From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Sat, 8 Apr 2023 01:22:00 +0200 Subject: Move solution and projects to src --- .../SoundIoHardwareDeviceSession.cs | 438 +++++++++++++++++++++ 1 file changed, 438 insertions(+) create mode 100644 src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs (limited to 'src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs') diff --git a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs new file mode 100644 index 00000000..96d9ce97 --- /dev/null +++ b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs @@ -0,0 +1,438 @@ +using Ryujinx.Audio.Backends.Common; +using Ryujinx.Audio.Backends.SoundIo.Native; +using Ryujinx.Audio.Common; +using Ryujinx.Memory; +using System; +using System.Collections.Concurrent; +using System.Runtime.CompilerServices; +using System.Threading; +using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo; + +namespace Ryujinx.Audio.Backends.SoundIo +{ + class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase + { + private SoundIoHardwareDeviceDriver _driver; + private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers; + private SoundIoOutStreamContext _outputStream; + private DynamicRingBuffer _ringBuffer; + private ulong _playedSampleCount; + private ManualResetEvent _updateRequiredEvent; + private int _disposeState; + + public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) + { + _driver = driver; + _updateRequiredEvent = _driver.GetUpdateRequiredEvent(); + _queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>(); + _ringBuffer = new DynamicRingBuffer(); + + SetupOutputStream(requestedVolume); + } + + private void SetupOutputStream(float requestedVolume) + { + _outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount); + _outputStream.WriteCallback += Update; + _outputStream.Volume = requestedVolume; + // TODO: Setup other callbacks (errors, ect). + + _outputStream.Open(); + } + + public override ulong GetPlayedSampleCount() + { + return Interlocked.Read(ref _playedSampleCount); + } + + public override float GetVolume() + { + return _outputStream.Volume; + } + + public override void PrepareToClose() { } + + public override void QueueBuffer(AudioBuffer buffer) + { + SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer)); + + _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length); + + _queuedBuffers.Enqueue(driverBuffer); + } + + public override void SetVolume(float volume) + { + _outputStream.SetVolume(volume); + } + + public override void Start() + { + _outputStream.Start(); + _outputStream.Pause(false); + + _driver.FlushContextEvents(); + } + + public override void Stop() + { + _outputStream.Pause(true); + + _driver.FlushContextEvents(); + } + + public override void UnregisterBuffer(AudioBuffer buffer) {} + + public override bool WasBufferFullyConsumed(AudioBuffer buffer) + { + if (!_queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer)) + { + return true; + } + + return driverBuffer.DriverIdentifier != buffer.DataPointer; + } + + private unsafe void Update(int minFrameCount, int maxFrameCount) + { + int bytesPerFrame = _outputStream.BytesPerFrame; + uint bytesPerSample = (uint)_outputStream.BytesPerSample; + + int bufferedFrames = _ringBuffer.Length / bytesPerFrame; + + int frameCount = Math.Min(bufferedFrames, maxFrameCount); + + if (frameCount == 0) + { + return; + } + + Span<SoundIoChannelArea> areas = _outputStream.BeginWrite(ref frameCount); + + int channelCount = areas.Length; + + byte[] samples = new byte[frameCount * bytesPerFrame]; + + _ringBuffer.Read(samples, 0, samples.Length); + + // This is a huge ugly block of code, but we save + // a significant amount of time over the generic + // loop that handles other channel counts. + // TODO: Is this still right in 2022? + + // Mono + if (channelCount == 1) + { + ref SoundIoChannelArea area = ref areas[0]; + + fixed (byte* srcptr = samples) + { + if (bytesPerSample == 1) + { + for (int frame = 0; frame < frameCount; frame++) + { + ((byte*)area.Pointer)[0] = srcptr[frame * bytesPerFrame]; + + area.Pointer += area.Step; + } + } + else if (bytesPerSample == 2) + { + for (int frame = 0; frame < frameCount; frame++) + { + ((short*)area.Pointer)[0] = ((short*)srcptr)[frame * bytesPerFrame >> 1]; + + area.Pointer += area.Step; + } + } + else if (bytesPerSample == 4) + { + for (int frame = 0; frame < frameCount; frame++) + { + ((int*)area.Pointer)[0] = ((int*)srcptr)[frame * bytesPerFrame >> 2]; + + area.Pointer += area.Step; + } + } + else + { + for (int frame = 0; frame < frameCount; frame++) + { + Unsafe.CopyBlockUnaligned((byte*)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample); + + area.Pointer += area.Step; + } + } + } + } + // Stereo + else if (channelCount == 2) + { + ref SoundIoChannelArea area1 = ref areas[0]; + ref SoundIoChannelArea area2 = ref areas[1]; + + fixed (byte* srcptr = samples) + { + if (bytesPerSample == 1) + { + for (int frame = 0; frame < frameCount; frame++) + { + // Channel 1 + ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0]; + + // Channel 2 + ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1]; + + area1.Pointer += area1.Step; + area2.Pointer += area2.Step; + } + } + else if (bytesPerSample == 2) + { + for (int frame = 0; frame < frameCount; frame++) + { + // Channel 1 + ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0]; + + // Channel 2 + ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1]; + + area1.Pointer += area1.Step; + area2.Pointer += area2.Step; + } + } + else if (bytesPerSample == 4) + { + for (int frame = 0; frame < frameCount; frame++) + { + // Channel 1 + ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0]; + + // Channel 