From 9ff21f9ab6b81b8a36227e76595da6ed61c5bf53 Mon Sep 17 00:00:00 2001
From: "Skyth (Asilkan)"
 <19259897+blueskythlikesclouds@users.noreply.github.com>
Date: Fri, 5 May 2023 19:35:59 +0300
Subject: Use ToLowerInvariant when detecting GPU vendor. (#4815)

---
 src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src')

diff --git a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index bf365b4d..dd0b1501 100644
--- a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
 
         private static GpuVendor GetGpuVendor()
         {
-            string vendor = GL.GetString(StringName.Vendor).ToLower();
+            string vendor = GL.GetString(StringName.Vendor).ToLowerInvariant();
 
             if (vendor == "nvidia corporation")
             {
@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.OpenGL
             }
             else if (vendor == "intel")
             {
-                string renderer = GL.GetString(StringName.Renderer).ToLower();
+                string renderer = GL.GetString(StringName.Renderer).ToLowerInvariant();
 
                 return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
             }
-- 
cgit v1.2.3-70-g09d2