-        public HashSet<int> UsedOutputAttributesPerPatch { get; }
-        public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
-        public int PassthroughAttributes { get; private set; }
-        private int _nextUsedInputAttributes;
-        private int _thisUsedInputAttributes;
-        private Dictionary<int, int> _perPatchAttributeLocations;
-
-        public UInt128 NextInputAttributesComponents { get; private set; }
-        public UInt128 ThisInputAttributesComponents { get; private set; }
-
-        public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options, int localMemorySize)
-        {
-            Stage = stage;
-            GpuAccessor = gpuAccessor;
-            Options = options;
-            LocalMemorySize = localMemorySize;
-
-            _transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>();
-
-            TransformFeedbackEnabled =
-                stage != ShaderStage.Compute &&
-                gpuAccessor.QueryTransformFeedbackEnabled() &&
-                gpuAccessor.QueryHostSupportsTransformFeedback();
-
-            UsedInputAttributesPerPatch = new HashSet<int>();
-            UsedOutputAttributesPerPatch = new HashSet<int>();
-
-            ShaderProperties properties;
-
-            switch (stage)
-            {
-                case ShaderStage.Fragment:
-                    bool originUpperLeft = options.TargetApi == TargetApi.Vulkan || gpuAccessor.QueryYNegateEnabled();
-                    properties = new ShaderProperties(originUpperLeft);
-                    break;
-                default:
-                    properties = new ShaderProperties();
-                    break;
-            }
-
-            ResourceManager = new ResourceManager(stage, gpuAccessor, properties);
-
-            if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
-            {
-                StructureType tfeInfoStruct = new(new StructureField[]
-                {
-                    new(AggregateType.Array | AggregateType.U32, "base_offset", 4),
-                    new(AggregateType.U32, "vertex_count"),
-                });
-
-                BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
-
-                properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
-
-                StructureType tfeDataStruct = new(new StructureField[]
-                {
-                    new(AggregateType.Array | AggregateType.U32, "data", 0),
-                });
-
-                for (int i = 0; i < Constants.TfeBuffersCount; i++)
-                {
-                    int binding = Constants.TfeBufferBaseBinding + i;
-                    BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
-                    properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
-                }
-            }
-        }
-
-        public ShaderConfig(
-            ShaderStage stage,
-            OutputTopology outputTopology,
-            int maxOutputVertices,
-            IGpuAccessor gpuAccessor,
-            TranslationOptions options) : this(stage, gpuAccessor, options, 0)
-        {
-            ThreadsPerInputPrimitive = 1;
-            OutputTopology = outputTopology;
-            MaxOutputVertices = maxOutputVertices;
-        }
-
-        public ShaderConfig(
-            ShaderHeader header,
-            IGpuAccessor gpuAccessor,
-            TranslationOptions options) : this(header.Stage, gpuAccessor, options, GetLocalMemorySize(header))
-        {
-            GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
-            ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
-            OutputTopology = header.OutputTopology;
-            MaxOutputVertices = header.MaxOutputVertexCount;
-            ImapTypes = header.ImapTypes;
-            OmapTargets = header.OmapTargets;
-            OmapSampleMask = header.OmapSampleMask;
-            OmapDepth = header.OmapDepth;
-            LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
-        }
-
-        private static int GetLocalMemorySize(ShaderHeader header)
-        {
-            return header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
-        }
-
-        private void EnsureTransformFeedbackInitialized()
-        {
-            if (HasTransformFeedbackOutputs() && _transformFeedbackOutputs == null)
-            {
-                TransformFeedbackOutput[] transformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
-                ulong vecMap = 0UL;
-
-                for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
-                {
-                    var locations = GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
-                    var stride = GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
-
-                    for (int i = 0; i < locations.Length; i++)
-                    {
-                        byte wordOffset = locations[i];
-                        if (wordOffset < 0xc0)
-                        {
-                            transformFeedbackOutputs[wordOffset] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
-                            vecMap |= 1UL << (wordOffset / 4);
-                        }
-                    }
-                }
-
-                _transformFeedbackOutputs = transformFeedbackOutputs;
-
-                while (vecMap != 0)
-                {
-                    int vecIndex = BitOperations.TrailingZeroCount(vecMap);
-
-                    for (int subIndex = 0; subIndex < 4; subIndex++)
-                    {
-                        int wordOffset = vecIndex * 4 + subIndex;
-                        int byteOffset = wordOffset * 4;
-
-                        if (transformFeedbackOutputs[wordOffset].Valid)
-                        {
-                            IoVariable ioVariable = Instructions.AttributeMap.GetIoVariable(this, byteOffset, out int location);
-                            int component = 0;
-
-                            if (HasPerLocationInputOrOutputComponent(ioVariable, location, subIndex, isOutput: true))
-                            {
-                                component = subIndex;
-                            }
-
-                            var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
-                            _transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
-                        }
-                    }
-
-                    vecMap &= ~(1UL << vecIndex);
-                }
-            }
-        }
-
-        public TransformFeedbackOutput[] GetTransformFeedbackOutputs()
-        {
-            EnsureTransformFeedbackInitialized();
-            return _transformFeedbackOutputs;
-        }
-
-        public bool TryGetTransformFeedbackOutput(IoVariable ioVariable, int location, int component, out TransformFeedbackOutput transformFeedbackOutput)
-        {
-            EnsureTransformFeedbackInitialized();
-            var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
-            return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
-        }
-
-        private bool HasTransformFeedbackOutputs()
-        {
-            return TransformFeedbackEnabled && (LastInVertexPipeline || Stage == ShaderStage.Fragment);
-        }
-
-        public bool HasTransformFeedbackOutputs(bool isOutput)
-        {
-            return TransformFeedbackEnabled && ((isOutput && LastInVertexPipeline) || (!isOutput && Stage == ShaderStage.Fragment));
-        }
-
-        public bool HasPerLocationInputOrOutput(IoVariable ioVariable, bool isOutput)
-        {
-            if (ioVariable == IoVariable.UserDefined)
-            {
-                return (!isOutput && !UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
-                       (isOutput && !UsedFeatures.HasFlag(FeatureFlags.OaIndexing));
-            }
-
-            return ioVariable == IoVariable.FragmentOutputColor;
-        }
-
-        public bool HasPerLocationInputOrOutputComponent(IoVariable ioVariable, int location, int component, bool isOutput)
-        {
-            if (ioVariable != IoVariable.UserDefined || !HasTransformFeedbackOutputs(isOutput))
-            {
-                return false;
-            }
-
-            return GetTransformFeedbackOutputComponents(location, component) == 1;
-        }
-
-        public TransformFeedbackOutput GetTransformFeedbackOutput(int wordOffset)
-        {
-            EnsureTransformFeedbackInitialized();
-
-            return _transformFeedbackOutputs[wordOffset];
-        }
-
-        public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
-        {
-            return GetTransformFeedbackOutput((AttributeConsts.UserAttributeBase / 4) + location * 4 + component);
-        }
-
-        public int GetTransformFeedbackOutputComponents(int location, int component)
-        {
-            EnsureTransformFeedbackInitialized();
-
-            int baseIndex = (AttributeConsts.UserAttributeBase / 4) + location * 4;
-            int index = baseIndex + component;
-            int count = 1;
-
-            for (; count < 4; count++)
-            {
-                ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
-                ref var curr = ref _transformFeedbackOutputs[baseIndex + count];
-
-                int prevOffset = prev.Offset;
-                int currOffset = curr.Offset;
-
-                if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
-                {
-                    break;
-                }
-            }
-
-            if (baseIndex + count <= index)
-            {
-                return 1;
-            }
-
-            return count;
-        }
-
-        public AggregateType GetFragmentOutputColorType(int location)
-        {
-            return AggregateType.Vector4 | GpuAccessor.QueryFragmentOutputType(location).ToAggregateType();
-        }
-
-        public AggregateType GetUserDefinedType(int location, bool isOutput)
-        {
-            if ((!isOutput && UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
-                (isOutput && UsedFeatures.HasFlag(FeatureFlags.OaIndexing)))
-            {
-                return AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32;
-            }
-
-            AggregateType type = AggregateType.Vector4;
-
-            if (Stage == ShaderStage.Vertex && !isOutput)
-            {
-                type |= GpuAccessor.QueryAttributeType(location).ToAggregateType();
-            }
-            else
-            {
-                type |= AggregateType.FP32;
-            }
-
-            return type;
-        }
-
-        public int GetDepthRegister()
-        {
-            // The depth register is always two registers after the last color output.
-            return BitOperations.PopCount((uint)OmapTargets) + 1;
-        }
-
-        public uint ConstantBuffer1Read(int offset)
-        {
-            if (Cb1DataSize < offset + 4)
-            {
-                Cb1DataSize = offset + 4;
-            }
-
-            return GpuAccessor.ConstantBuffer1Read(offset);
-        }
-
-        public TextureFormat GetTextureFormat(int handle, int cbufSlot = -1)
-        {
-            // When the formatted load extension is supported, we don't need to
-            // specify a format, we can just declare it without a format and the GPU will handle it.
-            if (GpuAccessor.QueryHostSupportsImageLoadFormatted())
-            {
-                return TextureFormat.Unknown;
-            }
-
-            var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
-
-            if (format == TextureFormat.Unknown)
-            {
-                GpuAccessor.Log($"Unknown format for texture {handle}.");
-
-                format = TextureFormat.R8G8B8A8Unorm;
-            }
-
-            return format;
-        }
-
-        private static bool FormatSupportsAtomic(TextureFormat format)
-        {
-            return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
-        }
-
-        public TextureFormat GetTextureFormatAtomic(int handle, int cbufSlot = -1)
-        {
-            // Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
-            // and must have a type specified. Default to R32Sint if not available.
-
-            var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
-
-            if (!FormatSupportsAtomic(format))
-            {
-                GpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
-
-                format = TextureFormat.R32Sint;
-            }
-
-            return format;
-        }
-
-        public void SizeAdd(int size)
-        {
-            Size += size;
-        }
-
-        public void InheritFrom(ShaderConfig other)
-        {
-            ClipDistancesWritten |= other.ClipDistancesWritten;
-            UsedFeatures |= other.UsedFeatures;
-
-            UsedInputAttributes |= other.UsedInputAttributes;
-            UsedOutputAttributes |= other.UsedOutputAttributes;
-        }
-
-        public void SetLayerOutputAttribute(int attr)
-        {
-            LayerOutputWritten = true;
-            LayerOutputAttribute = attr;
-        }
-
-        public void SetGeometryShaderLayerInputAttribute(int attr)
-        {
-            HasLayerInputAttribute = true;
-            GpLayerInputAttribute = attr;
-        }
-
-        public void SetLastInVertexPipeline()
-        {
-            LastInVertexPipeline = true;
-        }
-
-        public void SetInputUserAttributeFixedFunc(int index)
-        {
-            UsedInputAttributes |= 1 << index;
-        }
-
-        public void SetOutputUserAttributeFixedFunc(int index)
-        {
-            UsedOutputAttributes |= 1 << index;
-        }
-
-        public void SetInputUserAttribute(int index, int component)
-        {
-            int mask = 1 << index;
-
-            UsedInputAttributes |= mask;
-            _thisUsedInputAttributes |= mask;
-            ThisInputAttributesComponents |= UInt128.One << (index * 4 + component);
-        }
-
-        public void SetInputUserAttributePerPatch(int index)
-        {
-            UsedInputAttributesPerPatch.Add(index);
-        }
-
-        public void SetOutputUserAttribute(int index)
-        {
-            UsedOutputAttributes |= 1 << index;
-        }
-
-        public void SetOutputUserAttributePerPatch(int index)
-        {
-            UsedOutputAttributesPerPatch.Add(index);
-        }
-
-        public void MergeFromtNextStage(ShaderConfig config)
-        {
-            NextInputAttributesComponents = config.ThisInputAttributesComponents;
-            NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
-            NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
-            MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
-
-            if (UsedOutputAttributesPerPatch.Count != 0)
-            {
-                // Regular and per-patch input/output locations can't overlap,
-                // so we must assign on our location using unused regular input/output locations.
-
-                Dictionary<int, int> locationsMap = new();
-
-                int freeMask = ~UsedOutputAttributes;
-
-                foreach (int attr in UsedOutputAttributesPerPatch)
-                {
-                    int location = BitOperations.TrailingZeroCount(freeMask);
-                    if (location == 32)
-                    {
-                        config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
-                        break;
-                    }
-
-                    locationsMap.Add(attr, location);
-                    freeMask &= ~(1 << location);
-                }
-
-                // Both stages must agree on the locations, so use the same "map" for both.
-                _perPatchAttributeLocations = locationsMap;
-                config._perPatchAttributeLocations = locationsMap;
-            }
-
-            // We don't consider geometry shaders using the geometry shader passthrough feature
-            // as being the last because when this feature is used, it can't actually modify any of the outputs,
-            // so the stage that comes before it is the last one that can do modifications.
-            if (config.Stage != ShaderStage.Fragment && (config.Stage != ShaderStage.Geometry || !config.GpPassthrough))
-            {
