From 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Wed, 28 Jun 2023 18:10:55 +0200 Subject: [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback --- src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs index c058ac88..d714caf3 100644 --- a/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs +++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs @@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL.Image public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor) { _renderer = renderer; - Info = info; + Info = info; Handle = GL.GenTexture(); ScaleFactor = scaleFactor; -- cgit v1.2.3-70-g09d2