From 638be5f296bf52943da4366699d33f1e8656e00c Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Sat, 21 Oct 2023 15:19:21 +0200 Subject: Revert "Ava UI: Input Menu Refactor (#4998)" This reverts commit 49b37550cae6b3c69f59a9c7a44b17e3c12a813b. This currently breaks the GTK GUI. --- src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs') diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index bf8319a6..388ebcc0 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -59,16 +59,16 @@ namespace Ryujinx.Input.Assigner return _gamepad == null || !_gamepad.IsConnected; } - public ButtonValue? GetPressedButton() + public string GetPressedButton() { IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons(); if (pressedButtons.Any()) { - return !_forStick ? new(pressedButtons.First()) : new(((StickInputId)pressedButtons.First())); + return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString(); } - return null; + return ""; } private void CollectButtonStats() -- cgit v1.2.3-70-g09d2