-                LastInVertexPipeline = false;
-            }
-        }
-
-        public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch)
-        {
-            _nextUsedInputAttributes = mask;
-
-            if (GpPassthrough)
-            {
-                PassthroughAttributes = mask & ~UsedOutputAttributes;
-            }
-            else
-            {
-                UsedOutputAttributes |= mask;
-                UsedOutputAttributesPerPatch.UnionWith(perPatch);
-            }
-        }
-
-        public int GetPerPatchAttributeLocation(int index)
-        {
-            if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
-            {
-                return index;
-            }
-
-            return location;
-        }
-
-        public bool IsUsedOutputAttribute(int attr)
-        {
-            // The check for fixed function attributes on the next stage is conservative,
-            // returning false if the output is just not used by the next stage is also valid.
-            if (NextUsesFixedFuncAttributes &&
-                attr >= AttributeConsts.UserAttributeBase &&
-                attr < AttributeConsts.UserAttributeEnd)
-            {
-                int index = (attr - AttributeConsts.UserAttributeBase) >> 4;
-                return (_nextUsedInputAttributes & (1 << index)) != 0;
-            }
-
-            return true;
-        }
-
-        public int GetFreeUserAttribute(bool isOutput, int index)
-        {
-            int useMask = isOutput ? _nextUsedInputAttributes : _thisUsedInputAttributes;
-            int bit = -1;
-
-            while (useMask != -1)
-            {
-                bit = BitOperations.TrailingZeroCount(~useMask);
-
-                if (bit == 32)
-                {
-                    bit = -1;
-                    break;
-                }
-                else if (index < 1)
-                {
-                    break;
-                }
-
-                useMask |= 1 << bit;
-                index--;
-            }
-
-            return bit;
-        }
-
-        public void SetAllInputUserAttributes()
-        {
-            UsedInputAttributes |= Constants.AllAttributesMask;
-            ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
-        }
-
-        public void SetAllOutputUserAttributes()
-        {
-            UsedOutputAttributes |= Constants.AllAttributesMask;
-        }
-
-        public void SetClipDistanceWritten(int index)
-        {
-            ClipDistancesWritten |= (byte)(1 << index);
-        }
-
-        public void SetUsedFeature(FeatureFlags flags)
-        {
-            UsedFeatures |= flags;
-        }
-
-        public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
-        {
-            return new ShaderProgramInfo(
-                ResourceManager.GetConstantBufferDescriptors(),
-                ResourceManager.GetStorageBufferDescriptors(),
-                ResourceManager.GetTextureDescriptors(),
-                ResourceManager.GetImageDescriptors(),
-                identification,
-                GpLayerInputAttribute,
-                Stage,
-                UsedFeatures.HasFlag(FeatureFlags.FragCoordXY),
-                UsedFeatures.HasFlag(FeatureFlags.InstanceId),
-                UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
-                UsedFeatures.HasFlag(FeatureFlags.RtLayer),
-                ClipDistancesWritten,
-                OmapTargets);
-        }
-    }
-}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderDefinitions.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderDefinitions.cs
new file mode 100644
index 00000000..d278c42e
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderDefinitions.cs
@@ -0,0 +1,315 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System;
+using System.Collections.Generic;
+using System.Numerics;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+    class ShaderDefinitions
+    {
+        private readonly GpuGraphicsState _graphicsState;
+
+        public ShaderStage Stage { get; }
+
+        public int ComputeLocalSizeX { get; }
+        public int ComputeLocalSizeY { get; }
+        public int ComputeLocalSizeZ { get; }
+
+        public bool TessCw => _graphicsState.TessCw;
+        public TessPatchType TessPatchType => _graphicsState.TessPatchType;
+        public TessSpacing TessSpacing => _graphicsState.TessSpacing;
+
+        public bool AlphaToCoverageDitherEnable => _graphicsState.AlphaToCoverageEnable && _graphicsState.AlphaToCoverageDitherEnable;
+        public bool ViewportTransformDisable => _graphicsState.ViewportTransformDisable;
+
+        public bool DepthMode => _graphicsState.DepthMode;
+
+        public float PointSize => _graphicsState.PointSize;
+
+        public AlphaTestOp AlphaTestCompare => _graphicsState.AlphaTestCompare;
+        public float AlphaTestReference => _graphicsState.AlphaTestReference;
+
+        public bool GpPassthrough { get; }
+        public bool LastInVertexPipeline { get; set; }
+
+        public int ThreadsPerInputPrimitive { get; }
+
+        public InputTopology InputTopology => _graphicsState.Topology;
+        public OutputTopology OutputTopology { get; }
+
+        public int MaxOutputVertices { get; }
+
+        public bool DualSourceBlend => _graphicsState.DualSourceBlendEnable;
+        public bool EarlyZForce => _graphicsState.EarlyZForce;
+
+        public bool YNegateEnabled => _graphicsState.YNegateEnabled;
+        public bool OriginUpperLeft => _graphicsState.OriginUpperLeft;
+
+        public ImapPixelType[] ImapTypes { get; }
+        public bool IaIndexing { get; private set; }
+        public bool OaIndexing { get; private set; }
+
+        public int OmapTargets { get; }
+        public bool OmapSampleMask { get; }
+        public bool OmapDepth { get; }
+
+        public bool TransformFeedbackEnabled { get; }
+
+        private readonly TransformFeedbackOutput[] _transformFeedbackOutputs;
+
+        readonly struct TransformFeedbackVariable : IEquatable<TransformFeedbackVariable>
+        {
+            public IoVariable IoVariable { get; }
+            public int Location { get; }
+            public int Component { get; }
+
+            public TransformFeedbackVariable(IoVariable ioVariable, int location = 0, int component = 0)
+            {
+                IoVariable = ioVariable;
+                Location = location;
+                Component = component;
+            }
+
+            public override bool Equals(object other)
+            {
+                return other is TransformFeedbackVariable tfbVar && Equals(tfbVar);
+            }
+
+            public bool Equals(TransformFeedbackVariable other)
+            {
+                return IoVariable == other.IoVariable &&
+                    Location == other.Location &&
+                    Component == other.Component;
+            }
+
+            public override int GetHashCode()
+            {
+                return (int)IoVariable | (Location << 8) | (Component << 16);
+            }
+
+            public override string ToString()
+            {
+                return $"{IoVariable}.{Location}.{Component}";
+            }
+        }
+
+        private readonly Dictionary<TransformFeedbackVariable, TransformFeedbackOutput> _transformFeedbackDefinitions;
+
+        public ShaderDefinitions(ShaderStage stage)
+        {
+            Stage = stage;
+        }
+
+        public ShaderDefinitions(
+            ShaderStage stage,
+            int computeLocalSizeX,
+            int computeLocalSizeY,
+            int computeLocalSizeZ)
+        {
+            Stage = stage;
+            ComputeLocalSizeX = computeLocalSizeX;
+            ComputeLocalSizeY = computeLocalSizeY;
+            ComputeLocalSizeZ = computeLocalSizeZ;
+        }
+
+        public ShaderDefinitions(
+            ShaderStage stage,
+            GpuGraphicsState graphicsState,
+            bool gpPassthrough,
+            int threadsPerInputPrimitive,
+            OutputTopology outputTopology,
+            int maxOutputVertices)
+        {
+            Stage = stage;
+            _graphicsState = graphicsState;
+            GpPassthrough = gpPassthrough;
+            ThreadsPerInputPrimitive = threadsPerInputPrimitive;
+            OutputTopology = outputTopology;
+            MaxOutputVertices = maxOutputVertices;
+        }
+
+        public ShaderDefinitions(
+            ShaderStage stage,
+            GpuGraphicsState graphicsState,
+            bool gpPassthrough,
+            int threadsPerInputPrimitive,
+            OutputTopology outputTopology,
+            int maxOutputVertices,
+            ImapPixelType[] imapTypes,
+            int omapTargets,
+            bool omapSampleMask,
+            bool omapDepth,
+            bool transformFeedbackEnabled,
+            ulong transformFeedbackVecMap,
+            TransformFeedbackOutput[] transformFeedbackOutputs)
+        {
+            Stage = stage;
+            _graphicsState = graphicsState;
+            GpPassthrough = gpPassthrough;
+            ThreadsPerInputPrimitive = threadsPerInputPrimitive;
+            OutputTopology = outputTopology;
+            MaxOutputVertices = maxOutputVertices;
+            ImapTypes = imapTypes;
+            OmapTargets = omapTargets;
+            OmapSampleMask = omapSampleMask;
+            OmapDepth = omapDepth;
+            LastInVertexPipeline = stage < ShaderStage.Fragment;
+            TransformFeedbackEnabled = transformFeedbackEnabled;
+            _transformFeedbackOutputs = transformFeedbackOutputs;
+            _transformFeedbackDefinitions = new();
+
+            while (transformFeedbackVecMap != 0)
+            {
+                int vecIndex = BitOperations.TrailingZeroCount(transformFeedbackVecMap);
+
+                for (int subIndex = 0; subIndex < 4; subIndex++)
+                {
+                    int wordOffset = vecIndex * 4 + subIndex;
+                    int byteOffset = wordOffset * 4;
+
+                    if (transformFeedbackOutputs[wordOffset].Valid)
+                    {
+                        IoVariable ioVariable = Instructions.AttributeMap.GetIoVariable(this, byteOffset, out int location);
+                        int component = 0;
+
+                        if (HasPerLocationInputOrOutputComponent(ioVariable, location, subIndex, isOutput: true))
+                        {
+                            component = subIndex;
+                        }
+
+                        var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
+                        _transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
+                    }
+                }
+
+                transformFeedbackVecMap &= ~(1UL << vecIndex);
+            }
+        }
+
+        public void EnableInputIndexing()
+        {
+            IaIndexing = true;
+        }
+
+        public void EnableOutputIndexing()
+        {
+            OaIndexing = true;
+        }
+
+        public TransformFeedbackOutput[] GetTransformFeedbackOutputs()
+        {
+            if (!HasTransformFeedbackOutputs())
+            {
+                return null;
+            }
+
+            return _transformFeedbackOutputs;
+        }
+
+        public bool TryGetTransformFeedbackOutput(IoVariable ioVariable, int location, int component, out TransformFeedbackOutput transformFeedbackOutput)
+        {
+            if (!HasTransformFeedbackOutputs())
+            {
+                transformFeedbackOutput = default;
+                return false;
+            }
+
+            var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
+            return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
+        }
+
+        private bool HasTransformFeedbackOutputs()
+        {
+            return TransformFeedbackEnabled && (LastInVertexPipeline || Stage == ShaderStage.Fragment);
+        }
+
+        public bool HasTransformFeedbackOutputs(bool isOutput)
+        {
+            return TransformFeedbackEnabled && ((isOutput && LastInVertexPipeline) || (!isOutput && Stage == ShaderStage.Fragment));
+        }
+
+        public bool HasPerLocationInputOrOutput(IoVariable ioVariable, bool isOutput)
+        {
+            if (ioVariable == IoVariable.UserDefined)
+            {
+                return (!isOutput && !IaIndexing) || (isOutput && !OaIndexing);
+            }
+
+            return ioVariable == IoVariable.FragmentOutputColor;
+        }
+
+        public bool HasPerLocationInputOrOutputComponent(IoVariable ioVariable, int location, int component, bool isOutput)
+        {
+            if (ioVariable != IoVariable.UserDefined || !HasTransformFeedbackOutputs(isOutput))
+            {
+                return false;
+            }
+
+            return GetTransformFeedbackOutputComponents(location, component) == 1;
+        }
+
+        public TransformFeedbackOutput GetTransformFeedbackOutput(int wordOffset)
+        {
+            return _transformFeedbackOutputs[wordOffset];
+        }
+
+        public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
+        {
+            return GetTransformFeedbackOutput((AttributeConsts.UserAttributeBase / 4) + location * 4 + component);
+        }
+
+        public int GetTransformFeedbackOutputComponents(int location, int component)
+        {
+            int baseIndex = (AttributeConsts.UserAttributeBase / 4) + location * 4;
+            int index = baseIndex + component;
+            int count = 1;
+
+            for (; count < 4; count++)
+            {
+                ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
+                ref var curr = ref _transformFeedbackOutputs[baseIndex + count];
+
+                int prevOffset = prev.Offset;
+                int currOffset = curr.Offset;
+
+                if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
+                {
+                    break;
+                }
+            }
+
+            if (baseIndex + count <= index)
+            {
+                return 1;
+            }
+
+            return count;
+        }
+
+        public AggregateType GetFragmentOutputColorType(int location)
+        {
+            return AggregateType.Vector4 | _graphicsState.FragmentOutputTypes[location].ToAggregateType();
+        }
+
+        public AggregateType GetUserDefinedType(int location, bool isOutput)
+        {
+            if ((!isOutput && IaIndexing) || (isOutput && OaIndexing))
+            {
+                return AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32;
+            }
+
+            AggregateType type = AggregateType.Vector4;
+
+            if (Stage == ShaderStage.Vertex && !isOutput)
+            {
+                type |= _graphicsState.AttributeTypes[location].ToAggregateType();
+            }
+            else
+            {
+                type |= AggregateType.FP32;
+            }
+
+            return type;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
index e9c25994..c077e1cd 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
@@ -5,18 +5,22 @@ namespace Ryujinx.Graphics.Shader.Translation
 {
     static class ShaderIdentifier
     {
-        public static ShaderIdentification Identify(IReadOnlyList<Function> functions, ShaderConfig config)
+        public static ShaderIdentification Identify(
+            IReadOnlyList<Function> functions,
+            IGpuAccessor gpuAccessor,
+            ShaderStage stage,
+            InputTopology inputTopology,
+            out int layerInputAttr)
         {
-            if (config.Stage == ShaderStage.Geometry &&
-                config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles &&
-                !config.GpuAccessor.QueryHostSupportsGeometryShader() &&
-                IsLayerPassthroughGeometryShader(functions, out int layerInputAttr))
+            if (stage == ShaderStage.Geometry &&
+                inputTopology == InputTopology.Triangles &&
+                !gpuAccessor.QueryHostSupportsGeometryShader() &&
+                IsLayerPassthroughGeometryShader(functions, out layerInputAttr))
             {
-                config.SetGeometryShaderLayerInputAttribute(layerInputAttr);
-
                 return ShaderIdentification.GeometryLayerPassthrough;
             }
 
