From 40daca5684afdc8a62dfcb1beb27c58b5262c9e7 Mon Sep 17 00:00:00 2001
From: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Wed, 28 Jun 2023 19:03:27 +0200
Subject: [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Add trailing commas

* Fix naming and formatting issues
---
 src/Ryujinx.Headless.SDL2/Program.cs | 234 +++++++++++++++++------------------
 1 file changed, 113 insertions(+), 121 deletions(-)

(limited to 'src/Ryujinx.Headless.SDL2/Program.cs')

diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs
index 6e6b4a7f..39eae14a 100644
--- a/src/Ryujinx.Headless.SDL2/Program.cs
+++ b/src/Ryujinx.Headless.SDL2/Program.cs
@@ -28,6 +28,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
 using Ryujinx.Input;
 using Ryujinx.Input.HLE;
 using Ryujinx.Input.SDL2;
+using Ryujinx.SDL2.Common;
 using Silk.NET.Vulkan;
 using System;
 using System.Collections.Generic;
@@ -57,7 +58,7 @@ namespace Ryujinx.Headless.SDL2
         private static bool _enableKeyboard;
         private static bool _enableMouse;
 
-        private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
+        private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
 
         static void Main(string[] args)
         {
@@ -67,10 +68,10 @@ namespace Ryujinx.Headless.SDL2
 
             if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
             {
-                AutoResetEvent invoked = new AutoResetEvent(false);
+                AutoResetEvent invoked = new(false);
 
                 // MacOS must perform SDL polls from the main thread.
-                Ryujinx.SDL2.Common.SDL2Driver.MainThreadDispatcher = (Action action) =>
+                SDL2Driver.MainThreadDispatcher = action =>
                 {
                     invoked.Reset();
 
@@ -140,53 +141,53 @@ namespace Ryujinx.Headless.SDL2
                 {
                     config = new StandardKeyboardInputConfig
                     {
-                        Version          = InputConfig.CurrentVersion,
-                        Backend          = InputBackendType.WindowKeyboard,
-                        Id               = null,
-                        ControllerType   = ControllerType.JoyconPair,
-                        LeftJoycon       = new LeftJoyconCommonConfig<Key>
+                        Version = InputConfig.CurrentVersion,
+                        Backend = InputBackendType.WindowKeyboard,
+                        Id = null,
+                        ControllerType = ControllerType.JoyconPair,
+                        LeftJoycon = new LeftJoyconCommonConfig<Key>
                         {
-                            DpadUp       = Key.Up,
-                            DpadDown     = Key.Down,
-                            DpadLeft     = Key.Left,
-                            DpadRight    = Key.Right,
-                            ButtonMinus  = Key.Minus,
-                            ButtonL      = Key.E,
-                            ButtonZl     = Key.Q,
-                            ButtonSl     = Key.Unbound,
-                            ButtonSr     = Key.Unbound
+                            DpadUp = Key.Up,
+                            DpadDown = Key.Down,
+                            DpadLeft = Key.Left,
+                            DpadRight = Key.Right,
+                            ButtonMinus = Key.Minus,
+                            ButtonL = Key.E,
+                            ButtonZl = Key.Q,
+                            ButtonSl = Key.Unbound,
+                            ButtonSr = Key.Unbound,
                         },
 
-                        LeftJoyconStick  = new JoyconConfigKeyboardStick<Key>
+                        LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
                         {
-                            StickUp      = Key.W,
-                            StickDown    = Key.S,
-                            StickLeft    = Key.A,
-                            StickRight   = Key.D,
-                            StickButton  = Key.F,
+                            StickUp = Key.W,
+                            StickDown = Key.S,
+                            StickLeft = Key.A,
+                            StickRight = Key.D,
+                            StickButton = Key.F,
                         },
 
-                        RightJoycon      = new RightJoyconCommonConfig<Key>
+                        RightJoycon = new RightJoyconCommonConfig<Key>
                         {
-                            ButtonA      = Key.Z,
-                            ButtonB      = Key.X,
-                            ButtonX      = Key.C,
-                            ButtonY      = Key.V,
-                            ButtonPlus   = Key.Plus,
-                            ButtonR      = Key.U,
-                            ButtonZr     = Key.O,
-                            ButtonSl     = Key.Unbound,
-                            ButtonSr     = Key.Unbound
+                            ButtonA = Key.Z,
+                            ButtonB = Key.X,
+                            ButtonX = Key.C,
+                            ButtonY = Key.V,
+                            ButtonPlus = Key.Plus,
+                            ButtonR = Key.U,
+                            ButtonZr = Key.O,
+                            ButtonSl = Key.Unbound,
+                            ButtonSr = Key.Unbound,
                         },
 
