From eb528ae0f05f057e671eb9e92f44f1caa9bcc84b Mon Sep 17 00:00:00 2001
From: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Mon, 24 Jul 2023 18:35:04 +0200
Subject: Add workflow to automatically check code style issues for PRs (#4670)

* Add workflow to perform automated checks for PRs

* Downgrade Microsoft.CodeAnalysis to 4.4.0

This is a workaround to fix issues with dotnet-format.
See:
- https://github.com/dotnet/format/issues/1805
- https://github.com/dotnet/format/issues/1800

* Adjust editorconfig to be more compatible with Ryujinx code-style

* Adjust .editorconfig line endings to match .gitattributes

* Disable 'prefer switch expression' rule

* Remove naming styles

These are the default rules, so we don't need to override them.

* Silence IDE0060 in .editorconfig

* Slightly adjust .editorconfig

* Add lost workflow changes

* Move .editorconfig comment to the top

* .editorconfig: private static readonly fields should be _lowerCamelCase

* .editorconfig: Remove alignment for declarations as well

* editorconfig: Add rule for local constants

* Disable CA1822 for HLE services

* Disable CA1822 for ViewModels

Bindings won't work with static members, but this issue is silently ignored.

* Run dotnet format for the whole solution

* Check result code of SDL_GetDisplayBounds

* Fix dotnet format style issues

* Add missing trailing commas

* Update Microsoft.CodeAnalysis.CSharp to 4.6.0

Skipping 4.5.0 since it breaks dotnet format

* Restore old default naming rules for dotnet format

* Add naming rule exception for CPU tests

* checks: Include all files before excluding paths

* Fix dotnet format issues

* Check dotnet format version

* checks: Run dotnet format with severity info again

* checks: Disable naming style rules until they won't crash the process anymore

* Remove unread private member

* checks: Attempt to run analyzers 3 times before giving up

* checks: Enable naming style rules again with the new retry logic
---
 src/Ryujinx.Graphics.OpenGL/Pipeline.cs | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

(limited to 'src/Ryujinx.Graphics.OpenGL/Pipeline.cs')

diff --git a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 85f5b113..923c85d7 100644
--- a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -5,7 +5,6 @@ using Ryujinx.Graphics.OpenGL.Image;
 using Ryujinx.Graphics.OpenGL.Queries;
 using Ryujinx.Graphics.Shader;
 using System;
-using System.Runtime.CompilerServices;
 
 namespace Ryujinx.Graphics.OpenGL
 {
@@ -44,7 +43,7 @@ namespace Ryujinx.Graphics.OpenGL
 
         private CounterQueueEvent _activeConditionalRender;
 
-        private Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
+        private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
 
         private readonly (TextureBase, Format)[] _images;
         private TextureBase _unit0Texture;
-- 
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