+            layerInputAttr = 0;
             return ShaderIdentification.None;
         }
 
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
new file mode 100644
index 00000000..fa687eca
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
@@ -0,0 +1,33 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+    readonly ref struct TransformContext
+    {
+        public readonly HelperFunctionManager Hfm;
+        public readonly BasicBlock[] Blocks;
+        public readonly ResourceManager ResourceManager;
+        public readonly IGpuAccessor GpuAccessor;
+        public readonly TargetLanguage TargetLanguage;
+        public readonly ShaderStage Stage;
+        public readonly ref FeatureFlags UsedFeatures;
+
+        public TransformContext(
+            HelperFunctionManager hfm,
+            BasicBlock[] blocks,
+            ResourceManager resourceManager,
+            IGpuAccessor gpuAccessor,
+            TargetLanguage targetLanguage,
+            ShaderStage stage,
+            ref FeatureFlags usedFeatures)
+        {
+            Hfm = hfm;
+            Blocks = blocks;
+            ResourceManager = resourceManager;
+            GpuAccessor = gpuAccessor;
+            TargetLanguage = targetLanguage;
+            Stage = stage;
+            UsedFeatures = ref usedFeatures;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TransformFeedbackOutput.cs b/src/Ryujinx.Graphics.Shader/Translation/TransformFeedbackOutput.cs
new file mode 100644
index 00000000..7d5c7462
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/TransformFeedbackOutput.cs
@@ -0,0 +1,18 @@
+namespace Ryujinx.Graphics.Shader.Translation
+{
+    readonly struct TransformFeedbackOutput
+    {
+        public readonly bool Valid;
+        public readonly int Buffer;
+        public readonly int Offset;
+        public readonly int Stride;
+
+        public TransformFeedbackOutput(int buffer, int offset, int stride)
+        {
+            Valid = true;
+            Buffer = buffer;
+            Offset = offset;
+            Stride = stride;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs
new file mode 100644
index 00000000..9e73013d
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs
@@ -0,0 +1,93 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+    class DrawParametersReplace : ITransformPass
+    {
+        public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+        {
+            return stage == ShaderStage.Vertex;
+        }
+
+        public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
+        {
+            Operation operation = (Operation)node.Value;
+
+            if (context.GpuAccessor.QueryHasConstantBufferDrawParameters())
+            {
+                if (ReplaceConstantBufferWithDrawParameters(node, operation))
+                {
+                    context.UsedFeatures |= FeatureFlags.DrawParameters;
+                }
+            }
+            else if (HasConstantBufferDrawParameters(operation))
+            {
+                context.UsedFeatures |= FeatureFlags.DrawParameters;
+            }
+
+            return node;
+        }
+
+        private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
+        {
+            Operand GenerateLoad(IoVariable ioVariable)
+            {
+                Operand value = Local();
+                node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
+                return value;
+            }
+
+            bool modified = false;
+
+            for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
+            {
+                Operand src = operation.GetSource(srcIndex);
+
+                if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
+                {
+                    switch (src.GetCbufOffset())
+                    {
+                        case Constants.NvnBaseVertexByteOffset / 4:
+                            operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
+                            modified = true;
+                            break;
+                        case Constants.NvnBaseInstanceByteOffset / 4:
+                            operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
+                            modified = true;
+                            break;
+                        case Constants.NvnDrawIndexByteOffset / 4:
+                            operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
+                            modified = true;
+                            break;
+                    }
+                }
+            }
+
+            return modified;
+        }
+
+        private static bool HasConstantBufferDrawParameters(Operation operation)
+        {
+            for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
+            {
+                Operand src = operation.GetSource(srcIndex);
+
+                if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
+                {
+                    switch (src.GetCbufOffset())
+                    {
+                        case Constants.NvnBaseVertexByteOffset / 4:
+                        case Constants.NvnBaseInstanceByteOffset / 4:
+                        case Constants.NvnDrawIndexByteOffset / 4:
+                            return true;
+                    }
+                }
+            }
+
+            return false;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs
new file mode 100644
index 00000000..6b7e1410
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs
@@ -0,0 +1,36 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+    class ForcePreciseEnable : ITransformPass
+    {
+        public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+        {
+            return stage == ShaderStage.Fragment && gpuAccessor.QueryHostReducedPrecision();
+        }
+
+        public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
+        {
+            // There are some cases where a small bias is added to values to prevent division by zero.
+            // When operating with reduced precision, it is possible for this bias to get rounded to 0
+            // and cause a division by zero.
+            // To prevent that, we force those operations to be precise even if the host wants
+            // imprecise operations for performance.
+
+            Operation operation = (Operation)node.Value;
+
+            if (operation.Inst == (Instruction.FP32 | Instruction.Divide) &&
+                operation.GetSource(0).Type == OperandType.Constant &&
+                operation.GetSource(0).AsFloat() == 1f &&
+                operation.GetSource(1).AsgOp is Operation addOp &&
+                addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
+                addOp.GetSource(1).Type == OperandType.Constant)
+            {
+                addOp.ForcePrecise = true;
+            }
+
+            return node;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/ITransformPass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ITransformPass.cs
new file mode 100644
index 00000000..0a109d1d
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ITransformPass.cs
@@ -0,0 +1,11 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+    interface ITransformPass
+    {
+        abstract static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures);
+        abstract static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node);
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs
new file mode 100644
index 00000000..112b3b19
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs
@@ -0,0 +1,58 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation.Optimizations;
+using System.Collections.Generic;
+using System.Diagnostics;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+    class SharedAtomicSignedCas : ITransformPass
+    {
+        public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+        {
+            return targetLanguage != TargetLanguage.Spirv && stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory);
+        }
+
+        public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
+        {
+            Operation operation = (Operation)node.Value;
+            HelperFunctionName name;
+
+            if (operation.Inst == Instruction.AtomicMaxS32)
+            {
+                name = HelperFunctionName.SharedAtomicMaxS32;
+            }
+            else if (operation.Inst == Instruction.AtomicMinS32)
+            {
+                name = HelperFunctionName.SharedAtomicMinS32;
+            }
+            else
+            {
+                return node;
+            }
+
+            if (operation.StorageKind != StorageKind.SharedMemory)
+            {
+                return node;
+            }
+
+            Operand result = operation.Dest;
+            Operand memoryId = operation.GetSource(0);
+            Operand byteOffset = operation.GetSource(1);
+            Operand value = operation.GetSource(2);
+
+            Debug.Assert(memoryId.Type == OperandType.Constant);
+
+            int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
+
+            Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
+
+            LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
+
+            Utils.DeleteNode(node, operation);
+
+            return newNode;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs
new file mode 100644
index 00000000..e58be0a8
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs
@@ -0,0 +1,57 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation.Optimizations;
+using System.Collections.Generic;
+using System.Diagnostics;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+    class SharedStoreSmallIntCas : ITransformPass
+    {
+        public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+        {
+            return stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory);
+        }
+
+        public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
+        {
+            Operation operation = (Operation)node.Value;
+            HelperFunctionName name;
+
+            if (operation.StorageKind == StorageKind.SharedMemory8)
+            {
+                name = HelperFunctionName.SharedStore8;
+            }
+            else if (operation.StorageKind == StorageKind.SharedMemory16)
+            {
+                name = HelperFunctionName.SharedStore16;
+            }
+            else
+            {
+                return node;
+            }
+
+            if (operation.Inst != Instruction.Store)
+            {
+                return node;
+            }
+
+            Operand memoryId = operation.GetSource(0);
+            Operand byteOffset = operation.GetSource(1);
+            Operand value = operation.GetSource(2);
+
+            Debug.Assert(memoryId.Type == OperandType.Constant);
+
+            int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
+
+            Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
+
+            LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
+
+            Utils.DeleteNode(node, operation);
+
+            return newNode;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
new file mode 100644
index 00000000..5ceed4b7
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
@@ -0,0 +1,702 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+using System.Linq;
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+    class TexturePass : ITransformPass
+    {
+        public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+        {
+            return true;
+        }
+
+        public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
+        {
+            if (node.Value is TextureOperation texOp)
+            {
+                node = InsertTexelFetchScale(context.Hfm, node, context.ResourceManager, context.Stage);
+                node = InsertTextureSizeUnscale(context.Hfm, node, context.ResourceManager, context.Stage);
+
+                if (texOp.Inst == Instruction.TextureSample)
+                {
+                    node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage);
+                    node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor);
+                    node = InsertConstOffsets(node, context.ResourceManager, context.GpuAccessor);
+
+                    if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
+                    {
+                        node = InsertSnormNormalization(node, context.ResourceManager, context.GpuAccessor);
+                    }
+                }
+            }
+
+            return node;
+        }
+
+        private static LinkedListNode<INode> InsertTexelFetchScale(
+            HelperFunctionManager hfm,
+            LinkedListNode<INode> node,
+            ResourceManager resourceManager,
+            ShaderStage stage)
+        {
+            TextureOperation texOp = (TextureOperation)node.Value;
+
+            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+            bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
+            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+
+            int coordsCount = texOp.Type.GetDimensions();
+
+            int coordsIndex = isBindless || isIndexed ? 1 : 0;
+
+            bool isImage = IsImageInstructionWithScale(texOp.Inst);
+
+            if ((texOp.Inst == Instruction.TextureSample || isImage) &&
+                (intCoords || isImage) &&
+                !isBindless &&
+                !isIndexed &&
+                stage.SupportsRenderScale() &&
+                TypeSupportsScale(texOp.Type))
+            {
+                int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
+                int samplerIndex = isImage
+                    ? resourceManager.GetTextureDescriptors().Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