                         RightJoyconStick = new JoyconConfigKeyboardStick<Key>
                         {
-                            StickUp      = Key.I,
-                            StickDown    = Key.K,
-                            StickLeft    = Key.J,
-                            StickRight   = Key.L,
-                            StickButton  = Key.H,
-                        }
+                            StickUp = Key.I,
+                            StickDown = Key.K,
+                            StickLeft = Key.J,
+                            StickRight = Key.L,
+                            StickButton = Key.H,
+                        },
                     };
                 }
                 else
@@ -195,72 +196,72 @@ namespace Ryujinx.Headless.SDL2
 
                     config = new StandardControllerInputConfig
                     {
-                        Version          = InputConfig.CurrentVersion,
-                        Backend          = InputBackendType.GamepadSDL2,
-                        Id               = null,
-                        ControllerType   = ControllerType.JoyconPair,
-                        DeadzoneLeft     = 0.1f,
-                        DeadzoneRight    = 0.1f,
-                        RangeLeft        = 1.0f,
-                        RangeRight       = 1.0f,
+                        Version = InputConfig.CurrentVersion,
+                        Backend = InputBackendType.GamepadSDL2,
+                        Id = null,
+                        ControllerType = ControllerType.JoyconPair,
+                        DeadzoneLeft = 0.1f,
+                        DeadzoneRight = 0.1f,
+                        RangeLeft = 1.0f,
+                        RangeRight = 1.0f,
                         TriggerThreshold = 0.5f,
                         LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
                         {
-                            DpadUp       = ConfigGamepadInputId.DpadUp,
-                            DpadDown     = ConfigGamepadInputId.DpadDown,
-                            DpadLeft     = ConfigGamepadInputId.DpadLeft,
-                            DpadRight    = ConfigGamepadInputId.DpadRight,
-                            ButtonMinus  = ConfigGamepadInputId.Minus,
-                            ButtonL      = ConfigGamepadInputId.LeftShoulder,
-                            ButtonZl     = ConfigGamepadInputId.LeftTrigger,
-                            ButtonSl     = ConfigGamepadInputId.Unbound,
-                            ButtonSr     = ConfigGamepadInputId.Unbound,
+                            DpadUp = ConfigGamepadInputId.DpadUp,
+                            DpadDown = ConfigGamepadInputId.DpadDown,
+                            DpadLeft = ConfigGamepadInputId.DpadLeft,
+                            DpadRight = ConfigGamepadInputId.DpadRight,
+                            ButtonMinus = ConfigGamepadInputId.Minus,
+                            ButtonL = ConfigGamepadInputId.LeftShoulder,
+                            ButtonZl = ConfigGamepadInputId.LeftTrigger,
+                            ButtonSl = ConfigGamepadInputId.Unbound,
+                            ButtonSr = ConfigGamepadInputId.Unbound,
                         },
 
                         LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
                         {
-                            Joystick     = ConfigStickInputId.Left,
-                            StickButton  = ConfigGamepadInputId.LeftStick,
+                            Joystick = ConfigStickInputId.Left,
+                            StickButton = ConfigGamepadInputId.LeftStick,
                             InvertStickX = false,
                             InvertStickY = false,
-                            Rotate90CW   = false,
+                            Rotate90CW = false,
                         },
 
                         RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
                         {
-                            ButtonA      = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
-                            ButtonB      = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
-                            ButtonX      = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
-                            ButtonY      = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
-                            ButtonPlus   = ConfigGamepadInputId.Plus,
-                            ButtonR      = ConfigGamepadInputId.RightShoulder,
-                            ButtonZr     = ConfigGamepadInputId.RightTrigger,
-                            ButtonSl     = ConfigGamepadInputId.Unbound,
-                            ButtonSr     = ConfigGamepadInputId.Unbound,
+                            ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
+                            ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
+                            ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
+                            ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
+                            ButtonPlus = ConfigGamepadInputId.Plus,
+                            ButtonR = ConfigGamepadInputId.RightShoulder,
+                            ButtonZr = ConfigGamepadInputId.RightTrigger,
+                            ButtonSl = ConfigGamepadInputId.Unbound,
+                            ButtonSr = ConfigGamepadInputId.Unbound,
                         },
 
                         RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
                         {
-                            Joystick     = ConfigStickInputId.Right,
-                            StickButton  = ConfigGamepadInputId.RightStick,
+                            Joystick = ConfigStickInputId.Right,
+                            StickButton = ConfigGamepadInputId.RightStick,
                             InvertStickX = false,
                             InvertStickY = false,
-                            Rotate90CW   = false,
+                            Rotate90CW = false,
                         },
 
