From 3b375525fbaded422fb2f9a9984a5770a3779fcb Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Fri, 26 May 2023 15:19:37 -0300 Subject: Force reciprocal operation with value biased by constant to be precise on macOS (#5110) * Force operations to be precise in some cases on SPIR-V * Make it a bit more strict, add comments * Shader cache version bump --- src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs') diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index c5ad3683..a4d07991 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr new AstOperand(OperandType.Constant, elemIndex) }; - return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, sources, sources.Length); + return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length); } return GetOperand(operand); -- cgit v1.2.3-70-g09d2