+                    : resourceManager.FindTextureDescriptorIndex(texOp.Binding);
+
+                for (int index = 0; index < coordsCount; index++)
+                {
+                    Operand scaledCoord = Local();
+                    Operand[] callArgs;
+
+                    if (stage == ShaderStage.Fragment)
+                    {
+                        callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index) };
+                    }
+                    else
+                    {
+                        callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex) };
+                    }
+
+                    node.List.AddBefore(node, new Operation(Instruction.Call, 0, scaledCoord, callArgs));
+
+                    texOp.SetSource(coordsIndex + index, scaledCoord);
+                }
+            }
+
+            return node;
+        }
+
+        private static LinkedListNode<INode> InsertTextureSizeUnscale(
+            HelperFunctionManager hfm,
+            LinkedListNode<INode> node,
+            ResourceManager resourceManager,
+            ShaderStage stage)
+        {
+            TextureOperation texOp = (TextureOperation)node.Value;
+
+            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+
+            if (texOp.Inst == Instruction.TextureSize &&
+                texOp.Index < 2 &&
+                !isBindless &&
+                !isIndexed &&
+                stage.SupportsRenderScale() &&
+                TypeSupportsScale(texOp.Type))
+            {
+                int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TextureSizeUnscale);
+                int samplerIndex = resourceManager.FindTextureDescriptorIndex(texOp.Binding);
+
+                for (int index = texOp.DestsCount - 1; index >= 0; index--)
+                {
+                    Operand dest = texOp.GetDest(index);
+
+                    Operand unscaledSize = Local();
+
+                    // Replace all uses with the unscaled size value.
+                    // This must be done before the call is added, since it also is a use of the original size.
+                    foreach (INode useOp in dest.UseOps)
+                    {
+                        for (int srcIndex = 0; srcIndex < useOp.SourcesCount; srcIndex++)
+                        {
+                            if (useOp.GetSource(srcIndex) == dest)
+                            {
+                                useOp.SetSource(srcIndex, unscaledSize);
+                            }
+                        }
+                    }
+
+                    Operand[] callArgs = new Operand[] { Const(functionId), dest, Const(samplerIndex) };
+
+                    node.List.AddAfter(node, new Operation(Instruction.Call, 0, unscaledSize, callArgs));
+                }
+            }
+
+            return node;
+        }
+
+        private static LinkedListNode<INode> InsertCoordNormalization(
+            HelperFunctionManager hfm,
+            LinkedListNode<INode> node,
+            ResourceManager resourceManager,
+            IGpuAccessor gpuAccessor,
+            ShaderStage stage)
+        {
+            // Emulate non-normalized coordinates by normalizing the coordinates on the shader.
+            // Without normalization, the coordinates are expected to the in the [0, W or H] range,
+            // and otherwise, it is expected to be in the [0, 1] range.
+            // We normalize by dividing the coords by the texture size.
+
+            TextureOperation texOp = (TextureOperation)node.Value;
+
+            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+
+            if (isBindless)
+            {
+                return node;
+            }
+
+            bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
+
+            (int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
+
+            bool isCoordNormalized = gpuAccessor.QueryTextureCoordNormalized(handle, cbufSlot);
+
+            if (isCoordNormalized || intCoords)
+            {
+                return node;
+            }
+
+            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+
+            int coordsCount = texOp.Type.GetDimensions();
+            int coordsIndex = isBindless || isIndexed ? 1 : 0;
+
+            int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
+
+            for (int index = 0; index < normCoordsCount; index++)
+            {
+                Operand coordSize = Local();
+
+                Operand[] texSizeSources;
+
+                if (isBindless || isIndexed)
+                {
+                    texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
+                }
+                else
+                {
+                    texSizeSources = new Operand[] { Const(0) };
+                }
+
+                LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
+                    Instruction.TextureSize,
+                    texOp.Type,
+                    texOp.Format,
+                    texOp.Flags,
+                    texOp.Binding,
+                    index,
+                    new[] { coordSize },
+                    texSizeSources));
+
+                resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
+
+                Operand source = texOp.GetSource(coordsIndex + index);
+
+                Operand coordNormalized = Local();
+
+                node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, GenerateI2f(node, coordSize)));
+
+                texOp.SetSource(coordsIndex + index, coordNormalized);
+
+                InsertTextureSizeUnscale(hfm, textureSizeNode, resourceManager, stage);
+            }
+
+            return node;
+        }
+
+        private static LinkedListNode<INode> InsertCoordGatherBias(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
+        {
+            // The gather behavior when the coordinate sits right in the middle of two texels is not well defined.
+            // To ensure the correct texel is sampled, we add a small bias value to the coordinate.
+            // This value is calculated as the minimum value required to change the texel it will sample from,
+            // and is 0 if the host does not require the bias.
+
+            TextureOperation texOp = (TextureOperation)node.Value;
+
+            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+            bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
+
+            int gatherBiasPrecision = gpuAccessor.QueryHostGatherBiasPrecision();
+
+            if (!isGather || gatherBiasPrecision == 0)
+            {
+                return node;
+            }
+
+            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+
+            int coordsCount = texOp.Type.GetDimensions();
+            int coordsIndex = isBindless || isIndexed ? 1 : 0;
+
+            int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
+
+            for (int index = 0; index < normCoordsCount; index++)
+            {
+                Operand coordSize = Local();
+                Operand scaledSize = Local();
+                Operand bias = Local();
+
+                Operand[] texSizeSources;
+
+                if (isBindless || isIndexed)
+                {
+                    texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
+                }
+                else
+                {
+                    texSizeSources = new Operand[] { Const(0) };
+                }
+
+                node.List.AddBefore(node, new TextureOperation(
+                    Instruction.TextureSize,
+                    texOp.Type,
+                    texOp.Format,
+                    texOp.Flags,
+                    texOp.Binding,
+                    index,
+                    new[] { coordSize },
+                    texSizeSources));
+
+                node.List.AddBefore(node, new Operation(
+                    Instruction.FP32 | Instruction.Multiply,
+                    scaledSize,
+                    GenerateI2f(node, coordSize),
+                    ConstF((float)(1 << (gatherBiasPrecision + 1)))));
+                node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, bias, ConstF(1f), scaledSize));
+
+                Operand source = texOp.GetSource(coordsIndex + index);
+
+                Operand coordBiased = Local();
+
+                node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordBiased, source, bias));
+
+                texOp.SetSource(coordsIndex + index, coordBiased);
+            }
+
+            return node;
+        }
+
+        private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
+        {
+            // Non-constant texture offsets are not allowed (according to the spec),
+            // however some GPUs does support that.
+            // For GPUs where it is not supported, we can replace the instruction with the following:
+            // For texture*Offset, we replace it by texture*, and add the offset to the P coords.
+            // The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
+            // For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
+            // For textureGatherOffset, we split the operation into up to 4 operations, one for each component
+            // that is accessed, where each textureGather operation has a different offset for each pixel.
+
+            TextureOperation texOp = (TextureOperation)node.Value;
+
+            bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
+            bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
+
+            bool hasInvalidOffset = (hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset();
+
+            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+
+            if (!hasInvalidOffset)
+            {
+                return node;
+            }
+
+            bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
+            bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
+            bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
+            bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
+            bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
+
+            bool isArray = (texOp.Type & SamplerType.Array) != 0;
+            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+            bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
+            bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
+
+            int coordsCount = texOp.Type.GetDimensions();
+
+            int offsetsCount;
+
+            if (hasOffsets)
+            {
+                offsetsCount = coordsCount * 4;
+            }
+            else if (hasOffset)
+            {
+                offsetsCount = coordsCount;
+            }
+            else
+            {
+                offsetsCount = 0;
+            }
+
+            Operand[] offsets = new Operand[offsetsCount];
+            Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];
+
+            int copyCount = 0;
+
+            if (isBindless || isIndexed)
+            {
+                copyCount++;
+            }
+
+            Operand[] lodSources = new Operand[copyCount + coordsCount];
+
+            for (int index = 0; index < lodSources.Length; index++)
+            {
+                lodSources[index] = texOp.GetSource(index);
+            }
+
+            copyCount += coordsCount;
+
+            if (isArray)
+            {
+                copyCount++;
+            }
+
+            if (isShadow)
+            {
+                copyCount++;
+            }
+
+            if (hasDerivatives)
+            {
+                copyCount += coordsCount * 2;
+            }
+
+            if (isMultisample)
+            {
+                copyCount++;
+            }
+            else if (hasLodLevel)
+            {
+                copyCount++;
+            }
+
+            int srcIndex = 0;
+            int dstIndex = 0;
+
+            for (int index = 0; index < copyCount; index++)
+            {
+                sources[dstIndex++] = texOp.GetSource(srcIndex++);
+            }
+
+            bool areAllOffsetsConstant = true;
+
+            for (int index = 0; index < offsetsCount; index++)
+            {
+                Operand offset = texOp.GetSource(srcIndex++);
+
+                areAllOffsetsConstant &= offset.Type == OperandType.Constant;
+
+                offsets[index] = offset;
+            }
+
+            hasInvalidOffset &= !areAllOffsetsConstant;
+
+            if (!hasInvalidOffset)
+            {
+                return node;
+            }
+
+            if (hasLodBias)
+            {
+                sources[dstIndex++] = texOp.GetSource(srcIndex++);
+            }
+
+            if (isGather && !isShadow)
+            {
+                sources[dstIndex++] = texOp.GetSource(srcIndex++);
+            }
+
+            int coordsIndex = isBindless || isIndexed ? 1 : 0;
+
+            int componentIndex = texOp.Index;
+
+            Operand[] dests = new Operand[texOp.DestsCount];
+
+            for (int i = 0; i < texOp.DestsCount; i++)
+            {
+                dests[i] = texOp.GetDest(i);
+            }
+
+            Operand bindlessHandle = isBindless || isIndexed ? sources[0] : null;
+
+            LinkedListNode<INode> oldNode = node;
+
+            if (isGather && !isShadow)
+            {
+                Operand[] newSources = new Operand[sources.Length];
+
+                sources.CopyTo(newSources, 0);
+
+                Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
+
+                int destIndex = 0;
+
+                for (int compIndex = 0; compIndex < 4; compIndex++)
+                {
+                    if (((texOp.Index >> compIndex) & 1) == 0)
+                    {
+                        continue;
+                    }
+
