From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src

---
 .../SoundIoHardwareDeviceSession.cs                | 438 +++++++++++++++++++++
 1 file changed, 438 insertions(+)
 create mode 100644 src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs

(limited to 'src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs')

diff --git a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
new file mode 100644
index 00000000..96d9ce97
--- /dev/null
+++ b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
@@ -0,0 +1,438 @@
+using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Backends.SoundIo.Native;
+using Ryujinx.Audio.Common;
+using Ryujinx.Memory;
+using System;
+using System.Collections.Concurrent;
+using System.Runtime.CompilerServices;
+using System.Threading;
+using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
+
+namespace Ryujinx.Audio.Backends.SoundIo
+{
+    class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
+    {
+        private SoundIoHardwareDeviceDriver _driver;
+        private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
+        private SoundIoOutStreamContext _outputStream;
+        private DynamicRingBuffer _ringBuffer;
+        private ulong _playedSampleCount;
+        private ManualResetEvent _updateRequiredEvent;
+        private int _disposeState;
+
+        public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
+        {
+            _driver = driver;
+            _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
+            _queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
+            _ringBuffer = new DynamicRingBuffer();
+
+            SetupOutputStream(requestedVolume);
+        }
+
+        private void SetupOutputStream(float requestedVolume)
+        {
+            _outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
+            _outputStream.WriteCallback += Update;
+            _outputStream.Volume = requestedVolume;
+            // TODO: Setup other callbacks (errors, ect).
+
+            _outputStream.Open();
+        }
+
+        public override ulong GetPlayedSampleCount()
+        {
+            return Interlocked.Read(ref _playedSampleCount);
+        }
+
+        public override float GetVolume()
+        {
+            return _outputStream.Volume;
+        }
+
+        public override void PrepareToClose() { }
+
+        public override void QueueBuffer(AudioBuffer buffer)
+        {
+            SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
+
+            _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
+
+            _queuedBuffers.Enqueue(driverBuffer);
+        }
+
+        public override void SetVolume(float volume)
+        {
+            _outputStream.SetVolume(volume);
+        }
+
+        public override void Start()
+        {
+            _outputStream.Start();
+            _outputStream.Pause(false);
+
+            _driver.FlushContextEvents();
+        }
+
+        public override void Stop()
+        {
+            _outputStream.Pause(true);
+
+            _driver.FlushContextEvents();
+        }
+
+        public override void UnregisterBuffer(AudioBuffer buffer) {}
+
+        public override bool WasBufferFullyConsumed(AudioBuffer buffer)
+        {
+            if (!_queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
+            {
+                return true;
+            }
+
+            return driverBuffer.DriverIdentifier != buffer.DataPointer;
+        }
+
+        private unsafe void Update(int minFrameCount, int maxFrameCount)
+        {
+            int bytesPerFrame = _outputStream.BytesPerFrame;
+            uint bytesPerSample = (uint)_outputStream.BytesPerSample;
+
+            int bufferedFrames = _ringBuffer.Length / bytesPerFrame;
+
+            int frameCount = Math.Min(bufferedFrames, maxFrameCount);
+
+            if (frameCount == 0)
+            {
+                return;
+            }
+
+            Span<SoundIoChannelArea> areas = _outputStream.BeginWrite(ref frameCount);
+
+            int channelCount = areas.Length;
+
+            byte[] samples = new byte[frameCount * bytesPerFrame];
+
+            _ringBuffer.Read(samples, 0, samples.Length);
+
+            // This is a huge ugly block of code, but we save
+            // a significant amount of time over the generic
+            // loop that handles other channel counts.
+            // TODO: Is this still right in 2022?
+
+            // Mono
+            if (channelCount == 1)
+            {
+                ref SoundIoChannelArea area = ref areas[0];
+
+                fixed (byte* srcptr = samples)
+                {
+                    if (bytesPerSample == 1)
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            ((byte*)area.Pointer)[0] = srcptr[frame * bytesPerFrame];
+
+                            area.Pointer += area.Step;
+                        }
+                    }
+                    else if (bytesPerSample == 2)
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            ((short*)area.Pointer)[0] = ((short*)srcptr)[frame * bytesPerFrame >> 1];
+
+                            area.Pointer += area.Step;
+                        }
+                    }
+                    else if (bytesPerSample == 4)
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            ((int*)area.Pointer)[0] = ((int*)srcptr)[frame * bytesPerFrame >> 2];
+
+                            area.Pointer += area.Step;
+                        }
+                    }
+                    else
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            Unsafe.CopyBlockUnaligned((byte*)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample);
+
+                            area.Pointer += area.Step;
+                        }
+                    }
+                }
+            }
+            // Stereo
+            else if (channelCount == 2)
+            {
+                ref SoundIoChannelArea area1 = ref areas[0];
+                ref SoundIoChannelArea area2 = ref areas[1];
+
+                fixed (byte* srcptr = samples)
+                {
+                    if (bytesPerSample == 1)
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            // Channel 1
+                            ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
+
+                            // Channel 2
+                            ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
+
+                            area1.Pointer += area1.Step;
+                            area2.Pointer += area2.Step;
+                        }
+                    }
+                    else if (bytesPerSample == 2)
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            // Channel 1
+                            ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
+
+                            // Channel 2
+                            ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
+
+                            area1.Pointer += area1.Step;
+                            area2.Pointer += area2.Step;
+                        }
+                    }
+                    else if (bytesPerSample == 4)
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            // Channel 1
+                            ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
+
+                            // Channel 2
+                            ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
+
+                            area1.Pointer += area1.Step;
+                            area2.Pointer += area2.Step;
+                        }
+                    }
+                    else
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            // Channel 1
+                            Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
+
+                            // Channel 2
+                            Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
+
+                            area1.Pointer += area1.Step;
+                            area2.Pointer += area2.Step;
+                        }
+                    }
+                }
+            }
+            // Surround
+            else if (channelCount == 6)
+            {
