From 4c3d2d5d75c46a522d55c0a3ae6820255294517c Mon Sep 17 00:00:00 2001 From: Nico <Nico.Reinartz@rwth-aachen.de> Date: Sat, 6 May 2023 15:35:46 +0200 Subject: UI: Add progress bar for re-packaging shaders (#4805) * feat: introduce new shader loading state for progress tracking when writing shaders to disk * fix: move translation to bottom of locale file * fix: change back to foreach and add requested spacing between lines * style: fix formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com> --- .../Shader/DiskCache/ParallelDiskCacheLoader.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index 77fb3ca4..58e5c7b1 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -299,10 +299,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache if (_programList.Count != 0) { + _stateChangeCallback(ShaderCacheState.Packaging, 0, _programList.Count); + Logger.Info?.Print(LogClass.Gpu, $"Rebuilding {_programList.Count} shaders..."); using var streams = _hostStorage.GetOutputStreams(_context); + int packagedShaders = 0; foreach (var kv in _programList) { if (!Active) @@ -311,7 +314,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } (CachedShaderProgram program, byte[] binaryCode) = kv.Value; + _hostStorage.AddShader(_context, program, binaryCode, streams); + + _stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count); } Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully."); -- cgit v1.2.3-70-g09d2