From fbaf62c2309f2987fa73a2022167ee3e81e31ea9 Mon Sep 17 00:00:00 2001
From: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Wed, 28 Jun 2023 01:18:19 +0200
Subject: Apply new naming rule to all projects except Vp9 (#5407)

---
 .../Renderer/Dsp/Command/CircularBufferSinkCommand.cs  |  8 ++++----
 src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | 18 +++++++++---------
 .../Renderer/Dsp/Command/DeviceSinkCommand.cs          | 10 +++++-----
 .../Renderer/Dsp/Command/Reverb3dCommand.cs            |  8 ++++----
 src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs     | 10 +++++-----
 src/Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs      | 16 ++++++++--------
 6 files changed, 35 insertions(+), 35 deletions(-)

(limited to 'src/Ryujinx.Audio/Renderer/Dsp')

diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs
index e50637eb..59ef7093 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs
@@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
 
         public void Process(CommandList context)
         {
-            const int targetChannelCount = 2;
+            const int TargetChannelCount = 2;
 
             ulong currentOffset = CurrentOffset;
 
@@ -59,10 +59,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
 
                         for (int y = 0; y < context.SampleCount; y++)
                         {
-                            context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
+                            context.MemoryManager.Write(targetOffset + (ulong)y * TargetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
                         }
 
-                        currentOffset += context.SampleCount * targetChannelCount;
+                        currentOffset += context.SampleCount * TargetChannelCount;
 
                         if (currentOffset >= CircularBufferSize)
                         {
@@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             }
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
index 6dc76659..e7e17938 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
@@ -56,7 +56,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
         [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
         private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
         {
-            const ushort channelCount = 1;
+            const ushort ChannelCount = 1;
 
             float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
             float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
@@ -70,7 +70,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
 
                 float temp = input * inGain + delayLineValue * feedbackGain;
 
-                state.UpdateLowPassFilter(ref temp, channelCount);
+                state.UpdateLowPassFilter(ref temp, ChannelCount);
 
                 outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64;
             }
@@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
         [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
         private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
         {
-            const ushort channelCount = 2;
+            const ushort ChannelCount = 2;
 
             float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
             float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@@ -106,7 +106,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
 
                 Vector2 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
 
-                state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), channelCount);
+                state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), ChannelCount);
 
                 *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
                 *((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
@@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
         [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
         private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
         {
-            const ushort channelCount = 4;
+            const ushort ChannelCount = 4;
 
             float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
             float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@@ -150,7 +150,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
 
                 Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
 
-                state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
+                state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), ChannelCount);
 
                 *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
                 *((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
@@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
         [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
         private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
         {
-            const ushort channelCount = 6;
+            const ushort ChannelCount = 6;
 
             float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
             float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
@@ -202,7 +202,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
 
                 Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
 
-                state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), channelCount);
+                state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), ChannelCount);
 
                 *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
                 *((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
@@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             ProcessDelay(context, ref state);
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs
index 27bb34bf..19afc66f 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs
@@ -65,7 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
                 int channelCount = (int)device.GetChannelCount();
                 uint bufferCount = Math.Min(device.GetChannelCount(), InputCount);
 
-                const int sampleCount = Constants.TargetSampleCount;
+                const int SampleCount = Constants.TargetSampleCount;
 
                 uint inputCount;
 
@@ -79,13 +79,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
                     inputCount = bufferCount;
                 }
 
-                short[] outputBuffer = new short[inputCount * sampleCount];
+                short[] outputBuffer = new short[inputCount * SampleCount];
 
                 for (int i = 0; i < bufferCount; i++)
                 {
-                    ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount);
+                    ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], SampleCount);
 
-                    for (int j = 0; j < sampleCount; j++)
+                    for (int j = 0; j < SampleCount; j++)
                     {
                         outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]);
                     }
@@ -100,4 +100,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             }
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
index 74b53b24..d1177e60 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
@@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
 
         private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
         {
-            const int delayLineSampleIndexOffset = 1;
+            const int DelayLineSampleIndexOffset = 1;
 
             bool isMono = Parameter.ChannelCount == 1;
             bool isSurround = Parameter.ChannelCount == 6;
@@ -111,14 +111,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             {
                 outputValues.Fill(0);
 
-                float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset);
+                float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset);
 
                 for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
                 {
                     int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
                     int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
 
-                    float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
+                    float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], DelayLineSampleIndexOffset);
 
                     outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex];
                 }
@@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             ProcessReverb3d(context, ref state);
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
index 721830c9..12e0f13f 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
@@ -44,9 +44,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
 
         public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceUpdateState voiceState, uint targetSampleRate, int sampleCount)
         {
-            const int tempBufferSize = 0x3F00;
+            const int TempBufferSize = 0x3F00;
 
-            Span<short> tempBuffer = stackalloc short[tempBufferSize];
+            Span<short> tempBuffer = stackalloc short[TempBufferSize];
 
             float sampleRateRatio = (float)info.SourceSampleRate / targetSampleRate * info.Pitch;
 
@@ -60,11 +60,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
 
             int totalNeededSize = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCount);
 
-            if (totalNeededSize + pitchMaxLength <= tempBufferSize && totalNeededSize >= 0)
+            if (totalNeededSize + pitchMaxLength <= TempBufferSize && totalNeededSize >= 0)
             {
                 int sourceSampleCountToProcess = sampleCount;
 
-                int maxSampleCountPerIteration = Math.Min((int)MathF.Truncate((tempBufferSize - fraction) / sampleRateRatio), sampleCount);
+                int maxSampleCountPerIteration = Math.Min((int)MathF.Truncate((TempBufferSize - fraction) / sampleRateRatio), sampleCount);
 
                 bool isStarving = false;
 
@@ -463,4 +463,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
             }
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs
index 6cdab5a7..54a63ace 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs
@@ -32,13 +32,13 @@ namespace Ryujinx.Audio.Renderer.Dsp
 
             float BlackmanWindow(float x)
             {
-                const float a = 0.18f;
-                const float a0 = 0.5f - 0.5f * a;
-                const float a1 = -0.5f;
-                const float a2 = 0.5f * a;
-                return a0 + a1 * MathF.Cos(2 * MathF.PI * x) + a2 * MathF.Cos(4 * MathF.PI * x);
+                const float A = 0.18f;
+                const float A0 = 0.5f - 0.5f * A;
+                const float A1 = -0.5f;
+                const float A2 = 0.5f * A;
+                return A0 + A1 * MathF.Cos(2 * MathF.PI * x) + A2 * MathF.Cos(4 * MathF.PI * x);
             }
-            
+
             Array20<float> result = new Array20<float>();
 
             for (int i = 0; i < FilterBankLength; i++)
@@ -112,7 +112,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
             int inputBufferIndex = 0;
 
             switch (state.Scale)
-            { 
+            {
                 case 6.0f:
                     for (int i = 0; i < outputSampleCount; i++)
                     {
@@ -189,4 +189,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
             }
         }
     }
-}
\ No newline at end of file
+}
-- 
cgit v1.2.3-70-g09d2