+                    for (int index = 0; index < coordsCount; index++)
+                    {
+                        Operand offset = Local();
+
+                        Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
+
+                        node.List.AddBefore(node, new Operation(
+                            Instruction.FP32 | Instruction.Divide,
+                            offset,
+                            GenerateI2f(node, intOffset),
+                            GenerateI2f(node, texSizes[index])));
+
+                        Operand source = sources[coordsIndex + index];
+
+                        Operand coordPlusOffset = Local();
+
+                        node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
+
+                        newSources[coordsIndex + index] = coordPlusOffset;
+                    }
+
+                    TextureOperation newTexOp = new(
+                        Instruction.TextureSample,
+                        texOp.Type,
+                        texOp.Format,
+                        texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
+                        texOp.Binding,
+                        1,
+                        new[] { dests[destIndex++] },
+                        newSources);
+
+                    node = node.List.AddBefore(node, newTexOp);
+                }
+            }
+            else
+            {
+                if (intCoords)
+                {
+                    for (int index = 0; index < coordsCount; index++)
+                    {
+                        Operand source = sources[coordsIndex + index];
+
+                        Operand coordPlusOffset = Local();
+
+                        node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
+
+                        sources[coordsIndex + index] = coordPlusOffset;
+                    }
+                }
+                else
+                {
+                    Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
+
+                    for (int index = 0; index < coordsCount; index++)
+                    {
+                        Operand offset = Local();
+
+                        Operand intOffset = offsets[index];
+
+                        node.List.AddBefore(node, new Operation(
+                            Instruction.FP32 | Instruction.Divide,
+                            offset,
+                            GenerateI2f(node, intOffset),
+                            GenerateI2f(node, texSizes[index])));
+
+                        Operand source = sources[coordsIndex + index];
+
+                        Operand coordPlusOffset = Local();
+
+                        node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
+
+                        sources[coordsIndex + index] = coordPlusOffset;
+                    }
+                }
+
+                TextureOperation newTexOp = new(
+                    Instruction.TextureSample,
+                    texOp.Type,
+                    texOp.Format,
+                    texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
+                    texOp.Binding,
+                    componentIndex,
+                    dests,
+                    sources);
+
+                node = node.List.AddBefore(node, newTexOp);
+            }
+
+            node.List.Remove(oldNode);
+
+            for (int index = 0; index < texOp.SourcesCount; index++)
+            {
+                texOp.SetSource(index, null);
+            }
+
+            return node;
+        }
+
+        private static Operand[] InsertTextureLod(
+            LinkedListNode<INode> node,
+            TextureOperation texOp,
+            Operand[] lodSources,
+            Operand bindlessHandle,
+            int coordsCount)
+        {
+            Operand[] texSizes = new Operand[coordsCount];
+
+            Operand lod = Local();
+
+            node.List.AddBefore(node, new TextureOperation(
+                Instruction.Lod,
+                texOp.Type,
+                texOp.Format,
+                texOp.Flags,
+                texOp.Binding,
+                0,
+                new[] { lod },
+                lodSources));
+
+            for (int index = 0; index < coordsCount; index++)
+            {
+                texSizes[index] = Local();
+
+                Operand[] texSizeSources;
+
+                if (bindlessHandle != null)
+                {
+                    texSizeSources = new Operand[] { bindlessHandle, GenerateF2i(node, lod) };
+                }
+                else
+                {
+                    texSizeSources = new Operand[] { GenerateF2i(node, lod) };
+                }
+
+                node.List.AddBefore(node, new TextureOperation(
+                    Instruction.TextureSize,
+                    texOp.Type,
+                    texOp.Format,
+                    texOp.Flags,
+                    texOp.Binding,
+                    index,
+                    new[] { texSizes[index] },
+                    texSizeSources));
+            }
+
+            return texSizes;
+        }
+
+        private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
+        {
+            TextureOperation texOp = (TextureOperation)node.Value;
+
+            // We can't query the format of a bindless texture,
+            // because the handle is unknown, it can have any format.
+            if (texOp.Flags.HasFlag(TextureFlags.Bindless))
+            {
+                return node;
+            }
+
+            (int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
+
+            TextureFormat format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
+
+            int maxPositive = format switch
+            {
+                TextureFormat.R8Snorm => sbyte.MaxValue,
+                TextureFormat.R8G8Snorm => sbyte.MaxValue,
+                TextureFormat.R8G8B8A8Snorm => sbyte.MaxValue,
+                TextureFormat.R16Snorm => short.MaxValue,
+                TextureFormat.R16G16Snorm => short.MaxValue,
+                TextureFormat.R16G16B16A16Snorm => short.MaxValue,
+                _ => 0,
+            };
+
+            // The value being 0 means that the format is not a SNORM format,
+            // so there's nothing to do here.
+            if (maxPositive == 0)
+            {
+                return node;
+            }
+
+            // Do normalization. We assume SINT formats are being used
+            // as replacement for SNORM (which is not supported).
+            for (int i = 0; i < texOp.DestsCount; i++)
+            {
+                Operand dest = texOp.GetDest(i);
+
+                INode[] uses = dest.UseOps.ToArray();
+
+                Operation convOp = new(Instruction.ConvertS32ToFP32, Local(), dest);
+                Operation normOp = new(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
+
+                node = node.List.AddAfter(node, convOp);
+                node = node.List.AddAfter(node, normOp);
+
+                foreach (INode useOp in uses)
+                {
+                    if (useOp is not Operation op)
+                    {
+                        continue;
+                    }
+
+                    // Replace all uses of the texture pixel value with the normalized value.
+                    for (int index = 0; index < op.SourcesCount; index++)
+                    {
+                        if (op.GetSource(index) == dest)
+                        {
+                            op.SetSource(index, normOp.Dest);
+                        }
+                    }
+                }
+            }
+
+            return node;
+        }
+
+        private static Operand GenerateI2f(LinkedListNode<INode> node, Operand value)
+        {
+            Operand res = Local();
+
+            node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value));
+
+            return res;
+        }
+
+        private static Operand GenerateF2i(LinkedListNode<INode> node, Operand value)
+        {
+            Operand res = Local();
+
+            node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
+
+            return res;
+        }
+
+        private static bool IsImageInstructionWithScale(Instruction inst)
+        {
+            // Currently, we don't support scaling images that are modified,
+            // so we only need to care about the load instruction.
+            return inst == Instruction.ImageLoad;
+        }
+
+        private static bool TypeSupportsScale(SamplerType type)
+        {
+            return (type & SamplerType.Mask) == SamplerType.Texture2D;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs
new file mode 100644
index 00000000..c3bbe7dd
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs
@@ -0,0 +1,41 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+    static class TransformPasses
+    {
+        public static void RunPass(TransformContext context)
+        {
+            RunPass<DrawParametersReplace>(context);
+            RunPass<ForcePreciseEnable>(context);
+            RunPass<VectorComponentSelect>(context);
+            RunPass<TexturePass>(context);
+            RunPass<SharedStoreSmallIntCas>(context);
+            RunPass<SharedAtomicSignedCas>(context);
+        }
+
+        private static void RunPass<T>(TransformContext context) where T : ITransformPass
+        {
+            if (!T.IsEnabled(context.GpuAccessor, context.Stage, context.TargetLanguage, context.UsedFeatures))
+            {
+                return;
+            }
+
+            for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
+            {
+                BasicBlock block = context.Blocks[blkIndex];
+
+                for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
+                {
+                    if (node.Value is not Operation)
+                    {
+                        continue;
+                    }
+
+                    node = T.RunPass(context, node);
+                }
+            }
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VectorComponentSelect.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VectorComponentSelect.cs
new file mode 100644
index 00000000..e55f4355
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VectorComponentSelect.cs
@@ -0,0 +1,96 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+    class VectorComponentSelect : ITransformPass
+    {
+        public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+        {
+            return gpuAccessor.QueryHostHasVectorIndexingBug();
+        }
+
+        public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
+        {
+            Operation operation = (Operation)node.Value;
+
+            if (operation.Inst != Instruction.Load ||
+                operation.StorageKind != StorageKind.ConstantBuffer ||
+                operation.SourcesCount < 3)
+            {
+                return node;
+            }
+
+            Operand bindingIndex = operation.GetSource(0);
+            Operand fieldIndex = operation.GetSource(1);
+            Operand elemIndex = operation.GetSource(operation.SourcesCount - 1);
+
+            if (bindingIndex.Type != OperandType.Constant ||
+                fieldIndex.Type != OperandType.Constant ||
+                elemIndex.Type == OperandType.Constant)
+            {
+                return node;
+            }
+
+            BufferDefinition buffer = context.ResourceManager.Properties.ConstantBuffers[bindingIndex.Value];
+            StructureField field = buffer.Type.Fields[fieldIndex.Value];
+
+            int elemCount = (field.Type & AggregateType.ElementCountMask) switch
+            {
+                AggregateType.Vector2 => 2,
+                AggregateType.Vector3 => 3,
+                AggregateType.Vector4 => 4,
+                _ => 1
+            };
+
+            if (elemCount == 1)
+            {
+                return node;
+            }
+
+            Operand result = null;
+
+            for (int i = 0; i < elemCount; i++)
+            {
+                Operand value = Local();
+                Operand[] inputs = new Operand[operation.SourcesCount];
+
+                for (int srcIndex = 0; srcIndex < inputs.Length - 1; srcIndex++)
+                {
+                    inputs[srcIndex] = operation.GetSource(srcIndex);
+                }
+
+                inputs[^1] = Const(i);
+
+                Operation loadOp = new(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
+
+                node.List.AddBefore(node, loadOp);
+
+                if (i == 0)
+                {
+                    result = value;
+                }
+                else
+                {
+                    Operand isCurrentIndex = Local();
+                    Operand selection = Local();
+
+                    Operation compareOp = new(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
+                    Operation selectOp = new(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
+
+                    node.List.AddBefore(node, compareOp);
+                    node.List.AddBefore(node, selectOp);
+
+                    result = selection;
+                }
+            }
+
+            operation.TurnIntoCopy(result);
+
+            return node;
+        }
+    }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Translator.cs b/src/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 010c80db..b609ac07 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -1,11 +1,6 @@
-using Ryujinx.Graphics.Shader.CodeGen.Glsl;
-using Ryujinx.Graphics.Shader.CodeGen.Spirv;
 using Ryujinx.Graphics.Shader.Decoders;
 using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using Ryujinx.Graphics.Shader.Translation.Optimizations;
 using System;
-using System.Collections.Generic;
 using System.Linq;
 using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
 