+                ref SoundIoChannelArea area1 = ref areas[0];
+                ref SoundIoChannelArea area2 = ref areas[1];
+                ref SoundIoChannelArea area3 = ref areas[2];
+                ref SoundIoChannelArea area4 = ref areas[3];
+                ref SoundIoChannelArea area5 = ref areas[4];
+                ref SoundIoChannelArea area6 = ref areas[5];
+
+                fixed (byte* srcptr = samples)
+                {
+                    if (bytesPerSample == 1)
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            // Channel 1
+                            ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
+
+                            // Channel 2
+                            ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
+
+                            // Channel 3
+                            ((byte*)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2];
+
+                            // Channel 4
+                            ((byte*)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3];
+
+                            // Channel 5
+                            ((byte*)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4];
+
+                            // Channel 6
+                            ((byte*)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5];
+
+                            area1.Pointer += area1.Step;
+                            area2.Pointer += area2.Step;
+                            area3.Pointer += area3.Step;
+                            area4.Pointer += area4.Step;
+                            area5.Pointer += area5.Step;
+                            area6.Pointer += area6.Step;
+                        }
+                    }
+                    else if (bytesPerSample == 2)
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            // Channel 1
+                            ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
+
+                            // Channel 2
+                            ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
+
+                            // Channel 3
+                            ((short*)area3.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 2];
+
+                            // Channel 4
+                            ((short*)area4.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 3];
+
+                            // Channel 5
+                            ((short*)area5.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 4];
+
+                            // Channel 6
+                            ((short*)area6.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 5];
+
+                            area1.Pointer += area1.Step;
+                            area2.Pointer += area2.Step;
+                            area3.Pointer += area3.Step;
+                            area4.Pointer += area4.Step;
+                            area5.Pointer += area5.Step;
+                            area6.Pointer += area6.Step;
+                        }
+                    }
+                    else if (bytesPerSample == 4)
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            // Channel 1
+                            ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
+
+                            // Channel 2
+                            ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
+
+                            // Channel 3
+                            ((int*)area3.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 2];
+
+                            // Channel 4
+                            ((int*)area4.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 3];
+
+                            // Channel 5
+                            ((int*)area5.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 4];
+
+                            // Channel 6
+                            ((int*)area6.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 5];
+
+                            area1.Pointer += area1.Step;
+                            area2.Pointer += area2.Step;
+                            area3.Pointer += area3.Step;
+                            area4.Pointer += area4.Step;
+                            area5.Pointer += area5.Step;
+                            area6.Pointer += area6.Step;
+                        }
+                    }
+                    else
+                    {
+                        for (int frame = 0; frame < frameCount; frame++)
+                        {
+                            // Channel 1
+                            Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
+
+                            // Channel 2
+                            Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
+
+                            // Channel 3
+                            Unsafe.CopyBlockUnaligned((byte*)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample);
+
+                            // Channel 4
+                            Unsafe.CopyBlockUnaligned((byte*)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample);
+
+                            // Channel 5
+                            Unsafe.CopyBlockUnaligned((byte*)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample);
+
+                            // Channel 6
+                            Unsafe.CopyBlockUnaligned((byte*)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample);
+
+                            area1.Pointer += area1.Step;
+                            area2.Pointer += area2.Step;
+                            area3.Pointer += area3.Step;
+                            area4.Pointer += area4.Step;
+                            area5.Pointer += area5.Step;
+                            area6.Pointer += area6.Step;
+                        }
+                    }
+                }
+            }
+            // Every other channel count
+            else
+            {
+                fixed (byte* srcptr = samples)
+                {
+                    for (int frame = 0; frame < frameCount; frame++)
+                    {
+                        for (int channel = 0; channel < areas.Length; channel++)
+                        {
+                            // Copy channel by channel, frame by frame. This is slow!
+                            Unsafe.CopyBlockUnaligned((byte*)areas[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample);
+
+                            areas[channel].Pointer += areas[channel].Step;
+                        }
+                    }
+                }
+            }
+
+            _outputStream.EndWrite();
+
+            ulong sampleCount = (ulong)(samples.Length / bytesPerSample / channelCount);
+
+            ulong availaibleSampleCount = sampleCount;
+
+            bool needUpdate = false;
+
+            while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
+            {
+                ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
+                ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
+
+                Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
+                availaibleSampleCount -= playedAudioBufferSampleCount;
+
+                if (Interlocked.Read(ref driverBuffer.SamplePlayed) == driverBuffer.SampleCount)
+                {
+                    _queuedBuffers.TryDequeue(out _);
+
+                    needUpdate = true;
+                }
+
+                Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
+            }
+
+            // Notify the output if needed.
+            if (needUpdate)
+            {
+                _updateRequiredEvent.Set();
+            }
+        }
+
+        protected virtual void Dispose(bool disposing)
+        {
+            if (disposing && _driver.Unregister(this))
+            {
+                PrepareToClose();
+                Stop();
+
+                _outputStream.Dispose();
+            }
+        }
+
+        public override void Dispose()
+        {
+            if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
+            {
+                Dispose(true);
+            }
+        }
+    }
+}
-- 
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