From f679f25e084b7196f1eabd6a0e9ea60bca679a75 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Fri, 12 May 2023 21:59:46 -0300
Subject: Set OpenGL PixelPackBuffer to 0 when done (#4921)

---
 src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 2 ++
 1 file changed, 2 insertions(+)

(limited to 'src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs')

diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index f24a58fc..90a2936d 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -306,6 +306,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
             int offset = WriteToPbo2D(range.Offset, layer, level);
 
             Debug.Assert(offset == 0);
+
+            GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
         }
 
         public void WriteToPbo(int offset, bool forceBgra)
-- 
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