                         Motion = new StandardMotionConfigController
                         {
                             MotionBackend = MotionInputBackendType.GamepadDriver,
                             EnableMotion = true,
-                            Sensitivity  = 100,
+                            Sensitivity = 100,
                             GyroDeadzone = 1,
                         },
                         Rumble = new RumbleConfigController
                         {
                             StrongRumble = 1f,
                             WeakRumble = 1f,
-                            EnableRumble = false
-                        }
+                            EnableRumble = false,
+                        },
                     };
                 }
             }
@@ -288,7 +289,7 @@ namespace Ryujinx.Headless.SDL2
 
                 try
                 {
-                    config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
+                    config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
                 }
                 catch (JsonException)
                 {
@@ -310,7 +311,7 @@ namespace Ryujinx.Headless.SDL2
             {
                 if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
                 {
-                    controllerConfig.RangeLeft  = 1.0f;
+                    controllerConfig.RangeLeft = 1.0f;
                     controllerConfig.RangeRight = 1.0f;
 
                     Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
@@ -387,7 +388,7 @@ namespace Ryujinx.Headless.SDL2
             _enableKeyboard = option.EnableKeyboard;
             _enableMouse = option.EnableMouse;
 
-            void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
+            static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
             {
                 InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
 
@@ -468,19 +469,12 @@ namespace Ryujinx.Headless.SDL2
 
         private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
         {
-            string label;
-
-            switch (state)
+            string label = state switch
             {
-                case LoadState ptcState:
-                    label = $"PTC : {current}/{total}";
-                    break;
-                case ShaderCacheState shaderCacheState:
-                    label = $"Shaders : {current}/{total}";
-                    break;
-                default:
-                    throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
-            }
+                LoadState => $"PTC : {current}/{total}",
+                ShaderCacheState => $"Shaders : {current}/{total}",
+                _ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
+            };
 
             Logger.Info?.Print(LogClass.Application, label);
         }
@@ -499,9 +493,9 @@ namespace Ryujinx.Headless.SDL2
                 string preferredGpuId = string.Empty;
                 Vk api = Vk.GetApi();
 
-                if (!string.IsNullOrEmpty(options.PreferredGpuVendor))
+                if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
                 {
-                    string preferredGpuVendor = options.PreferredGpuVendor.ToLowerInvariant();
+                    string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
                     var devices = VulkanRenderer.GetPhysicalDevices(api);
 
                     foreach (var device in devices)
@@ -520,10 +514,8 @@ namespace Ryujinx.Headless.SDL2
                     vulkanWindow.GetRequiredInstanceExtensions,
                     preferredGpuId);
             }
-            else
-            {
-                return new OpenGLRenderer();
-            }
+
+            return new OpenGLRenderer();
         }
 
         private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
@@ -537,31 +529,31 @@ namespace Ryujinx.Headless.SDL2
                 renderer = new ThreadedRenderer(renderer);
             }
 
-            HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
-                                                                  _libHacHorizonManager,
-                                                                  _contentManager,
-                                                                  _accountManager,
-                                                                  _userChannelPersistence,
-                                                                  renderer,
-                                                                  new SDL2HardwareDeviceDriver(),
-                                                                  options.ExpandRam ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
-                                                                  window,
-                                                                  options.SystemLanguage,
-                                                                  options.SystemRegion,
-                                                                  !options.DisableVsync,
-                                                                  !options.DisableDockedMode,
-                                                                  !options.DisablePtc,
-                                                                  options.EnableInternetAccess,
-                                                                  !options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
-                                                                  options.FsGlobalAccessLogMode,
-                                                                  options.SystemTimeOffset,
-                                                                  options.SystemTimeZone,
-                                                                  options.MemoryManagerMode,
-                                                                  options.IgnoreMissingServices,
-                                                                  options.AspectRatio,
-                                                                  options.AudioVolume,
-                                                                  options.UseHypervisor ?? true,
-                                                                  options.MultiplayerLanInterfaceId);
+            HLEConfiguration configuration = new(_virtualFileSystem,
+                _libHacHorizonManager,
+                _contentManager,
+                _accountManager,
+                _userChannelPersistence,
+                renderer,
+                new SDL2HardwareDeviceDriver(),
+                options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
+                window,
+                options.SystemLanguage,
+                options.SystemRegion,
+                !options.DisableVSync,
+                !options.DisableDockedMode,
+                !options.DisablePTC,
+                options.EnableInternetAccess,
+                !options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
+                options.FsGlobalAccessLogMode,
+                options.SystemTimeOffset,
+                options.SystemTimeZone,
+                options.MemoryManagerMode,
+                options.IgnoreMissingServices,
+                options.AspectRatio,
+                options.AudioVolume,
+                options.UseHypervisor ?? true,
+                options.MultiplayerLanInterfaceId);
 
             return new Switch(configuration);
         }
@@ -713,4 +705,4 @@ namespace Ryujinx.Headless.SDL2
             return true;
         }
     }
-}
\ No newline at end of file
+}
-- 
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