From 638be5f296bf52943da4366699d33f1e8656e00c Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 21 Oct 2023 15:19:21 +0200
Subject: Revert "Ava UI: Input Menu Refactor (#4998)"

This reverts commit 49b37550cae6b3c69f59a9c7a44b17e3c12a813b.

This currently breaks the GTK GUI.
---
 src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

(limited to 'src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs')

diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
index bf8319a6..388ebcc0 100644
--- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
@@ -59,16 +59,16 @@ namespace Ryujinx.Input.Assigner
             return _gamepad == null || !_gamepad.IsConnected;
         }
 
-        public ButtonValue? GetPressedButton()
+        public string GetPressedButton()
         {
             IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons();
 
             if (pressedButtons.Any())
             {
-                return !_forStick ? new(pressedButtons.First()) : new(((StickInputId)pressedButtons.First()));
+                return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString();
             }
 
-            return null;
+            return "";
         }
 
         private void CollectButtonStats()
-- 
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