From 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Mon, 4 Dec 2023 16:30:19 -0300 Subject: Implement support for multi-range buffers using Vulkan sparse mappings (#5427) * Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback --- .../Multithreading/ThreadedRenderer.cs | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs index 0e0031b0..830fbf2d 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs @@ -263,10 +263,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading } } - public BufferHandle CreateBuffer(int size, BufferHandle storageHint) + public BufferHandle CreateBuffer(int size, BufferAccess access) { BufferHandle handle = Buffers.CreateBufferHandle(); - New<CreateBufferCommand>().Set(handle, size, storageHint); + New<CreateBufferAccessCommand>().Set(handle, size, access); + QueueCommand(); + + return handle; + } + + public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint) + { + BufferHandle handle = Buffers.CreateBufferHandle(); + New<CreateBufferCommand>().Set(handle, size, access, storageHint); QueueCommand(); return handle; @@ -281,10 +290,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading return handle; } - public BufferHandle CreateBuffer(int size, BufferAccess access) + public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers) { BufferHandle handle = Buffers.CreateBufferHandle(); - New<CreateBufferAccessCommand>().Set(handle, size, access); + New<CreateBufferSparseCommand>().Set(handle, CopySpan(storageBuffers)); QueueCommand(); return handle; -- cgit v1.2.3-70-g09d2