From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index 67551229..7b6b89a7 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -605,6 +605,7 @@ namespace Ryujinx.Graphics.Vulkan supportsShaderBarrierDivergence: Vendor != Vendor.Intel, supportsShaderFloat64: Capabilities.SupportsShaderFloat64, supportsTextureShadowLod: false, + supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics, supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex, supportsViewportMask: Capabilities.SupportsViewportArray2, supportsViewportSwizzle: false, @@ -618,6 +619,7 @@ namespace Ryujinx.Graphics.Vulkan maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy, shaderSubgroupSize: (int)Capabilities.SubgroupSize, storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment, + textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment, gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0); } -- cgit v1.2.3-70-g09d2