@@ -13,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 {
     public static class Translator
     {
+        private const int ThreadsPerWarp = 32;
         private const int HeaderSize = 0x50;
 
         internal readonly struct FunctionCode
@@ -30,111 +26,112 @@ namespace Ryujinx.Graphics.Shader.Translation
             return DecodeShader(address, gpuAccessor, options);
         }
 
-        internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config)
+        private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
         {
-            var cfgs = new ControlFlowGraph[functions.Length];
-            var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
+            int localMemorySize;
+            ShaderDefinitions definitions;
+            DecodedProgram program;
 
-            for (int i = 0; i < functions.Length; i++)
+            if (options.Flags.HasFlag(TranslationFlags.Compute))
             {
-                cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
+                definitions = CreateComputeDefinitions(gpuAccessor);
+                localMemorySize = gpuAccessor.QueryComputeLocalMemorySize();
 
-                if (i != 0)
-                {
-                    frus[i] = RegisterUsage.RunPass(cfgs[i]);
-                }
+                program = Decoder.Decode(definitions, gpuAccessor, address);
             }
+            else
+            {
+                ShaderHeader header = new(gpuAccessor, address);
 
-            List<Function> funcs = new(functions.Length);
+                definitions = CreateGraphicsDefinitions(gpuAccessor, header);
+                localMemorySize = GetLocalMemorySize(header);
 
-            for (int i = 0; i < functions.Length; i++)
-            {
-                funcs.Add(null);
+                program = Decoder.Decode(definitions, gpuAccessor, address + HeaderSize);
             }
 
-            HelperFunctionManager hfm = new(funcs, config.Stage);
+            ulong maxEndAddress = 0;
 
-            for (int i = 0; i < functions.Length; i++)
+            foreach (DecodedFunction function in program)
             {
-                var cfg = cfgs[i];
-
-                int inArgumentsCount = 0;
-                int outArgumentsCount = 0;
-
-                if (i != 0)
-                {
-                    var fru = frus[i];
-
-                    inArgumentsCount = fru.InArguments.Length;
-                    outArgumentsCount = fru.OutArguments.Length;
-                }
-
-                if (cfg.Blocks.Length != 0)
+                foreach (Block block in function.Blocks)
                 {
-                    RegisterUsage.FixupCalls(cfg.Blocks, frus);
-
-                    Dominance.FindDominators(cfg);
-                    Dominance.FindDominanceFrontiers(cfg.Blocks);
-
-                    Ssa.Rename(cfg.Blocks);
-
-                    Optimizer.RunPass(hfm, cfg.Blocks, config);
-                    Rewriter.RunPass(hfm, cfg.Blocks, config);
+                    if (maxEndAddress < block.EndAddress)
+                    {
+                        maxEndAddress = block.EndAddress;
+                    }
                 }
-
-                funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
             }
 
-            var identification = ShaderIdentifier.Identify(funcs, config);
-
-            var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
-
-            var info = config.CreateProgramInfo(identification);
+            int size = (int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize);
 
-            return config.Options.TargetLanguage switch
-            {
-                TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
-                TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
-                _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()),
-            };
+            return new TranslatorContext(address, size, localMemorySize, definitions, gpuAccessor, options, program);
         }
 
-        private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
+        private static ShaderDefinitions CreateComputeDefinitions(IGpuAccessor gpuAccessor)
         {
-            ShaderConfig config;
-            DecodedProgram program;
-            ulong maxEndAddress = 0;
+            return new ShaderDefinitions(
+                ShaderStage.Compute,
+                gpuAccessor.QueryComputeLocalSizeX(),
+                gpuAccessor.QueryComputeLocalSizeY(),
+                gpuAccessor.QueryComputeLocalSizeZ());
+        }
 
-            if (options.Flags.HasFlag(TranslationFlags.Compute))
-            {
-                config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options, gpuAccessor.QueryComputeLocalMemorySize());
+        private static ShaderDefinitions CreateGraphicsDefinitions(IGpuAccessor gpuAccessor, ShaderHeader header)
+        {
+            bool transformFeedbackEnabled =
+                gpuAccessor.QueryTransformFeedbackEnabled() &&
+                gpuAccessor.QueryHostSupportsTransformFeedback();
+            TransformFeedbackOutput[] transformFeedbackOutputs = null;
+            ulong transformFeedbackVecMap = 0UL;
 
-                program = Decoder.Decode(config, address);
-            }
-            else
+            if (transformFeedbackEnabled)
             {
-                config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options);
-
-                program = Decoder.Decode(config, address + HeaderSize);
-            }
+                transformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
 
