From fe30c03cac9d1f09270a4156aceab273dbac81fb Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 8 Jun 2023 17:09:14 -0300 Subject: Implement soft float64 conversion on shaders when host has no support (#5159) * Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error --- src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 161191b8..234340e5 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -158,6 +158,7 @@ namespace Ryujinx.Graphics.OpenGL supportsCubemapView: true, supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset, supportsShaderBallot: HwCapabilities.SupportsShaderBallot, + supportsShaderFloat64: true, supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod, supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, supportsViewportMask: HwCapabilities.SupportsViewportArray2, -- cgit v1.2.3-70-g09d2