From fe30c03cac9d1f09270a4156aceab273dbac81fb Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Thu, 8 Jun 2023 17:09:14 -0300
Subject: Implement soft float64 conversion on shaders when host has no support
 (#5159)

* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
---
 src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 1 +
 1 file changed, 1 insertion(+)

(limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')

diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index 161191b8..234340e5 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -158,6 +158,7 @@ namespace Ryujinx.Graphics.OpenGL
                 supportsCubemapView: true,
                 supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
                 supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
+                supportsShaderFloat64: true,
                 supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
                 supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
                 supportsViewportMask: HwCapabilities.SupportsViewportArray2,
-- 
cgit v1.2.3-70-g09d2