-            foreach (DecodedFunction function in program)
-            {
-                foreach (Block block in function.Blocks)
+                for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
                 {
-                    if (maxEndAddress < block.EndAddress)
+                    var locations = gpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
+                    var stride = gpuAccessor.QueryTransformFeedbackStride(tfbIndex);
+
+                    for (int i = 0; i < locations.Length; i++)
                     {
-                        maxEndAddress = block.EndAddress;
+                        byte wordOffset = locations[i];
+                        if (wordOffset < 0xc0)
+                        {
+                            transformFeedbackOutputs[wordOffset] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
+                            transformFeedbackVecMap |= 1UL << (wordOffset / 4);
+                        }
                     }
                 }
             }
 
-            config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
+            return new ShaderDefinitions(
+                header.Stage,
+                gpuAccessor.QueryGraphicsState(),
+                header.Stage == ShaderStage.Geometry && header.GpPassthrough,
+                header.ThreadsPerInputPrimitive,
+                header.OutputTopology,
+                header.MaxOutputVertexCount,
+                header.ImapTypes,
+                header.OmapTargets,
+                header.OmapSampleMask,
+                header.OmapDepth,
+                transformFeedbackEnabled,
+                transformFeedbackVecMap,
+                transformFeedbackOutputs);
+        }
 
-            return new TranslatorContext(address, program, config);
+        private static int GetLocalMemorySize(ShaderHeader header)
+        {
+            return header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
         }
 
-        internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
+        internal static FunctionCode[] EmitShader(
+            TranslatorContext translatorContext,
+            ResourceManager resourceManager,
+            DecodedProgram program,
+            bool initializeOutputs,
+            out int initializationOperations)
         {
             initializationOperations = 0;
 
@@ -149,11 +146,11 @@ namespace Ryujinx.Graphics.Shader.Translation
 
             for (int index = 0; index < functions.Length; index++)
             {
-                EmitterContext context = new(program, config, index != 0);
+                EmitterContext context = new(translatorContext, resourceManager, program, index != 0);
 
                 if (initializeOutputs && index == 0)
                 {
-                    EmitOutputsInitialization(context, config);
+                    EmitOutputsInitialization(context, translatorContext.AttributeUsage, translatorContext.GpuAccessor, translatorContext.Stage);
                     initializationOperations = context.OperationsCount;
                 }
 
@@ -168,27 +165,27 @@ namespace Ryujinx.Graphics.Shader.Translation
                     EmitOps(context, block);
                 }
 
-                functions[index] = new FunctionCode(context.GetOperations());
+                functions[index] = new(context.GetOperations());
             }
 
             return functions;
         }
 
-        private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
+        private static void EmitOutputsInitialization(EmitterContext context, AttributeUsage attributeUsage, IGpuAccessor gpuAccessor, ShaderStage stage)
         {
             // Compute has no output attributes, and fragment is the last stage, so we
             // don't need to initialize outputs on those stages.
-            if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
+            if (stage == ShaderStage.Compute || stage == ShaderStage.Fragment)
             {
                 return;
             }
 
-            if (config.Stage == ShaderStage.Vertex)
+            if (stage == ShaderStage.Vertex)
             {
                 InitializePositionOutput(context);
             }
 
-            UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
+            UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
             while (usedAttributes != UInt128.Zero)
             {
                 int index = (int)UInt128.TrailingZeroCount(usedAttributes);
@@ -197,7 +194,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 usedAttributes &= ~(UInt128.One << index);
 
                 // We don't need to initialize passthrough attributes.
-                if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
+                if ((context.TranslatorContext.AttributeUsage.PassthroughAttributes & (1 << vecIndex)) != 0)
                 {
                     continue;
                 }
@@ -205,30 +202,28 @@ namespace Ryujinx.Graphics.Shader.Translation
                 InitializeOutputComponent(context, vecIndex, index & 3, perPatch: false);
             }
 
-            if (context.Config.NextUsedInputAttributesPerPatch != null)
+            if (context.TranslatorContext.AttributeUsage.NextUsedInputAttributesPerPatch != null)
             {
-                foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
+                foreach (int vecIndex in context.TranslatorContext.AttributeUsage.NextUsedInputAttributesPerPatch.Order())
                 {
                     InitializeOutput(context, vecIndex, perPatch: true);
                 }
             }
 
-            if (config.NextUsesFixedFuncAttributes)
+            if (attributeUsage.NextUsesFixedFuncAttributes)
             {
-                bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
+                bool supportsLayerFromVertexOrTess = gpuAccessor.QueryHostSupportsLayerVertexTessellation();
                 int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
 
                 for (int i = fixedStartAttr; i < fixedStartAttr + 5 + AttributeConsts.TexCoordCount; i++)
                 {
-                    int index = config.GetFreeUserAttribute(isOutput: true, i);
+                    int index = attributeUsage.GetFreeUserAttribute(isOutput: true, i);
                     if (index < 0)
                     {
                         break;
                     }
 
                     InitializeOutput(context, index, perPatch: false);
-
-                    config.SetOutputUserAttributeFixedFunc(index);
                 }
             }
         }
@@ -253,11 +248,11 @@ namespace Ryujinx.Graphics.Shader.Translation
         {
             StorageKind storageKind = perPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
 
-            if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
+            if (context.TranslatorContext.Definitions.OaIndexing)
             {
                 Operand invocationId = null;
 
-                if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
+                if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl && !perPatch)
                 {
                     invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
                 }
@@ -268,7 +263,7 @@ namespace Ryujinx.Graphics.Shader.Translation
             }
             else
             {
-                if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
+                if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl && !perPatch)
                 {
                     Operand invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
                     context.Store(storageKind, IoVariable.UserDefined, Const(location), invocationId, Const(c), ConstF(c == 3 ? 1f : 0f));
@@ -286,7 +281,7 @@ namespace Ryujinx.Graphics.Shader.Translation
             {
                 InstOp op = block.OpCodes[opIndex];
 
-                if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
+                if (context.TranslatorContext.Options.Flags.HasFlag(TranslationFlags.DebugMode))
                 {
                     string instName;
 
@@ -298,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                     {
                         instName = "???";
 
-                        context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
+                        context.TranslatorContext.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
                     }
 
                     string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 40a79c54..39ce92c9 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -1,8 +1,11 @@
-using Ryujinx.Graphics.Shader.CodeGen.Glsl;
+using Ryujinx.Graphics.Shader.CodeGen;
+using Ryujinx.Graphics.Shader.CodeGen.Glsl;
 using Ryujinx.Graphics.Shader.CodeGen.Spirv;
 using Ryujinx.Graphics.Shader.Decoders;
 using Ryujinx.Graphics.Shader.IntermediateRepresentation;
 using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation.Optimizations;
+using Ryujinx.Graphics.Shader.Translation.Transforms;
 using System;
 using System.Collections.Generic;
 using System.Linq;
@@ -15,22 +18,47 @@ namespace Ryujinx.Graphics.Shader.Translation
     public class TranslatorContext
     {
         private readonly DecodedProgram _program;
-        private readonly ShaderConfig _config;
+        private readonly int _localMemorySize;
 
         public ulong Address { get; }
+        public int Size { get; }
+        public int Cb1DataSize => _program.Cb1DataSize;
 
-        public ShaderStage Stage => _config.Stage;
-        public int Size => _config.Size;
-        public int Cb1DataSize => _config.Cb1DataSize;
-        public bool LayerOutputWritten => _config.LayerOutputWritten;
+        internal bool HasLayerInputAttribute { get; private set; }
+        internal int GpLayerInputAttribute { get; private set; }
 
-        public IGpuAccessor GpuAccessor => _config.GpuAccessor;
+        internal AttributeUsage AttributeUsage => _program.AttributeUsage;
 
-        internal TranslatorContext(ulong address, DecodedProgram program, ShaderConfig config)
+        internal ShaderDefinitions Definitions { get; }
+
+        public ShaderStage Stage => Definitions.Stage;
+
+        internal IGpuAccessor GpuAccessor { get; }
+
+        internal TranslationOptions Options { get; }
+
+        internal FeatureFlags UsedFeatures { get; private set; }
+
+        public bool LayerOutputWritten { get; private set; }
+        public int LayerOutputAttribute { get; private set; }
+
+        internal TranslatorContext(
+            ulong address,
+            int size,
+            int localMemorySize,
+            ShaderDefinitions definitions,
+            IGpuAccessor gpuAccessor,
+            TranslationOptions options,
+            DecodedProgram program)
         {
             Address = address;
+            Size = size;
             _program = program;
-            _config = config;
+            _localMemorySize = localMemorySize;
+            Definitions = definitions;
+            GpuAccessor = gpuAccessor;
+            Options = options;
+            UsedFeatures = program.UsedFeatures;
         }
 
         private static bool IsLoadUserDefined(Operation operation)
@@ -131,63 +159,259 @@ namespace Ryujinx.Graphics.Shader.Translation
             return output;
         }
 
-        public void SetNextStage(TranslatorContext nextStage)
+        internal int GetDepthRegister()
+        {
+            // The depth register is always two registers after the last color output.
+            return BitOperations.PopCount((uint)Definitions.OmapTargets) + 1;
+        }
+
+        public void SetLayerOutputAttribute(int attr)
         {
-            _config.MergeFromtNextStage(nextStage._config);
+            LayerOutputWritten = true;
+            LayerOutputAttribute = attr;
         }
 
         public void SetGeometryShaderLayerInputAttribute(int attr)
         {
-            _config.SetGeometryShaderLayerInputAttribute(attr);
+            UsedFeatures |= FeatureFlags.RtLayer;
+            HasLayerInputAttribute = true;
+            GpLayerInputAttribute = attr;
         }
 
         public void SetLastInVertexPipeline()
         {
-            _config.SetLastInVertexPipeline();
+            Definitions.LastInVertexPipeline = true;
         }
 
-        public ShaderProgram Translate(TranslatorContext other = null)
+        public void SetNextStage(TranslatorContext nextStage)
         {
-            bool usesLocalMemory = _config.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
+            AttributeUsage.MergeFromtNextStage(
+                Definitions.GpPassthrough,
+                nextStage.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr),
+                nextStage.AttributeUsage);
+
+            // We don't consider geometry shaders using the geometry shader passthrough feature
+            // as being the last because when this feature is used, it can't actually modify any of the outputs,
+            // so the stage that comes before it is the last one that can do modifications.
+            if (nextStage.Definitions.Stage != ShaderStage.Fragment &&
+                (nextStage.Definitions.Stage != ShaderStage.Geometry || !nextStage.Definitions.GpPassthrough))
+            {
+                Definitions.LastInVertexPipeline = false;
+            }
+        }
 
