From 5cbdfbc7a4b7413a4f633c77190a79bfc6520e98 Mon Sep 17 00:00:00 2001
From: Mary <mary@mary.zone>
Date: Fri, 12 May 2023 00:19:19 +0200
Subject: amadeus: Allow 5.1 sink output (#4894)

* amadeus: Allow 5.1 sink output

Also add a simple Stereo to 5.1 change for device sink.

Tested against NES - Nintendo Switch Online that output stereo on the
audio renderer.

* Remove outdated comment
---
 src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs         |  4 +---
 .../Renderer/Dsp/Command/DeviceSinkCommand.cs            | 16 ++++++++++++++--
 2 files changed, 15 insertions(+), 5 deletions(-)

(limited to 'src')

diff --git a/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
index 7bd0443c..899c2ef9 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
@@ -65,9 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
         {
             OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
 
-            // TODO: Before enabling this, we need up-mixing from stereo to 5.1.
-            // uint channelCount = GetHardwareChannelCount(deviceDriver);
-            uint channelCount = 2;
+            uint channelCount = GetHardwareChannelCount(deviceDriver);
 
             for (int i = 0; i < OutputDevices.Length; i++)
             {
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs
index 9c88a4e7..27bb34bf 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs
@@ -67,7 +67,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
 
                 const int sampleCount = Constants.TargetSampleCount;
 
-                short[] outputBuffer = new short[bufferCount * sampleCount];
+                uint inputCount;
+
+                // In case of upmixing to 5.1, we allocate the right amount.
+                if (bufferCount != channelCount && channelCount == 6)
+                {
+                    inputCount = (uint)channelCount;
+                }
+                else
+                {
+                    inputCount = bufferCount;
+                }
+
+                short[] outputBuffer = new short[inputCount * sampleCount];
 
                 for (int i = 0; i < bufferCount; i++)
                 {
@@ -79,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
                     }
                 }
 
-                device.AppendBuffer(outputBuffer, InputCount);
+                device.AppendBuffer(outputBuffer, inputCount);
             }
             else
             {
-- 
cgit v1.2.3-70-g09d2