From 9ec8b2c01a0b00f3a33d9a23b9f5ff3758520484 Mon Sep 17 00:00:00 2001
From: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date: Thu, 16 May 2024 18:19:37 +0100
Subject: Change Deflate compression level to `Fastest`. (#6812)

---
 src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src')

diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs
index b08c44d6..c4a648fe 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs
@@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
 
             if (algorithm == CompressionAlgorithm.Deflate)
             {
-                _activeStream = new DeflateStream(_stream, CompressionLevel.SmallestSize, true);
+                _activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true);
             }
         }
 
@@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
                     stream.Write(data);
                     break;
                 case CompressionAlgorithm.Deflate:
-                    stream = new DeflateStream(stream, CompressionLevel.SmallestSize, true);
+                    stream = new DeflateStream(stream, CompressionLevel.Fastest, true);
                     stream.Write(data);
                     stream.Dispose();
                     break;
-- 
cgit v1.2.3-70-g09d2