-            _config.ResourceManager.SetCurrentLocalMemory(_config.LocalMemorySize, usesLocalMemory);
+        public ShaderProgram Translate()
+        {
+            ResourceManager resourceManager = CreateResourceManager();
 
-            if (_config.Stage == ShaderStage.Compute)
+            bool usesLocalMemory = _program.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
+
+            resourceManager.SetCurrentLocalMemory(_localMemorySize, usesLocalMemory);
+
+            if (Stage == ShaderStage.Compute)
             {
-                bool usesSharedMemory = _config.UsedFeatures.HasFlag(FeatureFlags.SharedMemory);
+                bool usesSharedMemory = _program.UsedFeatures.HasFlag(FeatureFlags.SharedMemory);
 
-                _config.ResourceManager.SetCurrentSharedMemory(GpuAccessor.QueryComputeSharedMemorySize(), usesSharedMemory);
+                resourceManager.SetCurrentSharedMemory(GpuAccessor.QueryComputeSharedMemorySize(), usesSharedMemory);
             }
 
-            FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
+            FunctionCode[] code = EmitShader(this, resourceManager, _program, initializeOutputs: true, out _);
+
+            return Translate(code, resourceManager, UsedFeatures, _program.ClipDistancesWritten);
+        }
 
-            if (other != null)
+        public ShaderProgram Translate(TranslatorContext other)
+        {
+            ResourceManager resourceManager = CreateResourceManager();
+
+            bool usesLocalMemory = _program.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
+            resourceManager.SetCurrentLocalMemory(_localMemorySize, usesLocalMemory);
+
+            FunctionCode[] code = EmitShader(this, resourceManager, _program, initializeOutputs: false, out _);
+
+            bool otherUsesLocalMemory = other._program.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
+            resourceManager.SetCurrentLocalMemory(other._localMemorySize, otherUsesLocalMemory);
+
+            FunctionCode[] otherCode = EmitShader(other, resourceManager, other._program, initializeOutputs: true, out int aStart);
+
+            code = Combine(otherCode, code, aStart);
+
+            return Translate(
+                code,
+                resourceManager,
+                UsedFeatures | other.UsedFeatures,
+                (byte)(_program.ClipDistancesWritten | other._program.ClipDistancesWritten));
+        }
+
+        private ShaderProgram Translate(FunctionCode[] functions, ResourceManager resourceManager, FeatureFlags usedFeatures, byte clipDistancesWritten)
+        {
+            var cfgs = new ControlFlowGraph[functions.Length];
+            var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
+
+            for (int i = 0; i < functions.Length; i++)
             {
-                other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
+                cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
 
-                // We need to share the resource manager since both shaders accesses the same constant buffers.
-                other._config.ResourceManager = _config.ResourceManager;
-                other._config.ResourceManager.SetCurrentLocalMemory(other._config.LocalMemorySize, other._config.UsedFeatures.HasFlag(FeatureFlags.LocalMemory));
+                if (i != 0)
+                {
+                    frus[i] = RegisterUsage.RunPass(cfgs[i]);
+                }
+            }
 
-                FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
+            List<Function> funcs = new(functions.Length);
 
-                code = Combine(otherCode, code, aStart);
+            for (int i = 0; i < functions.Length; i++)
+            {
+                funcs.Add(null);
+            }
 
-                _config.InheritFrom(other._config);
+            HelperFunctionManager hfm = new(funcs, Definitions.Stage);
+
+            for (int i = 0; i < functions.Length; i++)
+            {
+                var cfg = cfgs[i];
+
+                int inArgumentsCount = 0;
+                int outArgumentsCount = 0;
+
+                if (i != 0)
+                {
+                    var fru = frus[i];
+
+                    inArgumentsCount = fru.InArguments.Length;
+                    outArgumentsCount = fru.OutArguments.Length;
+                }
+
+                if (cfg.Blocks.Length != 0)
+                {
+                    RegisterUsage.FixupCalls(cfg.Blocks, frus);
+
+                    Dominance.FindDominators(cfg);
+                    Dominance.FindDominanceFrontiers(cfg.Blocks);
+
+                    Ssa.Rename(cfg.Blocks);
+
+                    TransformContext context = new(
+                        hfm,
+                        cfg.Blocks,
+                        resourceManager,
+                        GpuAccessor,
+                        Options.TargetLanguage,
+                        Definitions.Stage,
+                        ref usedFeatures);
+
+                    Optimizer.RunPass(context);
+                    TransformPasses.RunPass(context);
+                }
+
+                funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
+            }
+
+            var identification = ShaderIdentifier.Identify(funcs, GpuAccessor, Definitions.Stage, Definitions.InputTopology, out int layerInputAttr);
+
+            return Generate(
+                funcs,
+                AttributeUsage,
+                Definitions,
+                resourceManager,
+                usedFeatures,
+                clipDistancesWritten,
+                identification,
+                layerInputAttr);
+        }
+
+        private ShaderProgram Generate(
+            IReadOnlyList<Function> funcs,
+            AttributeUsage attributeUsage,
+            ShaderDefinitions definitions,
+            ResourceManager resourceManager,
+            FeatureFlags usedFeatures,
+            byte clipDistancesWritten,
+            ShaderIdentification identification = ShaderIdentification.None,
+            int layerInputAttr = 0)
+        {
+            var sInfo = StructuredProgram.MakeStructuredProgram(
+                funcs,
+                attributeUsage,
+                definitions,
+                resourceManager,
+                Options.Flags.HasFlag(TranslationFlags.DebugMode));
+
+            var info = new ShaderProgramInfo(
+                resourceManager.GetConstantBufferDescriptors(),
+                resourceManager.GetStorageBufferDescriptors(),
+                resourceManager.GetTextureDescriptors(),
+                resourceManager.GetImageDescriptors(),
+                identification,
+                layerInputAttr,
+                definitions.Stage,
+                usedFeatures.HasFlag(FeatureFlags.FragCoordXY),
+                usedFeatures.HasFlag(FeatureFlags.InstanceId),
+                usedFeatures.HasFlag(FeatureFlags.DrawParameters),
+                usedFeatures.HasFlag(FeatureFlags.RtLayer),
+                clipDistancesWritten,
+                definitions.OmapTargets);
+
+            var hostCapabilities = new HostCapabilities(
+                GpuAccessor.QueryHostReducedPrecision(),
+                GpuAccessor.QueryHostSupportsFragmentShaderInterlock(),
+                GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel(),
+                GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
+                GpuAccessor.QueryHostSupportsShaderBallot(),
+                GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
+                GpuAccessor.QueryHostSupportsTextureShadowLod(),
+                GpuAccessor.QueryHostSupportsViewportMask());
+
+            var parameters = new CodeGenParameters(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
+
+            return Options.TargetLanguage switch
+            {
+                TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, parameters)),
+                TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, parameters)),
+                _ => throw new NotImplementedException(Options.TargetLanguage.ToString()),
+            };
+        }
+
+        private ResourceManager CreateResourceManager()
+        {
+            ResourceManager resourceManager = new(Definitions.Stage, GpuAccessor);
+
+            if (!GpuAccessor.QueryHostSupportsTransformFeedback() && GpuAccessor.QueryTransformFeedbackEnabled())
+            {
+                StructureType tfeInfoStruct = new(new StructureField[]
+                {
+                    new StructureField(AggregateType.Array | AggregateType.U32, "base_offset", 4),
+                    new StructureField(AggregateType.U32, "vertex_count")
+                });
+
+                BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
+                resourceManager.Properties.AddOrUpdateStorageBuffer(tfeInfoBuffer);
+
+                StructureType tfeDataStruct = new(new StructureField[]
+                {
+                    new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
+                });
+
+                for (int i = 0; i < Constants.TfeBuffersCount; i++)
+                {
+                    int binding = Constants.TfeBufferBaseBinding + i;
+                    BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
+                    resourceManager.Properties.AddOrUpdateStorageBuffer(tfeDataBuffer);
+                }
             }
 
-            return Translator.Translate(code, _config);
+            return resourceManager;
         }
 
         public ShaderProgram GenerateGeometryPassthrough()
         {
-            int outputAttributesMask = _config.UsedOutputAttributes;
-            int layerOutputAttr = _config.LayerOutputAttribute;
+            int outputAttributesMask = AttributeUsage.UsedOutputAttributes;
+            int layerOutputAttr = LayerOutputAttribute;
 
             OutputTopology outputTopology;
             int maxOutputVertices;
 
-            switch (GpuAccessor.QueryPrimitiveTopology())
+            switch (Definitions.InputTopology)
             {
                 case InputTopology.Points:
                     outputTopology = OutputTopology.PointList;
@@ -204,9 +428,10 @@ namespace Ryujinx.Graphics.Shader.Translation
                     break;
             }
 
-            ShaderConfig config = new(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
+            var attributeUsage = new AttributeUsage(GpuAccessor);
+            var resourceManager = new ResourceManager(ShaderStage.Geometry, GpuAccessor);
 
-            EmitterContext context = new(default, config, false);
+            var context = new EmitterContext();
 
             for (int v = 0; v < maxOutputVertices; v++)
             {
@@ -231,10 +456,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                         else
                         {
                             context.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(attrIndex), Const(c), value);
-                            config.SetOutputUserAttribute(attrIndex);
                         }
-
-                        config.SetInputUserAttribute(attrIndex, c);
                     }
                 }
 
@@ -254,16 +476,15 @@ namespace Ryujinx.Graphics.Shader.Translation
             var cfg = ControlFlowGraph.Create(operations);
             var function = new Function(cfg.Blocks, "main", false, 0, 0);
 
-            var sInfo = StructuredProgram.MakeStructuredProgram(new[] { function }, config);
-
-            var info = config.CreateProgramInfo();
+            var definitions = new ShaderDefinitions(
+                ShaderStage.Geometry,
+                GpuAccessor.QueryGraphicsState(),
+                false,
+                1,
+                outputTopology,
+                maxOutputVertices);
 
-            return config.Options.TargetLanguage switch
-            {
-                TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
-                TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
-                _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()),
-            };
+            return Generate(new[] { function }, attributeUsage, definitions, resourceManager, FeatureFlags.RtLayer, 0);
         }
     }
 }
-- 
cgit v1.2.3-70-g09d2