2 + ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1]; + + area1.Pointer += area1.Step; + area2.Pointer += area2.Step; + } + } + else + { + for (int frame = 0; frame < frameCount; frame++) + { + // Channel 1 + Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample); + + // Channel 2 + Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample); + + area1.Pointer += area1.Step; + area2.Pointer += area2.Step; + } + } + } + } + // Surround + else if (channelCount == 6) + { + ref SoundIoChannelArea area1 = ref areas[0]; + ref SoundIoChannelArea area2 = ref areas[1]; + ref SoundIoChannelArea area3 = ref areas[2]; + ref SoundIoChannelArea area4 = ref areas[3]; + ref SoundIoChannelArea area5 = ref areas[4]; + ref SoundIoChannelArea area6 = ref areas[5]; + + fixed (byte* srcptr = samples) + { + if (bytesPerSample == 1) + { + for (int frame = 0; frame < frameCount; frame++) + { + // Channel 1 + ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0]; + + // Channel 2 + ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1]; + + // Channel 3 + ((byte*)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2]; + + // Channel 4 + ((byte*)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3]; + + // Channel 5 + ((byte*)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4]; + + // Channel 6 + ((byte*)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5]; + + area1.Pointer += area1.Step; + area2.Pointer += area2.Step; + area3.Pointer += area3.Step; + area4.Pointer += area4.Step; + area5.Pointer += area5.Step; + area6.Pointer += area6.Step; + } + } + else if (bytesPerSample == 2) + { + for (int frame = 0; frame < frameCount; frame++) + { + // Channel 1 + ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0]; + + // Channel 2 + ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1]; + + // Channel 3 + ((short*)area3.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 2]; + + // Channel 4 + ((short*)area4.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 3]; + + // Channel 5 + ((short*)area5.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 4]; + + // Channel 6 + ((short*)area6.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 5]; + + area1.Pointer += area1.Step; + area2.Pointer += area2.Step; + area3.Pointer += area3.Step; + area4.Pointer += area4.Step; + area5.Pointer += area5.Step; + area6.Pointer += area6.Step; + } + } + else if (bytesPerSample == 4) + { + for (int frame = 0; frame < frameCount; frame++) + { + // Channel 1 + ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0]; + + // Channel 2 + ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1]; + + // Channel 3 + ((int*)area3.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 2]; + + // Channel 4 + ((int*)area4.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 3]; + + // Channel 5 + ((int*)area5.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 4]; + + // Channel 6 + ((int*)area6.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 5]; + + area1.Pointer += area1.Step; + area2.Pointer += area2.Step; + area3.Pointer += area3.Step; + area4.Pointer += area4.Step; + area5.Pointer += area5.Step; + area6.Pointer += area6.Step; + } + } + else + { + for (int frame = 0; frame < frameCount; frame++) + { + // Channel 1 + Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample); + + // Channel 2 + Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample); + + // Channel 3 + Unsafe.CopyBlockUnaligned((byte*)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample); + + // Channel 4 + Unsafe.CopyBlockUnaligned((byte*)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample); + + // Channel 5 + Unsafe.CopyBlockUnaligned((byte*)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample); + + // Channel 6 + Unsafe.CopyBlockUnaligned((byte*)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample); + + area1.Pointer += area1.Step; + area2.Pointer += area2.Step; + area3.Pointer += area3.Step; + area4.Pointer += area4.Step; + area5.Pointer += area5.Step; + area6.Pointer += area6.Step; + } + } + } + } + // Every other channel count + else + { + fixed (byte* srcptr = samples) + { + for (int frame = 0; frame < frameCount; frame++) + { + for (int channel = 0; channel < areas.Length; channel++) + { + // Copy channel by channel, frame by frame. This is slow! + Unsafe.CopyBlockUnaligned((byte*)areas[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample); + + areas[channel].Pointer += areas[channel].Step; + } + } + } + } + + _outputStream.EndWrite(); + + ulong sampleCount = (ulong)(samples.Length / bytesPerSample / channelCount); + + ulong availaibleSampleCount = sampleCount; + + bool needUpdate = false; + + while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer)) + { + ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed); + ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount); + + Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount); + availaibleSampleCount -= playedAudioBufferSampleCount; + + if (Interlocked.Read(ref driverBuffer.SamplePlayed) == driverBuffer.SampleCount) + { + _queuedBuffers.TryDequeue(out _); + + needUpdate = true; + } + + Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount); + } + + // Notify the output if needed. + if (needUpdate) + { + _updateRequiredEvent.Set(); + } + } + + protected virtual void Dispose(bool disposing) + { + if (disposing && _driver.Unregister(this)) + { + PrepareToClose(); + Stop(); + + _outputStream.Dispose(); + } + } + + public override void Dispose() + { + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) + { + Dispose(true); + } + } + } +} -- cgit v1.2.3-70-g09d2